#include "ace/SOCK_Stream.h" #if !defined (__ACE_INLINE__) #include "ace/SOCK_Stream.inl" #endif /* __ACE_INLINE__ */ #if defined (ACE_HAS_ALLOC_HOOKS) # include "ace/Malloc_Base.h" #endif /* ACE_HAS_ALLOC_HOOKS */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_Stream) void ACE_SOCK_Stream::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_SOCK_Stream::dump"); #endif /* ACE_HAS_DUMP */ } int ACE_SOCK_Stream::close () { #if defined (ACE_WIN32) // We need the following call to make things work correctly on // Win32, which requires us to do a close_writer() before doing the // close() in order to avoid losing data. Note that we don't need // to do this on UNIX since it doesn't have this "feature". // Moreover, this will cause subtle problems on UNIX due to the way // that fork() works. (void) this->close_writer (); #endif /* ACE_WIN32 */ // Close down the socket. return ACE_SOCK::close (); } ACE_END_VERSIONED_NAMESPACE_DECL