// -*- C++ -*- //============================================================================= /** * @file Obstack_T.h * * @author Doug Schmidt * @author Nanbor Wang */ //============================================================================= #ifndef ACE_OBSTACK_T_H #define ACE_OBSTACK_T_H #include /**/ "ace/pre.h" #include "ace/Obchunk.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL class ACE_Allocator; /** * @class ACE_Obstack_T * * @brief Define a simple "mark and release" memory allocation utility. * * The implementation is similar to the GNU obstack utility, * which is used extensively in the GCC compiler. */ template class ACE_Obstack_T { public: ACE_Obstack_T (size_t size = (4096 * sizeof (ACE_CHAR_T)) - sizeof (ACE_Obchunk), ACE_Allocator *allocator_strategy = 0); ~ACE_Obstack_T (); /// Request Obstack to prepare a block at least @a len long for building /// a new string. Return -1 if fail, 0 if success. int request (size_t len); /// Inserting a new ACE_CHAR_T \a c into the current building block /// without freezing (null terminating) the block. This function /// will create new chunk by checking the boundary of current /// Obchunk. Return the location \a c gets inserted to, or 0 if /// error. ACE_CHAR_T *grow (ACE_CHAR_T c); /// Inserting a new ACE_CHAR_T \a c into the current building /// block without freezing (null terminating) the block and without /// checking for out-of-bound error. void grow_fast (ACE_CHAR_T c); /// Freeze the current building block by null terminating it. /// Return the starting address of the current building block, 0 /// if error occurs. ACE_CHAR_T *freeze (); /// Copy the data into the current Obchunk and freeze the current /// block. Return the starting address of the current building /// block, 0 if error occurs. @a len specify the string length, /// not the actually data size. ACE_CHAR_T *copy (const ACE_CHAR_T *data, size_t len); /// Return the maximum @a size size_t size () const; /// "Unwind" the stack. If @a obj is a null pointer, everything allocated /// in the stack is released. Otherwise, @a obj must be an address of an /// object allocated in the stack. In this case, @a obj is released along /// with everything allocated in the Obstack since @a obj. void unwind (void *obj); /// "Release" the entire stack of Obchunks, putting it back on the free /// list. void release (); /// Dump the state of an object. void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: class ACE_Obchunk *new_chunk (); /// Search through the list of Obchunks and release them. Helper function /// used by unwind. void unwind_i (void *obj); /// Pointer to the allocator used by this Obstack. ACE_Allocator *allocator_strategy_; /// Current size of the Obstack; size_t size_; // Don't change the order of the following two fields. /// Head of the Obchunk chain. class ACE_Obchunk *head_; /// Pointer to the current Obchunk. class ACE_Obchunk *curr_; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/Obstack_T.inl" #endif /* __ACE_INLINE__ */ #include "ace/Obstack_T.cpp" #include /**/ "ace/post.h" #endif /* ACE_OBSTACK_T_H */