// -*- C++ -*- //============================================================================= /** * @file Reactor.h * * @author Irfan Pyarali * @author Douglas C. Schmidt */ //============================================================================= #ifndef ACE_REACTOR_H #define ACE_REACTOR_H #include /**/ "ace/pre.h" // Timer Queue is a complicated template class. A simple forward // declaration will not work. #include "ace/Timer_Queuefwd.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Contains the timer related interface for the Reactor. #include "ace/Reactor_Timer_Interface.h" // Event_Handler.h contains the definition of ACE_Reactor_Mask #include "ace/Event_Handler.h" // Get ACE_Time_Value in #include "ace/Time_Value.h" #include "ace/Synch_Traits.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Reactor_Impl; class ACE_Handle_Set; class ACE_Sig_Action; class ACE_Sig_Handler; class ACE_Sig_Set; /** * @class ACE_Reactor * * @brief This class forwards all methods to its delegation/implementation class, e.g., * ACE_Select_Reactor or ACE_WFMO_Reactor. */ class ACE_Export ACE_Reactor : public ACE_Reactor_Timer_Interface { public: /// Operations on the "ready" mask and the "dispatch" mask. enum { /// Retrieve current value of the the "ready" mask or the /// "dispatch" mask. GET_MASK = 1, /// Set value of bits to new mask (changes the entire mask). SET_MASK = 2, /// Bitwise "or" the value into the mask (only changes enabled /// bits). ADD_MASK = 3, /// Bitwise "and" the negation of the value out of the mask (only /// changes enabled bits). CLR_MASK = 4 }; /** * You can specify a hook function to event-handling methods that will * be called after each iteration of event handling. If the hook function * returns a non-zero value, the event loop will immediately resume * waiting for the next event(s) to process without checking the error * status of the just-completed iteration of event handling or the * end-of-loop indication. If the hook function returns 0, the event * handling error status and the end-of-loop indication will be checked * as normal, just as if there is no hook function specified. */ typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *); /// Get pointer to a process-wide ACE_Reactor. static ACE_Reactor *instance (); /** * Set pointer to a process-wide ACE_Reactor and return existing * pointer. If @a delete_reactor == true then we'll delete the Reactor * at destruction time. */ static ACE_Reactor *instance (ACE_Reactor *, bool delete_reactor = false); /// Delete the dynamically allocated Singleton static void close_singleton (); /// Name of the dll in which the dll lives. static const ACE_TCHAR *dll_name (); /// Name of the component--ACE_Reactor in this case. static const ACE_TCHAR *name (); // = Singleton reactor event loop management methods. // Note that these method ONLY work on the "Singleton Reactor," // i.e., the one returned from ACE_Reactor::instance(). /** * Run the event loop until the * ACE_Reactor::handle_events()/ACE_Reactor::alertable_handle_events() * method returns -1 or the end_event_loop() method is invoked. * Note that this method can only be used by the singleton * ACE_Reactor::instance(). Thus, to run another reactor use * ACE_Reactor::run_reactor_event_loop(). * * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead */ static int run_event_loop (); static int run_alertable_event_loop (); /** * Run the event loop until the ACE_Reactor::handle_events() or * methods returns -1, the * end_event_loop() method is invoked, or the ACE_Time_Value * expires. Note that this method can only be used by the singleton * ACE_Reactor::instance(). Thus, to run another reactor use * . * * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead */ static int run_event_loop (ACE_Time_Value &tv); static int run_alertable_event_loop (ACE_Time_Value &tv); /** * Instruct the ACE_Reactor::instance() to terminate its event loop * and notifies the ACE_Reactor::instance() so that it can wake up * and close down gracefully. Note that this method can only be * used by the singleton ACE_Reactor::instance(). Thus, to * terminate another reactor, use * . * * @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead */ static int end_event_loop (); /** * Report if the ACE_Reactor::instance()'s event loop is finished. * Note that this method can only be used by the singleton * ACE_Reactor::instance(). Thus, to check another reactor use * . * * @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead */ static int event_loop_done (); /** * Resets the ACE_Reactor::end_event_loop_ static so that the * run_event_loop() method can be restarted. Note that this method * can only be used by the singleton ACE_Reactor::instance(). Thus, * to reset another reactor use ACE_Reactor::reset_reactor_event_loop(). * * @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop() * instead */ static void reset_event_loop (); /** * The singleton reactor is used by the ACE_Service_Config. * Therefore, we must check for the reconfiguration request and * handle it after handling an event. */ static int check_reconfiguration (ACE_Reactor *); // = Reactor event loop management methods. // These methods work with an instance of a reactor. /** * Run the event loop until the ACE_Reactor::handle_events() or * ACE_Reactor::alertable_handle_events() method returns -1 or * the end_reactor_event_loop() method is invoked. */ int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0); int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0); /** * Run the event loop until the ACE_Reactor::handle_events() or * ACE_Reactor::alertable_handle_events() method returns -1, the * end_reactor_event_loop() method is invoked, or the ACE_Time_Value * expires while the underlying event demultiplexer is waiting for * events. * Note that it is possible for events to continuously be available, * avoiding the need to wait for events. In this situation the timeout * value will not have an opportunity to expire until the next time * the underlying event demultiplexer waits for events. */ int run_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK = 0); int run_alertable_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK = 0); /** * Instruct the Reactor to terminate its event loop and notifies the * Reactor so that it can wake up and deactivate * itself. Deactivating the Reactor would allow the Reactor to be * shutdown gracefully. Internally the Reactor calls deactivate () * on the underlying implementation. * Any queued notifications remain queued on return from this method. * If the event loop is restarted in the future, the notifications * will be dispatched then. If the reactor is closed or deleted without * further dispatching, the notifications will be lost. */ int end_reactor_event_loop (); /// Indicate if the Reactor's event loop has been ended. int reactor_event_loop_done (); /// Resets the ACE_Reactor::end_event_loop_ static so that the /// run_event_loop() method can be restarted. void reset_reactor_event_loop (); /** * Create the Reactor using @a implementation. The flag * @a delete_implementation tells the Reactor whether or not to * delete the @a implementation on destruction. */ ACE_Reactor (ACE_Reactor_Impl *implementation = 0, bool delete_implementation = false); /// Close down and release all resources. /** * Any notifications that remain queued on this reactor instance are * lost. */ virtual ~ACE_Reactor (); /** * Initialize the ACE_Reactor to manage @a max_number_of_handles. * If @a restart is false then the ACE_Reactor's handle_events() * method will be restarted automatically when @c EINTR occurs. If * @a signal_handler or @a timer_queue are non-0 they are used as the * signal handler and timer queue, respectively. */ int open (size_t max_number_of_handles, bool restart = false, ACE_Sig_Handler *signal_handler = 0, ACE_Timer_Queue *timer_queue = 0); /// Use a user specified signal handler instead. int set_sig_handler (ACE_Sig_Handler *signal_handler); /// Set a user-specified timer queue. int timer_queue (ACE_Timer_Queue *tq); /// Return the current ACE_Timer_Queue. ACE_Timer_Queue *timer_queue () const; /// Close down and release all resources. int close (); // = Event loop drivers. /** * Returns non-zero if there are I/O events "ready" for dispatching, * but does not actually dispatch the event handlers. By default, * don't block while checking this, i.e., "poll". */ int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); /** * This event loop driver blocks for up to @a max_wait_time before * returning. It will return earlier if events occur. Note that * @a max_wait_time can be 0, in which case this method blocks * indefinitely until events occur. * * @a max_wait_time is decremented to reflect how much time this call * took. For instance, if a time value of 3 seconds is passed to * handle_events and an event occurs after 2 seconds, * @a max_wait_time will equal 1 second. This can be used if an * application wishes to handle events for some fixed amount of * time. * * Returns the total number of timers and I/O ACE_Event_Handlers * that were dispatched, 0 if the @a max_wait_time elapsed without * dispatching any handlers, or -1 if an error occurs. * * The only difference between alertable_handle_events() and * handle_events() is that in the alertable case, the eventloop will * return when the system queues an I/O completion routine or an * Asynchronous Procedure Call. */ int handle_events (ACE_Time_Value *max_wait_time = 0); int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); /** * This method is just like the one above, except the * @a max_wait_time value is a reference and can therefore never be * NULL. * * The only difference between alertable_handle_events() and * handle_events() is that in the alertable case, the eventloop will * return when the system queues an I/O completion routine or an * Asynchronous Procedure Call. */ int handle_events (ACE_Time_Value &max_wait_time); int alertable_handle_events (ACE_Time_Value &max_wait_time); // = Register and remove handlers. /** * Register handler for I/O events. * * A handler can be associated with multiple handles. A handle * cannot be associated with multiple handlers. * * The handle will come from ACE_Event_Handler::get_handle(). * * Reactor will call ACE_Event_Handler::add_reference() for a new * handler/handle pair. * * If this handler/handle pair has already been registered, any new * masks specified will be added. In this case, * ACE_Event_Handler::add_reference() will not be called. * * If the registered handler is currently suspended, it will remain * suspended. When the handler is resumed, it will have the * existing masks plus any masks added through this call. Handlers * do not have partial suspensions. */ int register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); /** * Register handler for I/O events. * * Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask), * except handle is explicitly specified. */ int register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); #if defined (ACE_WIN32) /** * Register handler for OS events. * * Register an @a event_handler that will be notified when * is signaled. This will call back its * hook method. * * Reactor will call ACE_Event_Handler::add_reference() for a new * handler/handle pair. * * This interface is only available Win32 platforms because * ACE_HANDLE is an int on non-Win32 platforms and compilers are not * able to tell the difference between * register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and * register_handler(ACE_Event_Handler*,ACE_HANDLE). */ int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle = ACE_INVALID_HANDLE); #endif /* ACE_WIN32 */ /** * Register handler for I/O events. * * Similar to * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), * except that the user gets to specify the event handle that will * be used for this registration. This only applies to Reactors * that use event handles for I/O registrations. */ int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); /** * Register handler for multiple I/O events. * * Shorthand for calling * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), * multiple times for the same @a event_handler and @a masks but * different @a handles. */ int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks); /** * Register handler for signals. * * Register @a new_sh to handle the signal @a signum using the * @a new_disp. Returns the @a old_sh that was previously registered * (if any), along with the @a old_disp of the signal handler. * * Reactor will call ACE_Event_Handler::add_reference() on @a new_sh * and ACE_Event_Handler::remove_reference() on @a old_sh. */ int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0); /** * Register handler for multiple signals. * * Shorthand for calling * register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*) * multiple times for the same @a event_handler and @a sig_action but * different . */ int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *event_handler, ACE_Sig_Action *sig_action = 0); /** * Remove @a masks from @a handle registration. * * For I/O handles, @a masks are removed from the Reactor. Unless * @a masks includes ACE_Event_Handler::DONT_CALL, * ACE_Event_Handler::handle_close() will be called with the @a masks * that have been removed. If all masks have been removed, * ACE_Event_Handler::remove_reference() will be called. * * For OS handles, the @a handle is removed from the Reactor. Unless * @a masks includes ACE_Event_Handler::DONT_CALL, * ACE_Event_Handler::handle_close() will be called with * ACE_Event_Handler::NULL_MASK. * ACE_Event_Handler::remove_reference() will also be called. */ int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask masks); /** * Remove @a masks from @a event_handler registration. * * Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except * @a handle comes from ACE_Event_Handler::get_handle(). */ int remove_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks); /** * Remove @a masks from multiple registrations. * * Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask) * multiple times for the same @a masks but different @a handles. */ int remove_handler (const ACE_Handle_Set &handles, ACE_Reactor_Mask masks); /** * Remove signal handler registration. * * Remove the ACE_Event_Handler currently associated with @a signum. * Install the new disposition (if given) and return the previous * disposition (if desired by the caller). * * Note that the registered handler's ACE_Event_Handler::handle_close () * callback will be called to indicate the signal handler has been removed. * Unlike with I/O handles, there is no way to prevent this callback. The * handle_close() callback can check the passed mask for the value * ACE_Event_Handler::SIGNAL_MASK to tell when the callback is the result * of a signal handler removal. */ int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp = 0, int sigkey = -1); /** * Remove multiple signal handler registrations. * * Shorthand for calling * remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple * times for every signal in @a sigset. */ int remove_handler (const ACE_Sig_Set &sigset); // = Suspend and resume Handlers. /** * Suspend @a handle temporarily. */ int suspend_handler (ACE_HANDLE handle); /** * Suspend @a event_handler temporarily. * * Handle is obtained from ACE_Event_Handler::get_handle(). */ int suspend_handler (ACE_Event_Handler *event_handler); /** * Suspend @a handles temporarily. * * Shorthand for calling suspend_handler(ACE_HANDLE) with multiple * @a handles. */ int suspend_handler (const ACE_Handle_Set &handles); /** * Suspend all registered handles temporarily. */ int suspend_handlers (); /** * Resume @a handle. */ int resume_handler (ACE_HANDLE handle); /** * Resume @a event_handler. * * Handle is obtained from ACE_Event_Handler::get_handle(). */ int resume_handler (ACE_Event_Handler *event_handler); /** * Resume @a handles. * * Shorthand for calling resume_handler(ACE_HANDLE) with multiple * @a handles. */ int resume_handler (const ACE_Handle_Set &handles); /** * Resume all registered handles. */ int resume_handlers (); /// Does the reactor allow the application to resume the handle on /// its own ie. can it pass on the control of handle resumption to /// the application. A positive value indicates that the handlers /// are application resumable. A value of 0 indicates otherwise. int resumable_handler (); // = Timer management. /** * Schedule a timer event. * * Schedule a timer event that will expire after an @a delay amount * of time. The return value of this method, a timer_id value, * uniquely identifies the @a event_handler in the ACE_Reactor's * internal list of timers. This timer_id value can be used to * cancel the timer with the cancel_timer() call. * * Reactor will call ACE_Event_Handler::add_reference() on the * handler. After the timeout occurs and * ACE_Event_Handler::handle_timeout() has completed, the handler * will be implicitly removed from the Reactor and * ACE_Event_Handler::remove_reference() will be called. * * @see cancel_timer() * @see reset_timer_interval() * * @param event_handler Event handler to schedule on reactor. The handler's * handle_timeout() method will be called when this * scheduled timer expires. * @param arg Argument passed to the handle_timeout() method of * event_handler. * @param delay Time interval after which the timer will expire. * @param interval Time interval for which the timer will be * automatically rescheduled if the handle_timeout() * callback does not return a value less than 0. * * @retval timer id, on success. The id can be used to * cancel or reschedule this timer. * @retval -1 on failure, with errno set. */ virtual long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); template> long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const std::chrono::duration& delay, const std::chrono::duration& interval = std::chrono::duration::zero ()) { ACE_Time_Value const tv_delay (delay); ACE_Time_Value const tv_interval (interval); return this->schedule_timer (event_handler, arg, tv_delay, tv_interval); } /** * Reset recurring timer interval. * * Resets the interval of the timer represented by @a timer_id to * @a interval, which is specified in relative time to the current * gettimeofday(). If @a interval is equal to * ACE_Time_Value::zero, the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. * * This change will not take effect until the next timeout. */ virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval); template int reset_timer_interval (long timer_id, const std::chrono::duration& interval) { ACE_Time_Value const tv_interval (interval); return this->reset_timer_interval (timer_id, tv_interval); } /** * Cancel timer. * * Cancel timer associated with @a timer_id that was returned from * the schedule_timer() method. If arg is non-NULL then it will be * set to point to the ``magic cookie'' argument passed in when the * handler was registered. This makes it possible to free up the * memory and avoid memory leaks. Returns 1 if cancellation * succeeded and 0 if the @a timer_id wasn't found. * * On successful cancellation, ACE_Event_Handler::handle_close() * will be called with ACE_Event_Handler::TIMER_MASK. * ACE_Event_Handler::remove_reference() will also be called. */ virtual int cancel_timer (long timer_id, const void **arg = 0, int dont_call_handle_close = 1); /** * Cancel all timers associated with event handler. * * Shorthand for calling cancel_timer(long,const void **,int) * multiple times for all timer associated with @a event_handler. * * ACE_Event_Handler::handle_close() will be called with * ACE_Event_Handler::TIMER_MASK only once irrespective of the * number of timers associated with the event handler. * ACE_Event_Handler::remove_reference() will also be called once * for every timer associated with the event handler. * * In case this operation is called with a nil event_handler * it returns with 0 as the number of handlers cancelled. * * Returns number of handlers cancelled. */ virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close = 1); // = High-level Event_Handler scheduling operations /// Add @a masks_to_be_added to the @a event_handler's entry. /// @a event_handler must already have been registered. /// Note that this call does not cause the Reactor to re-examine /// its set of handlers - the new masks will be noticed the next /// time the Reactor waits for activity. If there is no other /// activity expected, or you need immediate re-examination of the /// wait masks, either call ACE_Reactor::notify after this call, or /// use ACE_Reactor::register_handler instead. int schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added); /// Add @a masks_to_be_added to the @a handle's entry. /// associated with @a handle must already have been registered. /// Note that this call does not cause the Reactor to re-examine /// its set of handlers - the new masks will be noticed the next /// time the Reactor waits for activity. If there is no other /// activity expected, or you need immediate re-examination of /// the wait masks, either call ACE_Reactor::notify after this call, /// or use ACE_Reactor::register_handler instead. int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added); /// Clear @a masks_to_be_cleared from the @a event_handler's entry. /// Note that this call does not cause the Reactor to re-examine /// its set of handlers - the new masks will be noticed the next /// time the Reactor waits for activity. If there is no other /// activity expected, or you need immediate re-examination of /// the wait masks, either call ACE_Reactor::notify after this /// call, or use ACE_Reactor::register_handler instead. int cancel_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared); /// Clear @a masks_to_be_cleared from the @a handle's entry. /// Note that this call does not cause the Reactor to re-examine /// its set of handlers - the new masks will be noticed the next /// time the Reactor waits for activity. If there is no other /// activity expected, or you need immediate re-examination of /// the wait masks, either call ACE_Reactor::notify after this /// call, or use ACE_Reactor::register_handler instead. int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared); // = Notification methods. /** * Dispatch user specified events. * * Handler will be dispatched irrespective of whether it is * registered, not registered, or suspended in the Reactor. * * If user specified event is successfully queued, * ACE_Event_Handler::add_reference() will be called. After the * notify occurs and the upcall to the handler completes, the * handler will be implicitly removed from the Reactor and * ACE_Event_Handler::remove_reference() will be called. No other * upcall reference counting is done. * * For I/O or OS events, the upcall is invoked with an * ACE_INVALID_HANDLE. * * For timer events, the upcall is invoked with a null ACT. * * @param event_handler: IN - Handler on which the event will be * dispatched. * @param masks: IN - Events to be dispatched - multiple events can * be OR'd together. * @param timeout: INOUT - Relative time up to which to wait for * user specified event to be queued. If tv is 0, wait * indefinitely. When the call returns, tv has the time remaining * after the call completes. */ int notify (ACE_Event_Handler *event_handler = 0, ACE_Reactor_Mask masks = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *timeout = 0); /** * Set the maximum number of times that ACE_Reactor will * iterate and dispatch the ACE_Event_Handlers that are passed in * via the notify queue before breaking out of its * ACE_Message_Queue::dequeue() loop. By default, this is set to * -1, which means "iterate until the queue is empty." Setting this * to a value like "1 or 2" will increase "fairness" (and thus * prevent starvation) at the expense of slightly higher dispatching * overhead. */ void max_notify_iterations (int iterations); /** * Get the maximum number of times that the ACE_Reactor will * iterate and dispatch the ACE_Event_Handler's that are passed in * via the notify queue before breaking out of its * ACE_Message_Queue::dequeue() loop. */ int max_notify_iterations (); /** * Purge any notifications pending in this reactor for the specified * ACE_Event_Handler object. If @a eh == 0, all notifications for * all handlers are removed (but not any notifications posted just * to wake up the reactor itself). Returns the number of * notifications purged. Returns -1 on error. * * After the purging occurs, the handler will be implicitly removed * from the Reactor and ACE_Event_Handler::remove_reference() will * be called. */ int purge_pending_notifications (ACE_Event_Handler *eh, ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); // = Assorted helper methods. /** * Return the Event_Handler associated with @a handle. Return 0 if * @a handle is not registered. * * Reactor will call ACE_Event_Handler::add_reference() on the * handler before returning it. */ ACE_Event_Handler *find_handler (ACE_HANDLE handle); /** * Check to see if @a handle is associated with a valid Event_Handler * bound to @a mask. Return the @c event_handler associated with this * @a handler if @a event_handler != 0. * * Reactor will call ACE_Event_Handler::add_reference() on the * handler before returning it if @a event_handler != 0. */ int handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler = 0); /** * Check to see if @a signum is associated with a valid Event_Handler * bound to a signal. Return the @a event_handler associated with * this @c handler if @a event_handler != 0. */ int handler (int signum, ACE_Event_Handler **event_handler = 0); /// Returns true if Reactor has been successfully initialized, else /// false. int initialized (); /// Returns the current size of the Reactor's internal descriptor /// table. size_t size () const; /// Returns a reference to the Reactor's internal lock. ACE_Lock &lock (); /// Wake up all threads in waiting in the event loop void wakeup_all_threads (); /// Transfers ownership of Reactor to the @a new_owner. int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0); /// Return the ID of the "owner" thread. int owner (ACE_thread_t *owner); /// Set position of the owner thread. void requeue_position (int position); /// Get position of the owner thread. int requeue_position (); /// Get the existing restart value. bool restart (); /// Set a new value for restart and return the original value. bool restart (bool r); // = Low-level wait_set mask manipulation methods. /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the /// @a event_handler and @a mask. int mask_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops); /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle /// and @a mask. int mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops); // = Low-level ready_set mask manipulation methods. /// GET/SET/ADD/CLR the ready "bit" bound with the @a event_handler /// and @a mask. int ready_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops); /// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask. int ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops); /// Get the implementation class ACE_Reactor_Impl *implementation () const; /** * Returns 0, if the size of the current message has been put in * @a size returns -1, if not. ACE_HANDLE allows the reactor to * check if the caller is valid. Used for CLASSIX Reactor * implementation. */ int current_info (ACE_HANDLE handle, size_t &msg_size); /// Return true if we any event associations were made by the reactor /// for the handles that it waits on, false otherwise. bool uses_event_associations (); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; /// Dump the state of the object. void dump () const; protected: /// Set the implementation class. void implementation (ACE_Reactor_Impl *implementation); /// Delegation/implementation class that all methods will be /// forwarded to. ACE_Reactor_Impl *implementation_; /// Flag used to indicate whether we are responsible for cleaning up /// the implementation instance bool delete_implementation_; /// Pointer to a process-wide ACE_Reactor singleton. static ACE_Reactor *reactor_; /// Must delete the reactor_ singleton if true. static bool delete_reactor_; /// Deny access since member-wise won't work... ACE_Reactor (const ACE_Reactor &) = delete; ACE_Reactor &operator = (const ACE_Reactor &) = delete; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/Reactor.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_REACTOR_H */