//============================================================================= /** * @file DLL_Test_Impl.h * * @author Kirthika Parameswaran */ //============================================================================= #ifndef ACE_TESTS_DLL_TEST_IMPL_H #define ACE_TESTS_DLL_TEST_IMPL_H #include "DLL_Test.h" #include "ace/OS_Memory.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ /** * @class Hello_Impl * * @brief The Hello class in the dynamically linkable library. * * This class is used in this example to show how a library can * be loaded on demand and its methods called on getting the * symbols from the library. */ class Hello_Impl : public Hello { public: /// Constructor Hello_Impl (void); /// Destructor ~Hello_Impl (void); /// See the documentation in the base class void say_next (void); /// Uses ACE::strnew() to allocate the returned string. ACE_TCHAR *new_info (void); /// Uses ACE_OS::malloc() to allocate the returned string. ACE_TCHAR *malloc_info (void); // Overload the new/delete opertors so the object will be // created/deleted using the memory allocator associated with the // DLL/SO. void *operator new (size_t bytes); #if defined (ACE_HAS_NEW_NOTHROW) /// Overloaded new operator, nothrow_t variant. void *operator new (size_t bytes, const ACE_nothrow_t &nt); #if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE) void operator delete (void *p, const ACE_nothrow_t&) throw (); #endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */ #endif /* ACE_HAS_NEW_NOTHROW */ void operator delete (void *ptr); }; #endif /* ACE_TESTS_DLL_TEST_IMPL_H */