#include "ace/config-lite.h" #if defined (ACE_HAS_THREADS) #include "ace/Task.h" #include "ace/Log_Msg.h" #include "ace/OS_NS_unistd.h" // Listing 2 code/ch13 class HA_CommandHandler : public ACE_Task { public: HA_CommandHandler (const char *name) : name_ (name) { } virtual int svc () { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) starting up %C\n"), name_)); ACE_OS::sleep (2); ACE_Message_Block *mb = 0; while (this->getq (mb) != -1) { if (mb->msg_type () == ACE_Message_Block::MB_BREAK) { mb->release (); break; } process_message (mb); mb->release (); } return 0; } void process_message (ACE_Message_Block *) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) Processing message %C\n"), name_)); // Simulate compute bound task. for (int i = 0; i < 100; i++) ; } private: const char *name_; }; // Listing 2 #if !defined (ACE_THR_PRI_OTHER_MAX) // This should be fixed in ACE... There's no _MAX, _MIN values for // thread priorities. #if defined (ACE_WIN32) # define ACE_THR_PRI_OTHER_MAX ((ACE_THR_PRI_OTHER_DEF) + 1) #elif defined (VXWORKS) # define ACE_THR_PRI_OTHER_MAX 0 #endif #endif // Listing 1 code/ch13 int ACE_TMAIN (int, ACE_TCHAR *[]) { HA_CommandHandler hp_handler ("HighPriority"); hp_handler.activate (THR_NEW_LWP | THR_JOINABLE, 1, 1, ACE_THR_PRI_OTHER_MAX); HA_CommandHandler lp_handler ("LowPriority"); lp_handler.activate (THR_NEW_LWP | THR_JOINABLE, 1, 1, ACE_THR_PRI_OTHER_DEF); ACE_Message_Block mb; for (int i = 0; i < 100; i++) { ACE_Message_Block *mb_hp, *mb_lp; mb_hp = mb.clone (); mb_lp = mb.clone (); hp_handler.putq (mb_hp); lp_handler.putq (mb_lp); } ACE_Message_Block stop (0, ACE_Message_Block::MB_BREAK); hp_handler.putq (stop.clone ()); lp_handler.putq (stop.clone ()); hp_handler.wait (); lp_handler.wait (); return 0; } // Listing 1 #else #include "ace/OS_main.h" #include "ace/OS_NS_stdio.h" int ACE_TMAIN (int, ACE_TCHAR *[]) { ACE_OS::puts (ACE_TEXT ("This example requires threads.")); return 0; } #endif /* ACE_HAS_THREADS */