// -*- C++ -*- //============================================================================= /** * @file Reconnect_Worker_T.h * * @author Jonathan Pollack */ //============================================================================= #ifndef RECONNECT_WORKER_H #define RECONNECT_WORKER_H #include /**/ "ace/pre.h" #include "orbsvcs/ESF/ESF_Worker.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ TAO_BEGIN_VERSIONED_NAMESPACE_DECL namespace TAO_Notify { /** * \brief Iterate through children reconnecting after reloading persistent information. */ template class Reconnect_Worker : public TAO_ESF_Worker { public: /// Constructor Reconnect_Worker(); /// Override virtual ESF_Worker method virtual void work (TOPOOBJ* o); }; } // namespace TAO_Notify TAO_END_VERSIONED_NAMESPACE_DECL #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "orbsvcs/Notify/Reconnect_Worker_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #include /**/ "ace/post.h" #endif /* RECONECT_WORKER_H */