/* -*- C++ -*- */ //============================================================================= /** * @file Timer_Hash_T.h * * @author Darrell Brunsch */ //============================================================================= #ifndef ACE_TIMER_HASH_T_H #define ACE_TIMER_HASH_T_H #include /**/ "ace/pre.h" #include "ace/Timer_Queue_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Free_List.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // Forward declaration. template class ACE_Timer_Hash_T; template class Hash_Token; class ACE_Event_Handler; /** * @class ACE_Timer_Hash_Upcall * * @brief Functor for Timer_Hash * * This class calls up to the Timer Hash's functor from the * timer queues in the hash table */ template class ACE_Timer_Hash_Upcall : private ACE_Copy_Disabled { public: typedef ACE_Timer_Queue_T, ACE_Null_Mutex> TIMER_QUEUE; /// Default constructor (creates an invalid object, but needs to be here /// so timer queues using this functor can be constructed) ACE_Timer_Hash_Upcall (); /// Constructor that specifies a Timer_Hash to call up to ACE_Timer_Hash_Upcall (ACE_Timer_Queue_T *timer_hash); /// This method is called when a timer is registered. int registration (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg); /// This method is called before the timer expires. int preinvoke (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg, int recurring_timer, const ACE_Time_Value &cur_time, const void *&upcall_act); /// This method is called when the timer expires. int timeout (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg, int recurring_timer, const ACE_Time_Value &cur_time); /// This method is called after the timer expires. int postinvoke (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg, int recurring_timer, const ACE_Time_Value &cur_time, const void *upcall_act); /// This method is called when a handler is cancelled int cancel_type (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, int dont_call, int &requires_reference_counting); /// This method is called when a timer is cancelled int cancel_timer (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, int dont_call, int requires_reference_counting); /// This method is called when the timer queue is destroyed and /// the timer is still contained in it int deletion (TIMER_QUEUE &timer_queue, ACE_Event_Handler *handler, const void *arg); private: /// Timer Queue to do the calling up to ACE_Timer_Queue_T *timer_hash_; }; /** * @class ACE_Timer_Hash_Iterator_T * * @brief Iterates over an ACE_Timer_Hash_T. * * This is a generic iterator that can be used to visit every * node of a timer queue. Be aware that it doesn't transverse * in the order of timeout values. */ template class ACE_Timer_Hash_Iterator_T : public ACE_Timer_Queue_Iterator_T { public: /// Constructor. typedef ACE_Timer_Hash_T Hash; ACE_Timer_Hash_Iterator_T (Hash &); virtual ~ACE_Timer_Hash_Iterator_T (); /// Positions the iterator at the earliest node in the Timer Queue virtual void first (); /// Positions the iterator at the next node in the Timer Queue virtual void next (); /// Returns true when there are no more nodes in the sequence virtual bool isdone () const; /// Returns the node at the current position in the sequence virtual ACE_Timer_Node_T *item (); protected: /// Pointer to the ACE_Timer_Hash that we are iterating over. Hash & timer_hash_; /// Current position in 's table size_t position_; /// Current iterator used on 's bucket ACE_Timer_Queue_Iterator_T *iter_; }; /** * @class ACE_Timer_Hash_T * * @brief Provides a hash table of BUCKETs as an implementation for * a timer queue. * * This implementation uses a hash table of BUCKETs. The hash * is based on the time_value of the event. Unlike other Timer * Queues, ACE_Timer_Hash does not expire events in strict order, * i.e., all events are expired after their deadline. But two events * may expired out of order as defined by their deadlines. */ template class ACE_Timer_Hash_T : public ACE_Timer_Queue_T { public: /// Type of iterator typedef ACE_Timer_Hash_Iterator_T HASH_ITERATOR; /// Iterator is a friend friend class ACE_Timer_Hash_Iterator_T; /// Type inherited from typedef ACE_Timer_Queue_T Base_Timer_Queue; /** * Default constructor. @a table_size determines the size of the * hash table. @a upcall_functor is the instance of the FUNCTOR * to be used by the buckets. If @a upcall_functor is 0, a default * FUNCTOR will be created. */ ACE_Timer_Hash_T (size_t table_size, FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0, TIME_POLICY const & time_policy = TIME_POLICY()); /** * Default constructor. @a upcall_functor is the instance of the * FUNCTOR to be used by the queue. If @a upcall_functor is 0, Timer * Hash will create a default FUNCTOR. @a freelist the freelist of * timer nodes. If 0, then a default freelist will be created. The default * size will be ACE_DEFAULT_TIMERS and there will be no preallocation. */ ACE_Timer_Hash_T (FUNCTOR *upcall_functor = 0, ACE_Free_List > *freelist = 0, TIME_POLICY const & time_policy = TIME_POLICY()); /// Destructor virtual ~ACE_Timer_Hash_T (); /// True if queue is empty, else false. virtual bool is_empty () const; /// Returns the time of the earlier node in the . /// Must be called on a non-empty queue. virtual const ACE_Time_Value &earliest_time () const; /** * Resets the interval of the timer represented by @a timer_id to * @a interval, which is specified in relative time to the current * . If @a interval is equal to * ACE_Time_Value::zero, the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_interval (long timer_id, const ACE_Time_Value &interval); /** * Cancel all timer associated with @a type. If is 0 * then the will be invoked. Returns number of timers * cancelled. If any valid timer is not cancelled before destruction * of this instance of ACE_Timer_Hash_T then user will get a memory * leak. */ virtual int cancel (const TYPE &type, int dont_call_handle_close = 1); /** * Cancel the single timer that matches the @a timer_id value (which * was returned from the method). If act is non-NULL * then it will be set to point to the ``magic cookie'' argument * passed in when the timer was registered. This makes it possible * to free up the memory and avoid memory leaks. If * @a dont_call_handle_close is 0 then the will be invoked. * Returns 1 if cancellation succeeded and 0 if the @a timer_id wasn't * found. If any valid timer is not cancelled before destruction of * this instance of ACE_Timer_Hash_T then user will get a memory leak. */ virtual int cancel (long timer_id, const void **act = 0, int dont_call_handle_close = 1); /** * Destroy timer queue. Cancels all timers. */ virtual int close (); /** * Run the for all timers whose values are <= * gettimeofday. Also accounts for . Returns * the number of timers canceled. */ virtual int expire (); /** * Run the for all timers whose values are <= @a current_time. * This does not account for . Returns the number of * timers canceled. */ virtual int expire (const ACE_Time_Value ¤t_time); /// Returns a pointer to this ACE_Timer_Queue's iterator. virtual ACE_Timer_Queue_Iterator_T &iter (); /// Removes the earliest node from the queue and returns it virtual ACE_Timer_Node_T *remove_first (); /// Dump the state of an object. virtual void dump () const; /// Reads the earliest node from the queue and returns it. virtual ACE_Timer_Node_T *get_first (); protected: /// Factory method that frees a previously allocated node. virtual void free_node (ACE_Timer_Node_T *); private: /** * Schedule @a type that will expire at @a future_time, * which is specified in absolute time. If it expires then @a act is * passed in as the value to the . If @a interval is != to * ACE_Time_Value::zero then it is used to reschedule the @a type * automatically, using relative time to the current . * This method returns a that is a pointer to a token * which stores information about the event. This can be * used to cancel the timer before it expires. Returns -1 on * failure. */ virtual long schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval); /// Non-locking version of dispatch_info () virtual int dispatch_info_i (const ACE_Time_Value ¤t_time, ACE_Timer_Node_Dispatch_Info_T &info); /// Reschedule an "interval" ACE_Timer_Node. virtual void reschedule (ACE_Timer_Node_T *); /// Finds the earliest node void find_new_earliest (); /// Keeps track of the size of the queue size_t size_; /// Table of BUCKETS BUCKET **table_; /// Keeps track of the size of table_ size_t table_size_; /// Functor used for the table's timer queues ACE_Timer_Hash_Upcall table_functor_; /// Index to the position with the earliest entry size_t earliest_position_; /// Iterator used to expire timers. HASH_ITERATOR *iterator_; #if defined (ACE_WIN64) /// Part of a hack... see comments in schedule(). /// This is, essentially, the upper 32 bits of a 64-bit pointer on Win64. ptrdiff_t pointer_base_; #endif /// Hash_Token is usually allocated in schedule but its /// deallocation is problematic and token_list_ helps with this. ACE_Locked_Free_List, ACE_Null_Mutex> token_list_; // = Don't allow these operations for now. ACE_Timer_Hash_T (const ACE_Timer_Hash_T &) = delete; void operator= (const ACE_Timer_Hash_T &) = delete; }; ACE_END_VERSIONED_NAMESPACE_DECL #include "ace/Timer_Hash_T.cpp" #include /**/ "ace/post.h" #endif /* ACE_TIMER_HASH_T_H */