// -*- C++ -*- //============================================================================= /** * @file POSIX_Asynch_IO.h * * $Id$ * * The implementation classes for POSIX implementation of Asynch * Operations are defined here in this file. * * @author Irfan Pyarali * @author Tim Harrison * @author Alexander Babu Arulanthu * @author Roger Tragin * @author Alexander Libman */ //============================================================================= #ifndef ACE_POSIX_ASYNCH_IO_H #define ACE_POSIX_ASYNCH_IO_H #include /**/ "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) #pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined (ACE_HAS_AIO_CALLS) #include "ace/os_include/os_aio.h" #include "ace/Asynch_IO_Impl.h" #include "ace/Unbounded_Queue.h" #include "ace/Map_Manager.h" #include "ace/Event_Handler.h" #if defined(INTEGRITY) #include "ace/ACE.h" #endif #include "ace/Null_Mutex.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL // Forward declarations class ACE_POSIX_Proactor; class ACE_Proactor_Impl; class ACE_Handle_Set; /** * @class ACE_POSIX_Asynch_Result * * This class provides concrete implementation for ACE_Asynch_Result * for POSIX4 platforms. This class extends @c aiocb and makes it more * useful. */ class ACE_Export ACE_POSIX_Asynch_Result : public virtual ACE_Asynch_Result_Impl, public aiocb { public: /// Number of bytes transferred by the operation. size_t bytes_transferred (void) const; /// ACT associated with the operation. const void *act (void) const; /// Did the operation succeed? int success (void) const; /** * This is the ACT associated with the handle on which the * Asynch_Operation takes place. * * @note This is not implemented for POSIX4 platforms. */ const void *completion_key (void) const; /// Error value if the operation fails. u_long error (void) const; /// This returns ACE_INVALID_HANDLE on POSIX4 platforms. ACE_HANDLE event (void) const; /** * This really make sense only when doing file I/O. * * @@ On POSIX4-Unix, offset_high should be supported using * aiocb64. * */ u_long offset (void) const; u_long offset_high (void) const; /// Priority of the operation. int priority (void) const; /** * POSIX4 realtime signal number to be used for the * operation. ranges from SIGRTMIN to SIGRTMAX. By * default, SIGRTMIN is used to issue calls. */ int signal_number (void) const; /// Post @c this to the Proactor. int post_completion (ACE_Proactor_Impl *proactor); /// Destructor. virtual ~ACE_POSIX_Asynch_Result (void); /// Simulate error value to use in the post_completion () void set_error (u_long errcode); /// Simulate value to use in the post_completion () void set_bytes_transferred (size_t nbytes); protected: /// Constructor. is not used on POSIX. ACE_POSIX_Asynch_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, const void* act, ACE_HANDLE event, u_long offset, u_long offset_high, int priority, int signal_number); /// Handler that will be called back. ACE_Handler::Proxy_Ptr handler_proxy_; /** * ACT for this operation. * We could use for * this. But it doesnot provide the constness, so this may be * better. */ const void *act_; /// Bytes transferred by this operation. size_t bytes_transferred_; /// Success indicator. int success_; /// ACT associated with handle. const void *completion_key_; /// Error if operation failed. u_long error_; }; /** * @class ACE_POSIX_Asynch_Operation * * @brief This class implements ACE_Asynch_Operation for all * implementations of Proactor (AIOCB, SIG, SUN) * Specific future implementations can derive from this class. */ class ACE_Export ACE_POSIX_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl { public: /** * Initializes the factory with information which will be used with * each asynchronous call. If (@a handle == ACE_INVALID_HANDLE), * @c ACE_Handler::handle will be called on the handler to get the * correct handle. No need for the Proactor since the sub classes * will know the correct implementation Proactor class, since this * Operation class itself was created by the correct implementation * Proactor class. */ int open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor = 0); /// Check the documentation for ACE_Asynch_Operation::cancel. int cancel (void); // = Access methods. /// Return the underlying proactor. ACE_Proactor* proactor (void) const; /// Return the underlying Proactor implementation. ACE_POSIX_Proactor * posix_proactor (void) const; protected: /// Contructor. ACE_POSIX_Asynch_Operation (ACE_POSIX_Proactor *posix_proactor); /// Destructor. virtual ~ACE_POSIX_Asynch_Operation (void); // This call is for the POSIX implementation. This method is used by // ACE_Asynch_Operation to store some information with the // Proactor after an call is issued, so that the Proactor can // retreve this information to do and . // Passing a '0' ptr returns the status, indicating whether there // are slots available or no. Passing a valid ptr stores the ptr // with the Proactor. /** * It is easy to get this specific implementation proactor here, * since it is the one that creates the correct POSIX_Asynch_* * objects. We can use this to get to the implementation proactor * directly. */ ACE_POSIX_Proactor *posix_proactor_; /// Proactor that this Asynch IO will be registered with. ACE_Proactor *proactor_; /// Handler that will receive the callback. ACE_Handler::Proxy_Ptr handler_proxy_; /// I/O handle used for reading. ACE_HANDLE handle_; }; /** * @class ACE_POSIX_Asynch_Read_Stream_Result * * @brief This class provides concrete implementation for * class for POSIX platforms. */ class ACE_Export ACE_POSIX_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Read_Stream; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: /// The number of bytes which were requested at the start of the /// asynchronous read. size_t bytes_to_read (void) const; /// Message block which contains the read data. ACE_Message_Block &message_block (void) const; /// I/O handle used for reading. ACE_HANDLE handle (void) const; protected: ACE_POSIX_Asynch_Read_Stream_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number); // Constructor is protected since creation is limited to // ACE_Asynch_Read_Stream factory. /// Get the data copied to this class, before calling application /// handler. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Read_Stream_Result (void); // aiocb::aio_nbytes // Bytes requested when the asynchronous read was initiated. /// Message block for reading the data into. ACE_Message_Block &message_block_; // aiocb::aio_filedes // I/O handle used for reading. }; /** * @class ACE_POSIX_Asynch_Read_Stream * * This class implements for all POSIX * based implementation of Proactor. * */ class ACE_Export ACE_POSIX_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl, public ACE_POSIX_Asynch_Operation { public: /// Constructor. ACE_POSIX_Asynch_Read_Stream (ACE_POSIX_Proactor *posix_proactor); /// This starts off an asynchronous read. Upto @a bytes_to_read will /// be read and stored in the @a message_block. int read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number = 0); /// Destructor. virtual ~ACE_POSIX_Asynch_Read_Stream (void); }; /** * @class ACE_POSIX_Asynch_Write_Stream_Result * * @brief This class provides concrete implementation for * on POSIX platforms. * * * This class has all the information necessary for the * @c handler to uniquiely identify the completion of the * asynchronous write. */ class ACE_Export ACE_POSIX_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special privilages. friend class ACE_POSIX_Asynch_Write_Stream; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: /// The number of bytes which were requested at the start of the /// asynchronous write. size_t bytes_to_write (void) const; /// Message block that contains the data to be written. ACE_Message_Block &message_block (void) const; /// I/O handle used for writing. ACE_HANDLE handle (void) const; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Write_Stream factory. ACE_POSIX_Asynch_Write_Stream_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the write completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Write_Stream_Result (void); protected: // aiocb::aio_nbytes // The number of bytes which were requested at the start of the // asynchronous write. /// Message block that contains the data to be written. ACE_Message_Block &message_block_; // aiocb::aio_filedes // I/O handle used for writing. }; /** * @class ACE_POSIX_Asynch_Write_Stream * * @brief This class implements for * all POSIX implementations of ACE_Proactor. */ class ACE_Export ACE_POSIX_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl, public ACE_POSIX_Asynch_Operation { public: /// Constructor. ACE_POSIX_Asynch_Write_Stream (ACE_POSIX_Proactor *posix_proactor); /// This starts off an asynchronous write. Upto @a bytes_to_write /// will be written from the @a message_block. int write (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number = 0); /// Destructor. virtual ~ACE_POSIX_Asynch_Write_Stream (void); }; /** * @class ACE_POSIX_Asynch_Read_File_Result * * @brief This class provides concrete implementation for * class for POSIX platforms. */ class ACE_Export ACE_POSIX_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl, public ACE_POSIX_Asynch_Read_Stream_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Read_File; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Read_File factory. ACE_POSIX_Asynch_Read_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the read completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Read_File_Result (void); }; /** * @class ACE_POSIX_Asynch_Read_File * * @brief This class is a factory for starting off asynchronous reads * on a file. This class implements for * all POSIX implementations of Proactor. * * Once is called, multiple asynchronous s can * started using this class. A * will be passed back to the @c handler when the asynchronous * reads completes through the * callback. * * This class differs slightly from as it * allows the user to specify an offset for the read. */ class ACE_Export ACE_POSIX_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl, public ACE_POSIX_Asynch_Read_Stream { public: /// Constructor. ACE_POSIX_Asynch_Read_File (ACE_POSIX_Proactor *posix_proactor); /** * This starts off an asynchronous read. Upto @a bytes_to_read will * be read and stored in the @a message_block. The read will start * at @a offset from the beginning of the file. */ int read (ACE_Message_Block &message_block, size_t bytes_to_read, u_long offset, u_long offset_high, const void *act, int priority, int signal_number = 0); /// Destructor. virtual ~ACE_POSIX_Asynch_Read_File (void); private: /** * This belongs to ACE_POSIX_Asynch_Read_Stream. We have * defined this here to avoid compiler warnings and forward the * method to . */ int read (ACE_Message_Block &message_block, size_t bytes_to_read, const void *act, int priority, int signal_number = 0); }; /** * @class ACE_POSIX_Asynch_Write_File_Result * * @brief This class provides implementation for * for POSIX platforms. * * This class has all the information necessary for the * @c handler to uniquiely identify the completion of the * asynchronous write. * * This class differs slightly from * as it calls back * on the @c handler instead of * . No additional state is * required by this class as can store the * @a offset. */ class ACE_Export ACE_POSIX_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl, public ACE_POSIX_Asynch_Write_Stream_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Write_File; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Write_File factory. ACE_POSIX_Asynch_Write_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block &message_block, size_t bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the write completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Write_File_Result (void); }; /** * @class ACE_POSIX_Asynch_Write_File * * This class provides concrete implementation for * for POSIX platforms where the * completion strategy for Proactor is based on AIOCB (AIO * Control Blocks). * */ class ACE_Export ACE_POSIX_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl, public ACE_POSIX_Asynch_Write_Stream { public: /// Constructor. ACE_POSIX_Asynch_Write_File (ACE_POSIX_Proactor *posix_proactor); /** * This starts off an asynchronous write. Upto @a bytes_to_write * will be written and stored in the @a message_block. The write will * start at @a offset from the beginning of the file. */ int write (ACE_Message_Block &message_block, size_t bytes_to_write, u_long offset, u_long offset_high, const void *act, int priority, int signal_number = 0); /// Destructor. virtual ~ACE_POSIX_Asynch_Write_File (void); private: /** * This belongs to ACE_POSIX_Asynch_Write_Stream. We * have put this here to avoid compiler warnings. We forward this * method call to the * one. */ int write (ACE_Message_Block &message_block, size_t bytes_to_write, const void *act, int priority, int signal_number = 0); }; /** * @class ACE_POSIX_Asynch_Accept_Result * * @brief This is that class which will be passed back to the * handler when the asynchronous accept completes. * * * This class has all the information necessary for the * handler to uniquiely identify the completion of the * asynchronous accept. */ class ACE_Export ACE_POSIX_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Accept; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: /// The number of bytes which were requested at the start of the /// asynchronous accept. size_t bytes_to_read (void) const; /// Message block which contains the read data. ACE_Message_Block &message_block (void) const; /// I/O handle used for accepting new connections. ACE_HANDLE listen_handle (void) const; /// I/O handle for the new connection. ACE_HANDLE accept_handle (void) const; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Accept factory. ACE_POSIX_Asynch_Accept_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, size_t bytes_to_read, const void* act, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the accept completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Accept_Result (void); // aiocb::aio_nbytes // Bytes requested when the asynchronous read was initiated. // Actually, on POSIX implementation, we dont read any intial data. /// Message block for reading the data into. ACE_Message_Block &message_block_; /// I/O handle used for accepting new connections. ACE_HANDLE listen_handle_; // aiocb::aio_filedes // I/O handle for the new connection. }; /** * @class ACE_POSIX_Asynch_Accept * * @brief For the POSIX implementation this class is common for all Proactors * (AIOCB/SIG/SUN) */ class ACE_Export ACE_POSIX_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl, public ACE_POSIX_Asynch_Operation, public ACE_Event_Handler { public: /// Constructor. ACE_POSIX_Asynch_Accept (ACE_POSIX_Proactor * posix_proactor); /// Destructor. virtual ~ACE_POSIX_Asynch_Accept (void); /** * This belongs to ACE_POSIX_Asynch_Operation. We forward * this call to that method. We have put this here to avoid the * compiler warnings. */ int open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous accept. The asynchronous accept * call also allows any initial data to be returned to the * @c handler. Upto @a bytes_to_read will be read and stored in the * @a message_block. The will be used for the * call. If ( == INVALID_HANDLE), a new * handle will be created. * * @a message_block must be specified. This is because the address of * the new connection is placed at the end of this buffer. */ int accept (ACE_Message_Block &message_block, size_t bytes_to_read, ACE_HANDLE accept_handle, const void *act, int priority, int signal_number = 0, int addr_family = AF_INET); /** * Cancel all pending pseudo-asynchronus requests * Behavior as usual AIO request */ int cancel (void); /** * Close performs cancellation of all pending requests * and closure the listen handle */ int close (); /// virtual from ACE_Event_Handler ACE_HANDLE get_handle (void) const; /// virtual from ACE_Event_Handler void set_handle (ACE_HANDLE handle); /// virtual from ACE_Event_Handler /// Called when accept event comes up on int handle_input (ACE_HANDLE handle); /// virtual from ACE_Event_Handler int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask); private: /// flg_notify points whether or not we should send notification about /// canceled accepts /// Parameter flg_notify can be /// 0 - don't send notifications about canceled accepts /// 1 - notify user about canceled accepts /// according POSIX standards we should receive notifications /// on canceled AIO requests int cancel_uncompleted (int flg_notify); /// true - Accept is registered in ACE_Asynch_Pseudo_Task /// false - Accept is deregisted in ACE_Asynch_Pseudo_Task bool flg_open_ ; /// Queue of Result pointers that correspond to all the pending /// accept operations. ACE_Unbounded_Queue result_queue_; /// The lock to protect the result queue which is shared. The queue /// is updated by main thread in the register function call and /// through the auxillary thread in the deregister fun. So let us /// mutex it. ACE_SYNCH_MUTEX lock_; }; /** * @class ACE_POSIX_Asynch_Connect_Result * * @brief This is that class which will be passed back to the * completion handler when the asynchronous connect completes. * * This class has all the information necessary for a * completion handler to uniquely identify the completion of the * asynchronous connect. */ class ACE_Export ACE_POSIX_Asynch_Connect_Result : public virtual ACE_Asynch_Connect_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Connect; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: /// I/O handle for the connection. ACE_HANDLE connect_handle (void) const; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Connect factory. ACE_POSIX_Asynch_Connect_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE connect_handle, const void* act, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the accept completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Connect_Result (void); // aiocb::aio_filedes // I/O handle for the new connection. void connect_handle (ACE_HANDLE handle); }; /** * @class ACE_POSIX_Asynch_Connect * */ class ACE_Export ACE_POSIX_Asynch_Connect : public virtual ACE_Asynch_Connect_Impl, public ACE_POSIX_Asynch_Operation, public ACE_Event_Handler { public: /// Constructor. ACE_POSIX_Asynch_Connect (ACE_POSIX_Proactor * posix_proactor); /// Destructor. virtual ~ACE_POSIX_Asynch_Connect (void); /** * This belongs to ACE_POSIX_Asynch_Operation. We forward * this call to that method. We have put this here to avoid the * compiler warnings. */ int open (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, const void *completion_key, ACE_Proactor *proactor = 0); /** * This starts off an asynchronous connect. * * @arg connect_handle will be used for the connect call. If * ACE_INVALID_HANDLE is specified, a new * handle will be created. */ int connect (ACE_HANDLE connect_handle, const ACE_Addr &remote_sap, const ACE_Addr &local_sap, int reuse_addr, const void *act, int priority, int signal_number = 0); /** * Cancel all pending pseudo-asynchronus requests * Behavior as usual AIO request */ int cancel (void); /** * Close performs cancellation of all pending requests. */ int close (void); /// virtual from ACE_Event_Handler ACE_HANDLE get_handle (void) const; /// virtual from ACE_Event_Handler void set_handle (ACE_HANDLE handle); /// virtual from ACE_Event_Handler /// The default action on handle_input() and handle_exception is to /// return -1. Since that's what we want to do, just reuse them. /// handle_output(), however, is where successful connects are reported. int handle_output (ACE_HANDLE handle); /// virtual from ACE_Event_Handler int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask) ; private: int connect_i (ACE_POSIX_Asynch_Connect_Result *result, const ACE_Addr & remote_sap, const ACE_Addr & local_sap, int reuse_addr); int post_result (ACE_POSIX_Asynch_Connect_Result *result, bool flg_post); /// Cancel uncompleted connect operations. /** * @arg flg_notify Indicates whether or not we should send notification * about canceled accepts. If this is false, don't send * notifications about canceled connects. If true, notify * user about canceled connects according POSIX * standards we should receive notifications on canceled * AIO requests. */ int cancel_uncompleted (bool flg_notify, ACE_Handle_Set &set); bool flg_open_ ; /// true - Connect is registered in ACE_Asynch_Pseudo_Task /// false - Aceept is deregisted in ACE_Asynch_Pseudo_Task typedef ACE_Map_Manager MAP_MANAGER; /// Map of Result pointers that correspond to all the pending connects. MAP_MANAGER result_map_; /// The lock to protect the result map which is shared. The queue /// is updated by main thread in the register function call and /// through the auxillary thread in the asynch pseudo task. ACE_SYNCH_MUTEX lock_; }; /** * @class ACE_POSIX_Asynch_Transmit_File_Result * * @brief This is that class which will be passed back to the * when the asynchronous transmit file completes. * * This class has all the information necessary for the * to uniquiely identify the completion of the * asynchronous transmit file. */ class ACE_Export ACE_POSIX_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Transmit_File; /// Handlers do all the job. friend class ACE_POSIX_Asynch_Transmit_Handler; /// The Proactor constructs the Result class for faking results. friend class ACE_POSIX_Proactor; public: /// Socket used for transmitting the file. ACE_HANDLE socket (void) const; /// File from which the data is read. ACE_HANDLE file (void) const; /// Header and trailer data associated with this transmit file. ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const; /// The number of bytes which were requested at the start of the /// asynchronous transmit file. size_t bytes_to_write (void) const; /// Number of bytes per send requested at the start of the transmit /// file. size_t bytes_per_send (void) const; /// Flags which were passed into transmit file. u_long flags (void) const; protected: ACE_POSIX_Asynch_Transmit_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number); // Constructor is protected since creation is limited to // ACE_Asynch_Transmit_File factory. /// ACE_Proactor will call this method when the write completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Transmit_File_Result (void); /// Network I/O handle. ACE_HANDLE socket_; // aiocb::aio_filedes // File I/O handle. /// Header and trailer data associated with this transmit file. ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_; // aiocb::aio_nbytes // The number of bytes which were requested at the start of the // asynchronous transmit file. /// Number of bytes per send requested at the start of the transmit /// file. size_t bytes_per_send_; /// Flags which were passed into transmit file. u_long flags_; }; /** * @class ACE_POSIX_Asynch_Transmit_File * * @brief Implementation for transmit_file will make use of * POSIX_Asynch_Transmit_Handler. */ class ACE_Export ACE_POSIX_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl, public ACE_POSIX_Asynch_Operation { public: /// Constructor. ACE_POSIX_Asynch_Transmit_File (ACE_POSIX_Proactor *posix_proactor); /** * This starts off an asynchronous transmit file. The is a * handle to an open file. is a pointer to a * data structure that contains pointers to data to send before and * after the file data is sent. Set this parameter to 0 if you only * want to transmit the file data. Upto @a bytes_to_write will be * written to the . If you want to send the entire file, * let @a bytes_to_write = 0. @a bytes_per_send is the size of each * block of data sent per send operation. Please read the POSIX * documentation on what the flags should be. */ int transmit_file (ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, size_t bytes_to_write, u_long offset, u_long offset_high, size_t bytes_per_send, u_long flags, const void *act, int priority, int signal_number = 0); /// Destructor. virtual ~ACE_POSIX_Asynch_Transmit_File (void); }; /** * @class ACE_POSIX_Asynch_Read_Dgram * * @brief This class is a factory for starting off asynchronous reads * on a UDP socket. * * Once is called, multiple asynchronous s can be * started using this class. An ACE_Asynch_Read_Dgram::Result * will be passed back to the when the asynchronous * reads completes through the * callback. * */ class ACE_Export ACE_POSIX_Asynch_Read_Dgram : public virtual ACE_Asynch_Read_Dgram_Impl, public ACE_POSIX_Asynch_Operation { public: /// Constructor. ACE_POSIX_Asynch_Read_Dgram (ACE_POSIX_Proactor *posix_proactor); virtual ~ACE_POSIX_Asynch_Read_Dgram (void); /** This method queues an asynchronous read. Up to * @a message_block->total_size() bytes will be read and stored in the * @a message_block beginning at its write pointer. The @a message_block * write pointer will be updated to reflect any added bytes if the read * operation is successful completed. * Priority of the operation is specified by @a priority. On POSIX4-Unix, * this is supported. Works like in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process. @a signal_number argument is a no-op on non-POSIX4 systems. * * @note Unlike the Windows version of this facility, no indication of * immediate success can be returned, and @a number_of_bytes_read is * never used. * * @arg flags Not used. * @arg protocol_family Not used. * @retval 0 The IO will complete asynchronously. * @retval -1 There was an error; see @c errno to get the error code. * */ virtual ssize_t recv (ACE_Message_Block *message_block, size_t &number_of_bytes_recvd, int flags, int protocol_family, const void *act, int priority, int signal_number); protected: /// Do-nothing constructor. ACE_POSIX_Asynch_Read_Dgram (void); }; /** * @class ACE_POSIX__Asynch_Write_Dgram_Result * * @brief This is class provides concrete implementation for * ACE_Asynch_Write_Dgram::Result class. */ class ACE_Export ACE_POSIX_Asynch_Write_Dgram_Result : public virtual ACE_Asynch_Write_Dgram_Result_Impl, public ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Write_Dgram; /// Proactor class has special permission. friend class ACE_POSIX_Proactor; public: /// The number of bytes which were requested at the start of the /// asynchronous write. size_t bytes_to_write (void) const; /// Message block which contains the sent data ACE_Message_Block *message_block (void) const; /// The flags using in the write int flags (void) const; /// I/O handle used for writing. ACE_HANDLE handle (void) const; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Write_Stream factory. ACE_POSIX_Asynch_Write_Dgram_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void* act, ACE_HANDLE event, int priority, int signal_number); /// ACE_Proactor will call this method when the write completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Write_Dgram_Result (void); /// The number of bytes which were requested at the start of the /// asynchronous write. size_t bytes_to_write_; /// Message block used for the send. ACE_Message_Block *message_block_; /// The flags using in the write int flags_; /// I/O handle used for writing. ACE_HANDLE handle_; }; /** * @class ACE_POSIX_Asynch_Write_Dgram * * @brief This class is a factory for starting off asynchronous writes * on a UDP socket. The UDP socket must be "connected", as there is * no facility for specifying the destination address on each send * operation. * * Once @c open() is called, multiple asynchronous writes can * started using this class. A ACE_Asynch_Write_Stream::Result * will be passed back to the associated completion handler when the * asynchronous write completes through the * ACE_Handler::handle_write_stream() callback. */ class ACE_Export ACE_POSIX_Asynch_Write_Dgram : public virtual ACE_Asynch_Write_Dgram_Impl, public ACE_POSIX_Asynch_Operation { public: /// Constructor. ACE_POSIX_Asynch_Write_Dgram (ACE_POSIX_Proactor *posix_proactor); /// Destructor virtual ~ACE_POSIX_Asynch_Write_Dgram (void); /** This method queues an asynchronous send. Up to * @a message_block->total_length bytes will be sent, beginning at the * read pointer. The @a message_block read pointer will be updated to * reflect the sent bytes if the send operation is successful completed. * * Priority of the operation is specified by @a priority. On POSIX, * this is supported. Works like @c nice in Unix. Negative values are not * allowed. 0 means priority of the operation same as the process * priority. 1 means priority of the operation is one less than * process, etc. * @a signal_number is a no-op on non-POSIX4 systems. * * @note Unlike the Windows version of this facility, no indication of * immediate success can be returned, and @a number_of_bytes_sent is * never used. * * @arg flags Not used. * @arg addr Not used. * @retval 0 The IO will complete asynchronously. * @retval -1 There was an error; see @c errno to get the error code. */ virtual ssize_t send (ACE_Message_Block *message_block, size_t &number_of_bytes_sent, int flags, const ACE_Addr &addr, const void *act, int priority, int signal_number); protected: /// Do-nothing constructor. ACE_POSIX_Asynch_Write_Dgram (void); }; /*****************************************************/ /** * @class ACE_POSIX_Asynch_Read_Dgram_Result * * @brief This is class provides concrete implementation for * ACE_Asynch_Read_Dgram::Result class. */ class ACE_Export ACE_POSIX_Asynch_Read_Dgram_Result : public virtual ACE_Asynch_Read_Dgram_Result_Impl, public virtual ACE_POSIX_Asynch_Result { /// Factory classes will have special permissions. friend class ACE_POSIX_Asynch_Read_Dgram; /// Proactor class has special permission. friend class ACE_POSIX_Proactor; public: /// The number of bytes which were requested at the start of the /// asynchronous read. size_t bytes_to_read (void) const; /// Message block which contains the read data ACE_Message_Block *message_block (void) const; /// The address of where the packet came from int remote_address (ACE_Addr& addr) const; sockaddr *saddr (void) const; /// The flags used in the read int flags (void) const; /// I/O handle used for reading. ACE_HANDLE handle (void) const; protected: /// Constructor is protected since creation is limited to /// ACE_Asynch_Read_Dgram factory. ACE_POSIX_Asynch_Read_Dgram_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void* act, ACE_HANDLE event, int priority, int signal_number = 0); /// Proactor will call this method when the read completes. virtual void complete (size_t bytes_transferred, int success, const void *completion_key, u_long error); /// Destructor. virtual ~ACE_POSIX_Asynch_Read_Dgram_Result (void); /// Bytes requested when the asynchronous read was initiated. size_t bytes_to_read_; /// Message block for reading the data into. ACE_Message_Block *message_block_; /// The address of where the packet came from ACE_Addr *remote_address_; int addr_len_; /// The flags used in the read int flags_; /// I/O handle used for reading. ACE_HANDLE handle_; }; ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_AIO_CALLS */ #endif /* ACE_POSIX_ASYNCH_IO_H */