#include "ace/Reactor.h" #if !defined (ACE_LACKS_ACE_SVCCONF) # include "ace/Service_Config.h" #endif /* !ACE_LACKS_ACE_SVCCONF */ // Only include the headers needed to compile. #if !defined (ACE_WIN32) \ || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \ || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \ || defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \ || defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL) # if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) # include "ace/TP_Reactor.h" # else # if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL) # include "ace/Dev_Poll_Reactor.h" # else # include "ace/Select_Reactor.h" # endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */ # endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */ #else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */ # if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL) # include "ace/Msg_WFMO_Reactor.h" # else # include "ace/WFMO_Reactor.h" # endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */ #endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */ #include "ace/Static_Object_Lock.h" #include "ace/Framework_Component.h" #include "ace/Guard_T.h" #include "ace/Recursive_Thread_Mutex.h" #if !defined (__ACE_INLINE__) #include "ace/Reactor.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_Reactor) ACE_Reactor::ACE_Reactor (ACE_Reactor_Impl *impl, bool delete_implementation) : implementation_ (0), delete_implementation_ (delete_implementation) { this->implementation (impl); if (this->implementation () == 0) { #if !defined (ACE_WIN32) \ || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \ || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \ || defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \ || defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL) # if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) ACE_NEW (impl, ACE_TP_Reactor); # else # if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL) ACE_NEW (impl, ACE_Dev_Poll_Reactor); # else ACE_NEW (impl, ACE_Select_Reactor); # endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */ # endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */ #else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */ #if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL) ACE_NEW (impl, ACE_Msg_WFMO_Reactor); #else ACE_NEW (impl, ACE_WFMO_Reactor); #endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */ #endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */ this->implementation (impl); this->delete_implementation_ = true; } } ACE_Reactor::~ACE_Reactor () { this->implementation ()->close (); if (this->delete_implementation_) delete this->implementation (); } // Process-wide ACE_Reactor. ACE_Reactor *ACE_Reactor::reactor_ = 0; // Controls whether the Reactor is deleted when we shut down (we can // only delete it safely if we created it!) bool ACE_Reactor::delete_reactor_ = false; ACE_Reactor * ACE_Reactor::instance () { ACE_TRACE ("ACE_Reactor::instance"); if (ACE_Reactor::reactor_ == 0) { // Perform Double-Checked Locking Optimization. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); if (ACE_Reactor::reactor_ == 0) { ACE_NEW_RETURN (ACE_Reactor::reactor_, ACE_Reactor, 0); ACE_Reactor::delete_reactor_ = true; ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_) } } return ACE_Reactor::reactor_; } ACE_Reactor * ACE_Reactor::instance (ACE_Reactor *r, bool delete_reactor) { ACE_TRACE ("ACE_Reactor::instance"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); ACE_Reactor *t = ACE_Reactor::reactor_; ACE_Reactor::delete_reactor_ = delete_reactor; ACE_Reactor::reactor_ = r; // We can't register the Reactor singleton as a framework component twice. // Therefore we test to see if we had an existing reactor instance, which // if so means it must have already been registered. if (t == 0) ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_); return t; } void ACE_Reactor::close_singleton () { ACE_TRACE ("ACE_Reactor::close_singleton"); ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance ())); if (ACE_Reactor::delete_reactor_) { delete ACE_Reactor::reactor_; ACE_Reactor::reactor_ = 0; ACE_Reactor::delete_reactor_ = false; } } const ACE_TCHAR * ACE_Reactor::dll_name () { return ACE_TEXT ("ACE"); } const ACE_TCHAR * ACE_Reactor::name () { return ACE_TEXT ("ACE_Reactor"); } int ACE_Reactor::check_reconfiguration (ACE_Reactor *) { #if !defined (ACE_LACKS_ACE_SVCCONF) if (ACE_Service_Config::reconfig_occurred ()) { ACE_Service_Config::reconfigure (); return 1; } #endif /* !ACE_LACKS_ACE_SVCCONF */ return 0; } int ACE_Reactor::run_reactor_event_loop (REACTOR_EVENT_HOOK eh) { ACE_TRACE ("ACE_Reactor::run_reactor_event_loop"); if (this->reactor_event_loop_done ()) return 0; while (1) { int const result = this->implementation_->handle_events (); if (eh != 0 && (*eh)(this)) continue; else if (result == -1 && this->implementation_->deactivated ()) return 0; else if (result == -1) return -1; } ACE_NOTREACHED (return 0;) } int ACE_Reactor::run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK eh) { ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop"); if (this->reactor_event_loop_done ()) return 0; while (1) { int const result = this->implementation_->alertable_handle_events (); if (eh != 0 && (*eh)(this)) continue; else if (result == -1 && this->implementation_->deactivated ()) return 0; else if (result == -1) return -1; } ACE_NOTREACHED (return 0;) } int ACE_Reactor::run_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK eh) { ACE_TRACE ("ACE_Reactor::run_reactor_event_loop"); if (this->reactor_event_loop_done ()) return 0; while (1) { int result = this->implementation_->handle_events (tv); if (eh != 0 && (*eh) (this)) continue; else if (result == -1) { if (this->implementation_->deactivated ()) result = 0; return result; } else if (result == 0) { // The method timed out without dispatching // anything. Because of rounding and conversion errors and // such, it could be that the wait loop (WFMO, select, etc.) // timed out, but the timer queue said it wasn't quite ready // to expire a timer. In this case, the ACE_Time_Value we // passed into handle_events won't have quite been reduced // to 0, and we need to go around again. If we are all the // way to 0, just return, as the entire time the caller // wanted to wait has been used up. if (tv.usec () > 0) continue; return 0; } // Else there were some events dispatched; go around again } ACE_NOTREACHED (return 0;) } int ACE_Reactor::run_alertable_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK eh) { ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop"); if (this->reactor_event_loop_done ()) return 0; for (;;) { int result = this->implementation_->alertable_handle_events (tv); if (eh != 0 && (*eh)(this)) continue; else if (result == -1 && this->implementation_->deactivated ()) return 0; else if (result <= 0) return result; } } int ACE_Reactor::register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } int ACE_Reactor::register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (io_handle, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } #if defined (ACE_WIN32) int ACE_Reactor::register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handler, event_handle); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } #endif /* ACE_WIN32 */ int ACE_Reactor::register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handle, io_handle, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } int ACE_Reactor::register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (handles, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } long ACE_Reactor::schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delta, const ACE_Time_Value &interval) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); long result = this->implementation ()->schedule_timer (event_handler, arg, delta, interval); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } int ACE_Reactor::schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->schedule_wakeup (event_handler, masks_to_be_added); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } int ACE_Reactor::notify (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, ACE_Time_Value *tv) { // First, try to remember this reactor in the event handler, in case // the event handler goes away before the notification is delivered. if (event_handler != 0 && event_handler->reactor () == 0) { event_handler->reactor (this); } return this->implementation ()->notify (event_handler, mask, tv); } int ACE_Reactor::reset_timer_interval (long timer_id, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Reactor::reset_timer_interval"); return this->implementation ()->reset_timer_interval (timer_id, interval); } int ACE_Reactor::cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close) { return this->implementation ()->cancel_timer (event_handler, dont_call_handle_close); } int ACE_Reactor::cancel_timer (long timer_id, const void **arg, int dont_call_handle_close) { return this->implementation ()->cancel_timer (timer_id, arg, dont_call_handle_close); } ACE_END_VERSIONED_NAMESPACE_DECL