#include "ace/OS_NS_unistd.h" #include "ace/OS_NS_sys_time.h" // Listing 1 code/ch20 #include "ace/Timer_Queue_Adapters.h" #include "ace/Timer_Heap.h" typedef ACE_Async_Timer_Queue_Adapter Timer; // Listing 1 class CB : public ACE_Event_Handler { public: CB (int id) : id_(id) { } virtual int handle_timeout (const ACE_Time_Value &, const void *arg) { ACE_TRACE ("CB::handle_timeout"); const int *val = static_cast (arg); ACE_ASSERT ((*val) == id_); ACE_UNUSED_ARG (val); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Timer expired\n"))); return 0; } private: int id_; }; // Listing 2 code/ch20 int ACE_TMAIN (int, ACE_TCHAR *[]) { // Create the timer such that it blocks all signals // when it goes off. Timer timer; // Schedule a timer to go off 2 seconds later and then // after every 4 seconds. CB cb (1); int arg = 1; ACE_Time_Value initial (2); ACE_Time_Value repeat (4); initial += ACE_OS::gettimeofday (); timer.schedule (&cb, &arg, initial, repeat); while (1) // Don't let the main thread exit. ACE_OS::sleep (2); ACE_NOTREACHED (return 0); // Not reached. } // Listing 2