// // $Id$ // // ============================================================================ // // = LIBRARY // TAO IDL // // = FILENAME // marshal_ss.h // // = DESCRIPTION // Visitors for generation of code for Arguments. This generates the // code to pass the arguments to the call to the marshaler/demarshaler // // = AUTHOR // Aniruddha Gokhale // // ============================================================================ #ifndef _BE_VISITOR_ARGUMENT_MARSHAL_SS_H_ #define _BE_VISITOR_ARGUMENT_MARSHAL_SS_H_ // ************************************************************ // class be_visitor_args_marshal_ss // ************************************************************ class be_visitor_args_marshal_ss : public be_visitor_args { // // = TITLE // be_visitor_args_marshal_ss // // = DESCRIPTION // Visitor for passing argument to the marshaling/demarshaling routine // public: be_visitor_args_marshal_ss (be_visitor_context *ctx); // constructor virtual ~be_visitor_args_marshal_ss (void); // destructor virtual int visit_argument (be_argument *node); // visit the argument node // =visit all the nodes that can be the types for the argument virtual int visit_array (be_array *node); // visit array type virtual int visit_enum (be_enum *node); // visit the enum node virtual int visit_interface (be_interface *node); // visit interface virtual int visit_interface_fwd (be_interface_fwd *node); // visit interface forward virtual int visit_predefined_type (be_predefined_type *node); // visit predefined type virtual int visit_sequence (be_sequence *node); // visit sequence type virtual int visit_string (be_string *node); // visit string type virtual int visit_structure (be_structure *node); // visit structure type virtual int visit_union (be_union *node); // visit union type virtual int visit_typedef (be_typedef *node); // visit the typedef type }; #endif /* _BE_VISITOR_ARGUMENT_MARSHAL_SS_H_ */