// -*- C++ -*- //========================================================================== /** * @file Thread_Mutex.h * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_THREAD_MUTEX_H #define ACE_THREAD_MUTEX_H #include /**/ "ace/pre.h" #include /**/ "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !defined (ACE_HAS_THREADS) # include "ace/Null_Mutex.h" #else /* ACE_HAS_THREADS */ // ACE platform supports some form of threading. #include /**/ "ace/ACE_export.h" #include "ace/OS_NS_Thread.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_Thread_Mutex * * @brief ACE_Thread_Mutex wrapper (only valid for threads in the same * process). * * This implementation is optimized for locking threads that are * in the same process. It maps to s on NT * and with set to on UNIX. * ACE_Thread_Mutex is recursive on some platforms (like * Win32). However, on most platforms it is not * recursive. To be totally safe and portable, developers * should use ACE_Recursive_Thread_Mutex when they need a * recursive mutex. */ class ACE_Export ACE_Thread_Mutex { public: /// Constructor. ACE_Thread_Mutex (const ACE_TCHAR *name = 0, ACE_mutexattr_t *attributes = 0); /// Implicitly destroy the mutex. ~ACE_Thread_Mutex (); /** * Explicitly destroy the mutex. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ int remove (); /// Acquire lock ownership (wait on queue if necessary). int acquire (); /** * Block the thread until we acquire the mutex or until @a tv times * out, in which case -1 is returned with @c errno == @c ETIME. Note * that @a tv is assumed to be in "absolute" rather than "relative" * time. The value of @a tv is updated upon return to show the * actual (absolute) acquisition time. */ int acquire (ACE_Time_Value &tv); /** * If @a tv == 0 the call acquire() directly. Otherwise, Block the * thread until we acquire the mutex or until @a tv times out, in * which case -1 is returned with @c errno == @c ETIME. Note that * @a tv is assumed to be in "absolute" rather than "relative" time. * The value of @a tv is updated upon return to show the actual * (absolute) acquisition time. */ int acquire (ACE_Time_Value *tv); /** * Conditionally acquire lock (i.e., don't wait on queue). Returns * -1 on failure. If we "failed" because someone else already had * the lock, @c errno is set to @c EBUSY. */ int tryacquire (); /// Release lock and unblock a thread at head of queue. int release (); /** * Acquire mutex ownership. This calls acquire() and is only here * to make the ACE_Thread_Mutex interface consistent with the * other synchronization APIs. */ int acquire_read (); /** * Acquire mutex ownership. This calls acquire() and is only here * to make the ACE_Thread_Mutex interface consistent with the * other synchronization APIs. */ int acquire_write (); /** * Conditionally acquire mutex (i.e., won't block). This calls * tryacquire() and is only here to make the ACE_Thread_Mutex * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, @c errno is set to @c EBUSY. */ int tryacquire_read (); /** * Conditionally acquire mutex (i.e., won't block). This calls * tryacquire() and is only here to make the ACE_Thread_Mutex * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, @c errno is set to @c EBUSY. */ int tryacquire_write (); /** * This is only here to make the ACE_Thread_Mutex interface * consistent with the other synchronization APIs. Assumes the * caller has already acquired the mutex using one of the above * calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (); /// Return the underlying mutex. const ACE_thread_mutex_t &lock () const; ACE_thread_mutex_t &lock (); /// Dump the state of an object. void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Mutex type that supports single-process locking efficiently. ACE_thread_mutex_t lock_; /// Keeps track of whether remove() has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... bool removed_; private: void operator= (const ACE_Thread_Mutex &) = delete; ACE_Thread_Mutex (const ACE_Thread_Mutex &) = delete; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/Thread_Mutex.inl" #endif /* __ACE_INLINE__ */ #endif /* !ACE_HAS_THREADS */ #include /**/ "ace/post.h" #endif /* ACE_THREAD_MUTEX_H */