# Microsoft Developer Studio Project File - Name="LoadManager_Static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=LoadManager_Static - Win32 Static Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "LoadManager_Static.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "LoadManager_Static.mak" CFG="LoadManager_Static - Win32 Static Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "LoadManager_Static - Win32 Static Release" (based on "Win32 (x86) Console Application") !MESSAGE "LoadManager_Static - Win32 Static Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "LoadManager_Static - Win32 Static Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "LIB\Release" # PROP Intermediate_Dir "LIB\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I ".." /I "..\.." /I "..\..\.." /D "_CONSOLE" /D "TAO_AS_STATIC_LIBS" /D "NDEBUG" /D "ACE_AS_STATIC_LIBS" /D "WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 TAOs.lib TAO_CosLoadBalancings.lib TAO_PortableGroups.lib TAO_Messagings.lib TAO_CosNamings.lib TAO_Svc_Utilss.lib TAO_PortableServers.lib aces.lib user32.lib advapi32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\orbsvcs" /libpath:"..\..\tao" /libpath:"..\..\..\ace" /libpath:"..\..\tao\portableserver" /libpath:"..\..\tao\Messaging" !ELSEIF "$(CFG)" == "LoadManager_Static - Win32 Static Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "LIB\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I ".." /I "..\.." /I "..\..\.." /D "_CONSOLE" /D "TAO_AS_STATIC_LIBS" /D "_DEBUG" /D "ACE_AS_STATIC_LIBS" /D "WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 TAOsd.lib acesd.lib TAO_CosLoadBalancingsd.lib TAO_PortableGroupsd.lib TAO_Messagingsd.lib TAO_CosNamingsd.lib TAO_Svc_Utilssd.lib TAO_PortableServersd.lib user32.lib advapi32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept /libpath:"..\orbsvcs" /libpath:"..\..\tao" /libpath:"..\..\..\ace" /libpath:"..\..\tao\portableserver" /libpath:"..\..\tao\Messaging" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "LoadManager_Static - Win32 Static Release" # Name "LoadManager_Static - Win32 Static Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp" # Begin Source File SOURCE=.\LoadManager.cpp # End Source File # Begin Source File SOURCE=.\Signal_Handler.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h" # Begin Source File SOURCE=.\Signal_Handler.h # End Source File # End Group # End Target # End Project