/* -*- C++ -*- */ //============================================================================= /** * @file PM_Client.h * * @author Douglas C. Schmidt */ //============================================================================= #ifndef _PM_CLIENT_H #define _PM_CLIENT_H #include "Protocol_Manager.h" /** * @class PM_Client * * @brief Provides the client side of the friend manager lookup table abstraction. */ class PM_Client : public Protocol_Manager { public: PM_Client (); virtual ~PM_Client (); virtual int encode (char *packet, int &total_bytes) = 0; virtual int decode (char *packet, int &total_bytes) = 0; virtual void process (); protected: int max_key_length; virtual char *handle_protocol_entries (const char *cp, const char *key_name1, const char *key_name2 = 0); virtual Protocol_Record *insert_protocol_info (Protocol_Record &protocol_record); }; #endif /* _PM_CLIENT_H */