// Process_Manager.cpp #include "ace/Process_Manager.h" #if !defined (__ACE_INLINE__) #include "ace/Process_Manager.inl" #endif /* __ACE_INLINE__ */ #include "ace/ACE.h" #include "ace/Guard_T.h" #include "ace/Process.h" #include "ace/Signal.h" #include "ace/Object_Manager.h" #include "ace/Log_Category.h" #include "ace/Reactor.h" #include "ace/Countdown_Time.h" #include "ace/OS_NS_sys_wait.h" #include "ace/OS_NS_signal.h" #include "ace/OS_NS_unistd.h" #include "ace/OS_NS_sys_time.h" #include "ace/os_include/os_typeinfo.h" #include "ace/Truncate.h" #if defined (ACE_HAS_SIG_C_FUNC) extern "C" void ACE_Process_Manager_cleanup (void *instance, void *arg) { ACE_Process_Manager::cleanup (instance, arg); } #define ACE_PROCESS_MANAGER_CLEANUP_FUNCTION ACE_Process_Manager_cleanup #else #define ACE_PROCESS_MANAGER_CLEANUP_FUNCTION ACE_Process_Manager::cleanup #endif ACE_BEGIN_VERSIONED_NAMESPACE_DECL void ACE_Process_Manager::cleanup (void *, void *) { ACE_Process_Manager::close_singleton (); } // This function acts as a signal handler for SIGCHLD. We don't really // want to do anything with the signal - it's just needed to interrupt // a sleep. See wait() for more info. #if !defined (ACE_WIN32) && !defined (ACE_LACKS_UNIX_SIGNALS) static void sigchld_nop (int, siginfo_t *, ucontext_t *) { return; } #endif /* ACE_WIN32 */ ACE_ALLOC_HOOK_DEFINE(ACE_Process_Manager) // Singleton instance. ACE_Process_Manager *ACE_Process_Manager::instance_ = 0; // Controls whether the Process_Manager is deleted when we shut down // (we can only delete it safely if we created it!) bool ACE_Process_Manager::delete_instance_ = false; ACE_Process_Manager::Process_Descriptor::~Process_Descriptor () { } ACE_ALLOC_HOOK_DEFINE(ACE_Process_Manager::Process_Descriptor) void ACE_Process_Manager::Process_Descriptor::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Process_Manager::Process_Descriptor::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nproc_id_ = %d"), this->process_->getpid( ))); ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } void ACE_Process_Manager::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_Process_Manager::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\nmax_process_table_size_ = %d"), this->max_process_table_size_)); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncurrent_count_ = %d"), this->current_count_)); for (size_t i = 0; i < this->current_count_; i++) this->process_table_[i].dump (); ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Process_Manager::Process_Descriptor::Process_Descriptor () : process_ (0), exit_notify_ (0) { ACE_TRACE ("ACE_Process_Manager::Process_Descriptor::Process_Descriptor"); } ACE_Process_Manager * ACE_Process_Manager::instance () { ACE_TRACE ("ACE_Process_Manager::instance"); if (ACE_Process_Manager::instance_ == 0) { // Perform Double-Checked Locking Optimization. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); if (ACE_Process_Manager::instance_ == 0) { ACE_NEW_RETURN (ACE_Process_Manager::instance_, ACE_Process_Manager, 0); ACE_Process_Manager::delete_instance_ = true; // Register with the Object_Manager so that the wrapper to // delete the proactor will be called when Object_Manager is // being terminated. ACE_Object_Manager::at_exit (ACE_Process_Manager::instance_, ACE_PROCESS_MANAGER_CLEANUP_FUNCTION, 0, typeid (ACE_Process_Manager).name ()); } } return ACE_Process_Manager::instance_; } ACE_Process_Manager * ACE_Process_Manager::instance (ACE_Process_Manager *tm) { ACE_TRACE ("ACE_Process_Manager::instance"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); ACE_Process_Manager *t = ACE_Process_Manager::instance_; // We can't safely delete it since we don't know who created it! ACE_Process_Manager::delete_instance_ = false; // Register with the Object_Manager so that the wrapper to // delete the proactor will be called when Object_Manager is // being terminated. ACE_Object_Manager::at_exit (ACE_Process_Manager::instance_, ACE_PROCESS_MANAGER_CLEANUP_FUNCTION, 0, typeid (*t).name ()); ACE_Process_Manager::instance_ = tm; return t; } void ACE_Process_Manager::close_singleton( ) { ACE_TRACE ("ACE_Process_Manager::close_singleton"); ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance ())); if (ACE_Process_Manager::delete_instance_) { delete ACE_Process_Manager::instance_; ACE_Process_Manager::instance_ = 0; ACE_Process_Manager::delete_instance_ = false; } } int ACE_Process_Manager::resize (size_t size) { ACE_TRACE ("ACE_Process_Manager::resize"); if (size <= this->max_process_table_size_) return 0; Process_Descriptor *temp = 0; ACE_NEW_RETURN (temp, Process_Descriptor[size], -1); for (size_t i = 0; i < this->current_count_; i++) // Structure assignment. temp[i] = this->process_table_[i]; this->max_process_table_size_ = size; delete [] this->process_table_; this->process_table_ = temp; return 0; } // Create and initialize the table to keep track of the process pool. int ACE_Process_Manager::open (size_t size, ACE_Reactor *r) { ACE_TRACE ("ACE_Process_Manager::open"); if (r) { this->reactor (r); #if !defined (ACE_WIN32) && !defined (ACE_LACKS_UNIX_SIGNALS) // Register signal handler object. if (r->register_handler (SIGCHLD, this) == -1) return -1; #endif /* !defined(ACE_WIN32) */ } ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->max_process_table_size_ < size) this->resize (size); return 0; } // Initialize the synchronization variables. ACE_Process_Manager::ACE_Process_Manager (size_t size, ACE_Reactor *r) : ACE_Event_Handler (), process_table_ (0), max_process_table_size_ (0), current_count_ (0), default_exit_handler_ (0) #if defined (ACE_HAS_THREADS) , lock_ () #endif /* ACE_HAS_THREADS */ { ACE_TRACE ("ACE_Process_Manager::ACE_Process_Manager"); if (this->open (size, r) == -1) { ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Process_Manager"))); } } // Close up and release all resources. int ACE_Process_Manager::close () { ACE_TRACE ("ACE_Process_Manager::close"); if (this->reactor () != 0) { #if !defined (ACE_WIN32) && !defined (ACE_LACKS_UNIX_SIGNALS) this->reactor ()->remove_handler (SIGCHLD, (ACE_Sig_Action *) 0); #endif /* !ACE_WIN32 */ this->reactor (0); } ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->process_table_ != 0) { while (this->current_count_ > 0) this->remove_proc (0); delete [] this->process_table_; this->process_table_ = 0; this->max_process_table_size_ = 0; this->current_count_ = 0; } if (this->default_exit_handler_ != 0) this->default_exit_handler_->handle_close (ACE_INVALID_HANDLE,0); this->default_exit_handler_ = 0; return 0; } ACE_Process_Manager::~ACE_Process_Manager () { ACE_TRACE ("ACE_Process_Manager::~ACE_Process_Manager"); this->close (); } #if !defined (ACE_WIN32) // This is called when the Reactor notices that a Process has exited. // What has actually happened is a SIGCHLD invoked the // routine, which fooled the Reactor into thinking that this routine // needed to be called. Since we don't know which Process exited, we // must reap as many exit statuses as are immediately available. int ACE_Process_Manager::handle_input (ACE_HANDLE) { ACE_TRACE ("ACE_Process_Manager::handle_input"); pid_t pid; do pid = this->wait (0, ACE_Time_Value::zero); while (pid != 0 && pid != ACE_INVALID_PID); return 0; } int ACE_Process_Manager::handle_close (ACE_HANDLE /* handle */, ACE_Reactor_Mask close_mask) { ACE_TRACE ("ACE_Process_Manager::handle_close"); if (close_mask == ACE_Event_Handler::SIGNAL_MASK) { // Reactor is telling us we're gone; don't unregister again later. this->reactor (0); } return 0; } #endif /* !ACE_WIN32 */ // On Unix, this routine is called asynchronously when a SIGCHLD is // received. We just tweak the reactor so that it'll call back our // function, which allows us to handle Process exits // synchronously. // // On Win32, this routine is called synchronously, and is passed the // HANDLE of the Process that exited, so we can do all our work here. int ACE_Process_Manager::handle_signal (int, siginfo_t *si, ucontext_t *) { #if defined (ACE_WIN32) ACE_HANDLE proc = si->si_handle_; ACE_exitcode status = 0; BOOL result = ::GetExitCodeProcess (proc, &status); if (result) { if (status != STILL_ACTIVE) { { ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, lock_, -1)); ssize_t const i = this->find_proc (proc); if (i == -1) return -1; #if 0 pid_t pid = i != -1 ? process_table_[i].process_->getpid () : ACE_INVALID_PID; #endif this->notify_proc_handler (i, status); this->remove_proc (i); } return -1; // remove this HANDLE/Event_Handler combination } else ACELIB_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Process still active") ACE_TEXT (" -- shouldn't have been called yet!\n")), 0); // return 0 : stay registered } else { // failed. ACELIB_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("GetExitCodeProcess failed\n")), -1); // return -1: unregister } #else /* !ACE_WIN32 */ ACE_UNUSED_ARG (si); return reactor ()->notify (this, ACE_Event_Handler::READ_MASK); #endif /* !ACE_WIN32 */ } int ACE_Process_Manager::register_handler (ACE_Event_Handler *eh, pid_t pid) { ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (pid == ACE_INVALID_PID) { if (this->default_exit_handler_ != 0) this->default_exit_handler_->handle_close (ACE_INVALID_HANDLE, 0); this->default_exit_handler_ = eh; return 0; } ssize_t const i = this->find_proc (pid); if (i == -1) { errno = EINVAL; return -1; } Process_Descriptor &proc_desc = this->process_table_[i]; if (proc_desc.exit_notify_ != 0) proc_desc.exit_notify_->handle_close (ACE_INVALID_HANDLE, 0); proc_desc.exit_notify_ = eh; return 0; } // Create a new process. pid_t ACE_Process_Manager::spawn (ACE_Process_Options &options, ACE_Event_Handler *event_handler) { ACE_Process *process = 0; ACE_NEW_RETURN (process, ACE_Managed_Process, ACE_INVALID_PID); pid_t const pid = this->spawn (process, options, event_handler); if (pid == ACE_INVALID_PID || pid == 0) delete process; return pid; } // Create a new process. pid_t ACE_Process_Manager::spawn (ACE_Process *process, ACE_Process_Options &options, ACE_Event_Handler *event_handler) { ACE_TRACE ("ACE_Process_Manager::spawn"); pid_t const pid = process->spawn (options); // Only include the pid in the parent's table. if (pid == ACE_INVALID_PID || pid == 0) return pid; ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (this->append_proc (process, event_handler) == -1) // bad news: spawned, but not registered in table. return ACE_INVALID_PID; return pid; } // Create N new processs. int ACE_Process_Manager::spawn_n (size_t n, ACE_Process_Options &options, pid_t *child_pids, ACE_Event_Handler *event_handler) { ACE_TRACE ("ACE_Process_Manager::spawn_n"); if (child_pids != 0) for (size_t i = 0; i < n; ++i) child_pids[i] = ACE_INVALID_PID; for (size_t i = 0; i < n; i++) { pid_t const pid = this->spawn (options, event_handler); if (pid == ACE_INVALID_PID || pid == 0) // We're in the child or something's gone wrong. return pid; else if (child_pids != 0) child_pids[i] = pid; } return 0; } // Append a process into the pool (does not check for duplicates). // Must be called with locks held. int ACE_Process_Manager::append_proc (ACE_Process *proc, ACE_Event_Handler *event_handler) { ACE_TRACE ("ACE_Process_Manager::append_proc"); // Try to resize the array to twice its existing size (or the DEFAULT_SIZE, // if there are no array entries) if we run out of space... if (this->current_count_ >= this->max_process_table_size_) { size_t new_size = this->max_process_table_size_ * 2; if (new_size == 0) new_size = ACE_Process_Manager::DEFAULT_SIZE; if (this->resize (new_size) == -1) return -1; } Process_Descriptor &proc_desc = this->process_table_[this->current_count_]; proc_desc.process_ = proc; proc_desc.exit_notify_ = event_handler; #if defined (ACE_WIN32) // If we have a Reactor, then we're supposed to reap Processes // automagically. Get a handle to this new Process and tell the // Reactor we're interested in on it. ACE_Reactor * const r = this->reactor (); if (r != 0) r->register_handler (this, proc->gethandle ()); #endif /* ACE_WIN32 */ ++this->current_count_; return 0; } // Insert a process into the pool (checks for duplicates and doesn't // allow them to be inserted twice). int ACE_Process_Manager::insert_proc (ACE_Process *proc, ACE_Event_Handler *event_handler) { ACE_TRACE ("ACE_Process_Manager::insert_proc"); // Check for duplicates and bail out if they're already // registered... if (this->find_proc (proc->getpid ()) != -1) return -1; return this->append_proc (proc, event_handler); } // Remove a process from the pool. int ACE_Process_Manager::remove (pid_t pid) { ACE_TRACE ("ACE_Process_Manager::remove"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); ssize_t const i = this->find_proc (pid); if (i != -1) return this->remove_proc (i); // set "process not found" error return -1; } // Remove a process from the pool. Must be called with locks held. int ACE_Process_Manager::remove_proc (size_t i) { ACE_TRACE ("ACE_Process_Manager::remove_proc"); // If there's an exit_notify_ for this pid, call its // method. if (this->process_table_[i].exit_notify_ != 0) { this->process_table_[i].exit_notify_->handle_close (this->process_table_[i].process_->gethandle(), 0); this->process_table_[i].exit_notify_ = 0; } #if defined (ACE_WIN32) ACE_Reactor * const r = this->reactor (); if (r != 0) r->remove_handler (this->process_table_[i].process_->gethandle (), ACE_Event_Handler::DONT_CALL); #endif /* ACE_WIN32 */ this->process_table_[i].process_->unmanage (); this->process_table_[i].process_ = 0; this->current_count_--; if (this->current_count_ > 0) // Compact the table by moving the last item into the slot vacated // by the index being removed (this is a structure assignment). this->process_table_[i] = this->process_table_[this->current_count_]; return 0; } int ACE_Process_Manager::terminate (pid_t pid) { ACE_TRACE ("ACE_Process_Manager::terminate"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); // Check for duplicates and bail out if they're already // registered... ssize_t const i = this->find_proc (pid); if (i == -1) // set "no such process" error return -1; return ACE::terminate_process (pid); } int ACE_Process_Manager::terminate (pid_t pid, int sig) { ACE_TRACE ("ACE_Process_Manager::terminate"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); // Check for duplicates and bail out if they're already // registered... ssize_t const i = this->find_proc (pid); if (i == -1) // set "no such process" error return -1; return ACE_OS::kill (pid, sig); } int ACE_Process_Manager::set_scheduler (const ACE_Sched_Params & params, pid_t pid) { ACE_TRACE ("ACE_Process_Manager::set_scheduler"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); // Check to see if the process identified by the given pid is managed by // this instance of ACE_Process_Manager. ssize_t const i = this->find_proc (pid); if (i == -1) // set "no such process" error return ACE_INVALID_PID; return ACE_OS::sched_params (params, pid); } int ACE_Process_Manager::set_scheduler_all (const ACE_Sched_Params & params) { ACE_TRACE ("ACE_Process_Manager::set_scheduler_all"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); for (size_t i = 0; i < this->current_count_; ++i) { pid_t const pid = this->process_table_[i].process_->getpid (); if (ACE_OS::sched_params (params, pid) != 0) return -1; } return 0; } // Locate the index in the table associated with . Must be // called with the lock held. ssize_t ACE_Process_Manager::find_proc (pid_t pid) { ACE_TRACE ("ACE_Process_Manager::find_proc"); for (size_t i = 0; i < this->current_count_; ++i) { if (pid == this->process_table_[i].process_->getpid ()) { return ACE_Utils::truncate_cast (i); } } return -1; } #if defined (ACE_WIN32) // Locate the index in the table associated with . Must be // called with the lock held. ssize_t ACE_Process_Manager::find_proc (ACE_HANDLE h) { ACE_TRACE ("ACE_Process_Manager::find_proc"); for (size_t i = 0; i < this->current_count_; ++i) { if (h == this->process_table_[i].process_->gethandle ()) { return ACE_Utils::truncate_cast (i); } } return -1; } #endif /* ACE_WIN32 */ // Wait for all the Processs to exit, or until @a timeout elapses. // Returns the number of Processes remaining, or -1 on an error. int ACE_Process_Manager::wait (const ACE_Time_Value &timeout) { ACE_TRACE ("ACE_Process_Manager::wait"); ACE_Time_Value until = timeout; ACE_Time_Value remaining = timeout; if (until < ACE_Time_Value::max_time) until += ACE_OS::gettimeofday (); while (this->current_count_ > 0) { pid_t const pid = this->wait (0, remaining); if (pid == ACE_INVALID_PID) // wait() failed return -1; else if (pid == 0) // timeout break; remaining = until < ACE_Time_Value::max_time ? until - ACE_OS::gettimeofday () : ACE_Time_Value::max_time; if (remaining <= ACE_Time_Value::zero) break; // else Process terminated...wait for more... } return static_cast (this->current_count_); } // Collect a single child process' exit status. Store the exit code // in * if non-zero. Call the appropriate exit_notify. If // == 0, wait for any of the Process_Manager's children (or as // near as possible -- on Unix, we might accidentally get some other // Process_Manager's Process, or an unmanaged Process, or a child // process started by some other means. pid_t ACE_Process_Manager::wait (pid_t pid, ACE_exitcode *status) { ACE_TRACE ("ACE_Process_Manager::wait"); return this->wait (pid, ACE_Time_Value::max_time, status); } // Collect a single child processes' exit status, unless @a timeout // elapses before the process exits. Same caveats about accidental // Process reaping on Unix as above. pid_t ACE_Process_Manager::wait (pid_t pid, const ACE_Time_Value &timeout, ACE_exitcode *status) { ACE_TRACE ("ACE_Process_Manager::wait"); ACE_exitcode local_stat = 0; if (status == 0) status = &local_stat; *status = 0; ssize_t idx = -1; ACE_Process *proc = 0; { // fake context after which the lock is released ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (pid != 0) { idx = this->find_proc (pid); if (idx == -1) return ACE_INVALID_PID; else proc = process_table_[idx].process_; } // release the lock. } if (proc != 0) pid = proc->wait (timeout, status); else { ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); // Wait for any Process spawned by this Process_Manager. #if defined (ACE_WIN32) HANDLE *handles = 0; ACE_NEW_RETURN (handles, HANDLE[this->current_count_], ACE_INVALID_PID); for (size_t i = 0; i < this->current_count_; ++i) handles[i] = process_table_[i].process_->gethandle (); DWORD handle_count = static_cast (this->current_count_); DWORD result = ::WaitForMultipleObjects (handle_count, handles, FALSE, timeout == ACE_Time_Value::max_time ? INFINITE : timeout.msec ()); if (result == WAIT_FAILED) pid = ACE_INVALID_PID; else if (result == WAIT_TIMEOUT) pid = 0; else { // Green Hills produces a warning that result >= // WAIT_OBJECT_0 is a pointless comparison because // WAIT_OBJECT_0 is zero and DWORD is unsigned long, so this // test is skipped for Green Hills. Same for mingw. # if defined (__MINGW32__) || defined (_MSC_VER) ACE_ASSERT (result < WAIT_OBJECT_0 + this->current_count_); # else ACE_ASSERT (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + this->current_count_); # endif idx = this->find_proc (handles[result - WAIT_OBJECT_0]); if (idx != -1) { pid = process_table_[idx].process_->getpid (); result = ::GetExitCodeProcess (handles[result - WAIT_OBJECT_0], status); if (result == 0) { // failed! this->remove_proc (idx); pid = ACE_INVALID_PID; } } else { // uh oh...handle removed from process_table_, even though // we're holding a lock! delete [] handles; ACELIB_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Process removed") ACE_TEXT (" -- somebody's ignoring the lock!\n")), -1); } } delete [] handles; #else /* !defined(ACE_WIN32) */ if (timeout == ACE_Time_Value::max_time) pid = ACE_OS::waitpid (-1, status, 0); else if (timeout == ACE_Time_Value::zero) pid = ACE_OS::waitpid (-1, status, WNOHANG); else { # if defined (ACE_LACKS_UNIX_SIGNALS) pid = 0; ACE_Time_Value sleeptm (1); // 1 msec if (sleeptm > timeout) // if sleeptime > waittime sleeptm = timeout; ACE_Time_Value tmo (timeout); // Need one we can change for (ACE_Countdown_Time time_left (&tmo); tmo > ACE_Time_Value::zero ; time_left.update ()) { pid = ACE_OS::waitpid (-1, status, WNOHANG); if (pid > 0 || pid == ACE_INVALID_PID) break; // Got a child or an error - all done // pid 0, nothing is ready yet, so wait. // Do a (very) short sleep (only this thread sleeps). ACE_OS::sleep (sleeptm); } # else // Force generation of SIGCHLD, even though we don't want to // catch it - just need it to interrupt the sleep below. // If this object has a reactor set, assume it was given at // open(), and there's already a SIGCHLD action set, so no // action is needed here. ACE_Sig_Action old_action; if (this->reactor () == 0) { ACE_Sig_Handler_Ex sigchld_nop_ptr = sigchld_nop; ACE_Sig_Action do_sigchld (reinterpret_cast (reinterpret_cast (sigchld_nop_ptr))); do_sigchld.register_action (SIGCHLD, &old_action); } ACE_Time_Value tmo (timeout); // Need one we can change for (ACE_Countdown_Time time_left (&tmo); ; time_left.update ()) { pid = ACE_OS::waitpid (-1, status, WNOHANG); # if defined (ACE_VXWORKS) if (pid > 0 || (pid == ACE_INVALID_PID && errno != EINTR)) # else if (pid > 0 || pid == ACE_INVALID_PID) # endif break; // Got a child or an error - all done // pid 0, nothing is ready yet, so wait. // Do a sleep (only this thread sleeps) til something // happens. This relies on SIGCHLD interrupting the sleep. // If SIGCHLD isn't delivered, we'll need to do something // with sigaction to force it. if (-1 == ACE_OS::sleep (tmo) && errno == EINTR) continue; // Timed out pid = 0; break; } // Restore the previous SIGCHLD action if it was changed. if (this->reactor () == 0) old_action.register_action (SIGCHLD); # endif /* !ACE_LACKS_UNIX_SIGNALS */ } #endif /* !defined (ACE_WIN32) */ } ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->lock_, -1)); if (pid != ACE_INVALID_PID && pid != 0) { //we always need to get our id, because we could have been moved in the table meanwhile idx = this->find_proc (pid); if (idx == -1) { // oops, reaped an unmanaged process! ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) oops, reaped unmanaged %d\n"), pid)); return pid; } else proc = process_table_[idx].process_; if (proc != 0) ACE_ASSERT (pid == proc->getpid ()); this->notify_proc_handler (idx, *status); this->remove (pid); } return pid; } // Notify either the process-specific handler or the generic handler. // If process-specific, call handle_close on the handler. Returns 1 // if process found, 0 if not. Must be called with locks held. int ACE_Process_Manager::notify_proc_handler (size_t i, ACE_exitcode exit_code) { if (i < this->current_count_) { Process_Descriptor &proc_desc = this->process_table_[i]; proc_desc.process_->exit_code (exit_code); if (proc_desc.exit_notify_ != 0) proc_desc.exit_notify_->handle_exit (proc_desc.process_); else if (this->default_exit_handler_ != 0 && this->default_exit_handler_->handle_exit (proc_desc.process_) < 0) { this->default_exit_handler_->handle_close (ACE_INVALID_HANDLE, 0); this->default_exit_handler_ = 0; } return 1; } else { ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P:%t|%T) ACE_Process_Manager::notify_proc_handler:") ACE_TEXT (" unknown/unmanaged process reaped\n"))); return 0; } } ACE_END_VERSIONED_NAMESPACE_DECL