#ifndef ACE_TIMER_QUEUE_T_CPP #define ACE_TIMER_QUEUE_T_CPP #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Timer_Queue_T.h" #include "ace/Guard_T.h" #include "ace/Reverse_Lock_T.h" #include "ace/Log_Category.h" #include "ace/Null_Mutex.h" #include "ace/OS_NS_sys_time.h" #include "ace/Functor.h" #if !defined (__ACE_INLINE__) #include "ace/Timer_Queue_T.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL // This fudge factor can be overriden for timers that need it // by defining the ACE_TIMER_SKEW symbol in the appropriate config // header. #if !defined (ACE_TIMER_SKEW) # define ACE_TIMER_SKEW 0 #endif /* ACE_TIMER_SKEW */ template ACE_INLINE ACE_Timer_Queue_Upcall_Base::ACE_Timer_Queue_Upcall_Base (FUNCTOR * upcall_functor) : ACE_Abstract_Timer_Queue() , ACE_Copy_Disabled() , upcall_functor_(upcall_functor) , delete_upcall_functor_ (upcall_functor == 0) { ACE_TRACE ("ACE_Timer_Queue_Upcall_Base::ACE_Timer_Queue_Upcall_Base"); if (upcall_functor != 0) { return; } ACE_NEW (upcall_functor_, FUNCTOR); } template ACE_INLINE ACE_Timer_Queue_Upcall_Base::~ACE_Timer_Queue_Upcall_Base () { ACE_TRACE ("ACE_Timer_Queue_Upcall_Base::~ACE_Timer_Queue_Upcall_Base"); if (this->delete_upcall_functor_) { delete this->upcall_functor_; } } template ACE_Time_Value ACE_Timer_Queue_T::gettimeofday() { return this->gettimeofday_static(); } template void ACE_Timer_Queue_T::gettimeofday (ACE_Time_Value (*gettimeofday)()) { this->time_policy_.set_gettimeofday (gettimeofday); } template ACE_Time_Value * ACE_Timer_Queue_T::calculate_timeout (ACE_Time_Value *max_wait_time) { ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, max_wait_time)); if (this->is_empty ()) // Nothing on the Timer_Queue, so use whatever the caller gave us. return max_wait_time; else { ACE_Time_Value const cur_time = this->gettimeofday_static (); if (this->earliest_time () > cur_time) { // The earliest item on the Timer_Queue is still in the // future. Therefore, use the smaller of (1) caller's wait // time or (2) the delta time between now and the earliest // time on the Timer_Queue. this->timeout_ = this->earliest_time () - cur_time; if (max_wait_time == 0 || *max_wait_time > timeout_) return &this->timeout_; else return max_wait_time; } else { // The earliest item on the Timer_Queue is now in the past. // Therefore, we've got to "poll" the Reactor, i.e., it must // just check the descriptors and then dispatch timers, etc. this->timeout_ = ACE_Time_Value::zero; return &this->timeout_; } } } template ACE_Time_Value * ACE_Timer_Queue_T::calculate_timeout (ACE_Time_Value *max_wait_time, ACE_Time_Value *the_timeout) { ACE_TRACE ("ACE_Timer_Queue_T::calculate_timeout"); if (the_timeout == 0) return 0; ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, max_wait_time)); if (this->is_empty ()) { // Nothing on the Timer_Queue, so use whatever the caller gave us. if (max_wait_time) *the_timeout = *max_wait_time; else return 0; } else { ACE_Time_Value cur_time = this->gettimeofday_static (); if (this->earliest_time () > cur_time) { // The earliest item on the Timer_Queue is still in the // future. Therefore, use the smaller of (1) caller's wait // time or (2) the delta time between now and the earliest // time on the Timer_Queue. *the_timeout = this->earliest_time () - cur_time; if (!(max_wait_time == 0 || *max_wait_time > *the_timeout)) *the_timeout = *max_wait_time; } else { // The earliest item on the Timer_Queue is now in the past. // Therefore, we've got to "poll" the Reactor, i.e., it must // just check the descriptors and then dispatch timers, etc. *the_timeout = ACE_Time_Value::zero; } } return the_timeout; } template ACE_Time_Value ACE_Timer_Queue_T::current_time() { ACE_Time_Value tv = this->gettimeofday_static (); tv += this->timer_skew(); return tv; } template void ACE_Timer_Queue_T::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Timer_Queue_T::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); this->timeout_.dump (); this->timer_skew_.dump (); ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } template ACE_Timer_Queue_T::ACE_Timer_Queue_T (FUNCTOR *upcall_functor, ACE_Free_List > *freelist, TIME_POLICY const & time_policy) : ACE_Timer_Queue_Upcall_Base(upcall_functor), time_policy_ (time_policy), delete_free_list_ (freelist == 0), timer_skew_ (0, ACE_TIMER_SKEW) { ACE_TRACE ("ACE_Timer_Queue_T::ACE_Timer_Queue_T"); if (!freelist) ACE_NEW (free_list_, (ACE_Locked_Free_List,ACE_Null_Mutex>)); else free_list_ = freelist; } template ACE_Timer_Queue_T::~ACE_Timer_Queue_T () { ACE_TRACE ("ACE_Timer_Queue_T::~ACE_Timer_Queue_T"); // Cleanup the free_list on the way out if (this->delete_free_list_) delete this->free_list_; } template ACE_Timer_Node_T * ACE_Timer_Queue_T::alloc_node () { return this->free_list_->remove (); } template void ACE_Timer_Queue_T::free_node (ACE_Timer_Node_T *node) { this->free_list_->add (node); } template ACE_LOCK & ACE_Timer_Queue_T::mutex () { return this->mutex_; } template long ACE_Timer_Queue_T::schedule (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) { ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Schedule the timer. long const result = this->schedule_i (type, act, future_time, interval); // Return on failure. if (result == -1) return result; // Inform upcall functor of successful registration. this->upcall_functor ().registration (*this, type, act); // Return result; return result; } template int ACE_Timer_Queue_T::expire () { // We can't check here is the timer queue is empty, in some // implementations (like the timer heap) calling is_empty() // would at that moment access member variables without having // locked ourself for thread safety return this->expire (this->gettimeofday_static () + timer_skew_); } // Run the method for all Timers whose values are <= // . template int ACE_Timer_Queue_T::expire (const ACE_Time_Value &cur_time) { ACE_TRACE ("ACE_Timer_Queue_T::expire"); ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); // Keep looping while there are timers remaining and the earliest // timer is <= the passed in to the method. if (this->is_empty ()) return 0; int number_of_timers_expired = 0; int result = 0; ACE_Timer_Node_Dispatch_Info_T info; while ((result = this->dispatch_info_i (cur_time, info)) != 0) { ACE_MT (ACE_Reverse_Lock rev_lk(this->mutex_)); ACE_MT (ACE_GUARD_RETURN (ACE_Reverse_Lock, rmon, rev_lk, -1)); const void *upcall_act = 0; this->preinvoke (info, cur_time, upcall_act); this->upcall (info, cur_time); this->postinvoke (info, cur_time, upcall_act); ++number_of_timers_expired; } ACE_UNUSED_ARG (result); return number_of_timers_expired; } template void ACE_Timer_Queue_T::recompute_next_abs_interval_time (ACE_Timer_Node_T *expired, const ACE_Time_Value &cur_time) { if ( expired->get_timer_value () <= cur_time ) { /* * Somehow the current time is past when this time was * supposed to expire (e.g., timer took too long, * somebody changed system time, etc.). There used to * be a simple loop here that skipped ahead one timer * interval at a time, but that was horribly inefficient * (an O(n) algorithm) when the timer duration was small * relative to the amount of time skipped. * * So, we replace the loop with a simple computation, * which also happens to be O(1). All times get * normalized in the computation to microseconds. * * For reference, the loop looked like this: * * do * expired->set_timer_value (expired->get_timer_value () + * expired->get_interval ()); * while (expired->get_timer_value () <= cur_time); * */ // Compute the duration of the timer's interval ACE_UINT64 interval_usec; expired->get_interval ().to_usec (interval_usec); // Compute the span between the current time and when // the timer would have expired in the past (and // normalize to microseconds). ACE_Time_Value old_diff = cur_time - expired->get_timer_value (); ACE_UINT64 old_diff_usec; old_diff.to_usec (old_diff_usec); // Compute the delta time in the future when the timer // should fire as if it had advanced incrementally. The // modulo arithmetic accomodates the likely case that // the current time doesn't fall precisely on a timer // firing interval. ACE_UINT64 new_timer_usec = interval_usec - (old_diff_usec % interval_usec); // Compute the absolute time in the future when this // interval timer should expire. ACE_Time_Value new_timer_value (cur_time.sec () + static_cast(new_timer_usec / ACE_ONE_SECOND_IN_USECS), cur_time.usec () + static_cast(new_timer_usec % ACE_ONE_SECOND_IN_USECS)); expired->set_timer_value (new_timer_value); } } template int ACE_Timer_Queue_T::expire_single ( ACE_Command_Base & pre_dispatch_command) { ACE_TRACE ("ACE_Timer_Queue_T::expire_single"); ACE_Timer_Node_Dispatch_Info_T info; ACE_Time_Value cur_time; { // Create a scope for the lock ... ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1)); if (this->is_empty ()) return 0; // Get the current time cur_time = this->gettimeofday_static () + this->timer_skew (); // Look for a node in the timer queue whose timer <= the present // time. if (!this->dispatch_info_i (cur_time, info)) { return 0; } } // We do not need the lock anymore, all these operations take place // with local variables. const void *upcall_act = 0; // Preinvoke (handles refcount if needed, etc.) this->preinvoke (info, cur_time, upcall_act); // Release the token before expiration upcall. pre_dispatch_command.execute(); // call the functor this->upcall (info, cur_time); // Postinvoke (undo refcount if needed, etc.) this->postinvoke (info, cur_time, upcall_act); // We have dispatched a timer return 1; } template int ACE_Timer_Queue_T::dispatch_info_i (const ACE_Time_Value &cur_time, ACE_Timer_Node_Dispatch_Info_T &info) { ACE_TRACE ("ACE_Timer_Queue_T::dispatch_info_i"); if (this->is_empty ()) return 0; if (this->earliest_time () <= cur_time) { ACE_Timer_Node_T *expired = this->remove_first (); // Get the dispatch info expired->get_dispatch_info (info); // Check if this is an interval timer. if (expired->get_interval () > ACE_Time_Value::zero) { // Make sure that we skip past values that have already // "expired". this->recompute_next_abs_interval_time (expired, cur_time); // Since this is an interval timer, we need to reschedule // it. this->reschedule (expired); } else { // Call the factory method to free up the node. this->free_node (expired); } return 1; } return 0; } template void ACE_Timer_Queue_T::return_node (ACE_Timer_Node_T *node) { ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_)); this->free_node (node); } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_TIMER_QUEUE_T_CPP */