// $Id$ namespace Kokyu { ACE_INLINE Dispatch_Command::Dispatch_Command (int dont_delete) :dont_delete_ (dont_delete) { } ACE_INLINE int Dispatch_Command::can_be_deleted (void) const { return !dont_delete_; } ACE_INLINE void Dispatch_Command::destroy (void) { //@@what if it was allocated thru an allocator? //may be this should be left as a pure virtual delete this; } ACE_INLINE Dispatch_Command::~Dispatch_Command (void) { } }