#include "ace/Object_Manager_Base.h" #include "ace/OS_Memory.h" #include "ace/OS_NS_Thread.h" #include "ace/OS_NS_sys_socket.h" #include "ace/OS_NS_signal.h" #include "ace/OS_NS_stdio.h" #if defined (ACE_HAS_ALLOC_HOOKS) # include "ace/Malloc_Base.h" #endif /* ACE_HAS_ALLOC_HOOKS */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL #if defined (ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS) int ACE_SEH_Default_Exception_Selector (void *) { // this is only windows and only used here, // defined in ace/config-win32-common.h. return (DWORD) ACE_SEH_DEFAULT_EXCEPTION_HANDLING_ACTION; } int ACE_SEH_Default_Exception_Handler (void *) { return 0; } #endif /* ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS */ #if defined (ACE_HAS_ALLOC_HOOKS) # define ACE_OS_PREALLOCATE_OBJECT(TYPE, ID)\ {\ TYPE *obj_p = 0;\ ACE_ALLOCATOR_RETURN (obj_p, static_cast(ACE_Allocator::instance()->malloc(sizeof(TYPE))), -1); \ preallocated_object[ID] = (void *) obj_p;\ } # define ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\ ACE_Allocator::instance()->free (preallocated_object[ID]); \ preallocated_object[ID] = 0; #else # define ACE_OS_PREALLOCATE_OBJECT(TYPE, ID)\ {\ TYPE *obj_p = 0;\ ACE_NEW_RETURN (obj_p, TYPE, -1);\ preallocated_object[ID] = (void *) obj_p;\ } # define ACE_OS_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\ delete (TYPE *) preallocated_object[ID];\ preallocated_object[ID] = 0; #endif /* ACE_HAS_ALLOC_HOOKS */ ACE_Object_Manager_Base::ACE_Object_Manager_Base () : object_manager_state_ (OBJ_MAN_UNINITIALIZED) , dynamically_allocated_ (false) , next_ (0) { } ACE_Object_Manager_Base::~ACE_Object_Manager_Base () { #if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) // Clear the flag so that fini () doesn't delete again. dynamically_allocated_ = false; #endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */ } int ACE_Object_Manager_Base::starting_up_i () { return object_manager_state_ < OBJ_MAN_INITIALIZED; } int ACE_Object_Manager_Base::shutting_down_i () { return object_manager_state_ > OBJ_MAN_INITIALIZED; } /*****************************************************************************/ extern "C" void ACE_OS_Object_Manager_Internal_Exit_Hook () { if (ACE_OS_Object_Manager::instance_) ACE_OS_Object_Manager::instance ()->fini (); } ACE_OS_Object_Manager *ACE_OS_Object_Manager::instance_ = 0; void *ACE_OS_Object_Manager::preallocated_object[ ACE_OS_Object_Manager::ACE_OS_PREALLOCATED_OBJECTS] = { 0 }; ACE_OS_Object_Manager::ACE_OS_Object_Manager () : default_mask_ (0) , thread_hook_ (0) , exit_info_ () #if defined (ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS) , seh_except_selector_ (ACE_SEH_Default_Exception_Selector) , seh_except_handler_ (ACE_SEH_Default_Exception_Handler) #endif /* ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS */ { // If instance_ was not 0, then another ACE_OS_Object_Manager has // already been instantiated (it is likely to be one initialized by // way of library/DLL loading). Let this one go through // construction in case there really is a good reason for it (like, // ACE is a static/archive library, and this one is the non-static // instance (with ACE_HAS_NONSTATIC_OBJECT_MANAGER, or the user has // a good reason for creating a separate one) but the original one // will be the one retrieved from calls to // ACE_Object_Manager::instance(). // Be sure that no further instances are created via instance (). if (instance_ == 0) instance_ = this; init (); } ACE_OS_Object_Manager::~ACE_OS_Object_Manager () { dynamically_allocated_ = false; // Don't delete this again in fini() fini (); } ACE_ALLOC_HOOK_DEFINE(ACE_OS_Object_Manager) sigset_t * ACE_OS_Object_Manager::default_mask () { return ACE_OS_Object_Manager::instance ()->default_mask_; } ACE_Thread_Hook * ACE_OS_Object_Manager::thread_hook () { return ACE_OS_Object_Manager::instance ()->thread_hook_; } #if defined (ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS) ACE_SEH_EXCEPT_HANDLER ACE_OS_Object_Manager::seh_except_selector () { return ACE_OS_Object_Manager::instance ()->seh_except_selector_; } ACE_SEH_EXCEPT_HANDLER ACE_OS_Object_Manager::seh_except_selector (ACE_SEH_EXCEPT_HANDLER n) { ACE_OS_Object_Manager *instance = ACE_OS_Object_Manager::instance (); ACE_SEH_EXCEPT_HANDLER retv = instance->seh_except_selector_; instance->seh_except_selector_ = n; return retv; } ACE_SEH_EXCEPT_HANDLER ACE_OS_Object_Manager::seh_except_handler () { return ACE_OS_Object_Manager::instance ()->seh_except_handler_; } ACE_SEH_EXCEPT_HANDLER ACE_OS_Object_Manager::seh_except_handler (ACE_SEH_EXCEPT_HANDLER n) { ACE_OS_Object_Manager *instance = ACE_OS_Object_Manager::instance (); ACE_SEH_EXCEPT_HANDLER retv = instance->seh_except_handler_; instance->seh_except_handler_ = n; return retv; } #endif /* ACE_HAS_WIN32_STRUCTURED_EXCEPTIONS */ ACE_Thread_Hook * ACE_OS_Object_Manager::thread_hook (ACE_Thread_Hook *new_thread_hook) { ACE_OS_Object_Manager *os_om = ACE_OS_Object_Manager::instance (); ACE_Thread_Hook *old_hook = os_om->thread_hook_; os_om->thread_hook_ = new_thread_hook; return old_hook; } ACE_OS_Object_Manager * ACE_OS_Object_Manager::instance () { // This function should be called during construction of static // instances, or before any other threads have been created in the // process. So, it's not thread safe. if (instance_ == 0) { ACE_OS_Object_Manager *instance_pointer = 0; ACE_NEW_RETURN (instance_pointer, ACE_OS_Object_Manager, 0); // I (coryan) removed it, using asserts in the OS layer // brings down the Log msg stuff // ACE_ASSERT (instance_pointer == instance_); instance_pointer->dynamically_allocated_ = true; } return instance_; } int ACE_OS_Object_Manager::init () { if (starting_up_i ()) { // First, indicate that this ACE_OS_Object_Manager instance is being // initialized. object_manager_state_ = OBJ_MAN_INITIALIZING; if (this == instance_) { # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_OS_PREALLOCATE_OBJECT (ACE_thread_mutex_t, ACE_OS_MONITOR_LOCK) if (ACE_OS::thread_mutex_init (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_OS_MONITOR_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_OS_MONITOR_LOCK")); ACE_OS_PREALLOCATE_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_CLEANUP_LOCK) if (ACE_OS::recursive_mutex_init (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_CLEANUP_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_CLEANUP_LOCK")); ACE_OS_PREALLOCATE_OBJECT (ACE_thread_mutex_t, ACE_LOG_MSG_INSTANCE_LOCK) if (ACE_OS::thread_mutex_init (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_LOG_MSG_INSTANCE_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_LOG_MSG_INSTANCE_LOCK")); # if defined (ACE_HAS_TSS_EMULATION) ACE_OS_PREALLOCATE_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_KEY_LOCK) if (ACE_OS::recursive_mutex_init (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_KEY_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_KEY_LOCK")); # if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) ACE_OS_PREALLOCATE_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_BASE_LOCK) if (ACE_OS::recursive_mutex_init (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_BASE_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_BASE_LOCK")); # endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE */ # endif /* ACE_HAS_TSS_EMULATION */ # endif /* ACE_MT_SAFE */ // Open Winsock (no-op on other platforms). ACE_OS::socket_init (ACE_WSOCK_VERSION); // Register the exit hook, for use by ACE_OS::exit (). ACE_OS::set_exit_hook (&ACE_OS_Object_Manager_Internal_Exit_Hook); } #if defined (ACE_HAS_ALLOC_HOOKS) ACE_ALLOCATOR_RETURN (default_mask_, static_cast(ACE_Allocator::instance()->malloc(sizeof(sigset_t))), -1); #else ACE_NEW_RETURN (default_mask_, sigset_t, -1); #endif /* ACE_HAS_ALLOC_HOOKS */ ACE_OS::sigfillset (default_mask_); // Finally, indicate that the ACE_OS_Object_Manager instance has // been initialized. object_manager_state_ = OBJ_MAN_INITIALIZED; # if defined (ACE_WIN32) && defined (ACE_HAS_WIN32_GETVERSION) /* Since MS found it necessary to deprecate these. */ # pragma warning(push) # pragma warning(disable:4996) # if defined(__clang__) # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wdeprecated-declarations" # endif /* __clang__ */ ACE_OS::win32_versioninfo_.dwOSVersionInfoSize = sizeof (ACE_TEXT_OSVERSIONINFO); ACE_TEXT_GetVersionEx (&ACE_OS::win32_versioninfo_); # if defined(__clang__) # pragma clang diagnostic pop # endif /* __clang__ */ # pragma warning(pop) # endif /* ACE_WIN32 */ return 0; } else { // Had already initialized. return 1; } } // Clean up an ACE_OS_Object_Manager. There can be instances of this object // other than The Instance. This can happen if a user creates one for some // reason. All objects clean up their per-object information and managed // objects, but only The Instance cleans up the static preallocated objects. int ACE_OS_Object_Manager::fini () { if (instance_ == 0 || shutting_down_i ()) // Too late. Or, maybe too early. Either fini () has already // been called, or init () was never called. return object_manager_state_ == OBJ_MAN_SHUT_DOWN ? 1 : -1; // No mutex here. Only the main thread should destroy the singleton // ACE_OS_Object_Manager instance. // Indicate that the ACE_OS_Object_Manager instance is being shut // down. This object manager should be the last one to be shut // down. object_manager_state_ = OBJ_MAN_SHUTTING_DOWN; // If another Object_Manager has registered for termination, do it. if (next_) { next_->fini (); next_ = 0; // Protect against recursive calls. } // Call all registered cleanup hooks, in reverse order of // registration. exit_info_.call_hooks (); // Only clean up preallocated objects when the singleton Instance is being // destroyed. if (this == instance_) { // Close down Winsock (no-op on other platforms). ACE_OS::socket_fini (); #if ! defined (ACE_HAS_STATIC_PREALLOCATION) // Cleanup the dynamically preallocated objects. # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) # if !defined(ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK) if (ACE_OS::thread_mutex_destroy (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_OS_MONITOR_LOCK])) != 0) # ifdef ACE_LACKS_PTHREAD_MUTEX_DESTROY if (errno != ENOTSUP) # endif ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_OS_MONITOR_LOCK")); # endif /* ! ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK */ ACE_OS_DELETE_PREALLOCATED_OBJECT (ACE_thread_mutex_t, ACE_OS_MONITOR_LOCK) # if !defined(ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK) if (ACE_OS::recursive_mutex_destroy (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_CLEANUP_LOCK])) != 0) # ifdef ACE_LACKS_PTHREAD_MUTEX_DESTROY if (errno != ENOTSUP) # endif ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_CLEANUP_LOCK")); # endif /* ! ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK */ ACE_OS_DELETE_PREALLOCATED_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_CLEANUP_LOCK) # if !defined(ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK) if (ACE_OS::thread_mutex_destroy (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object [ACE_LOG_MSG_INSTANCE_LOCK])) != 0) # ifdef ACE_LACKS_PTHREAD_MUTEX_DESTROY if (errno != ENOTSUP) # endif ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_LOG_MSG_INSTANCE_LOCK ")); # endif /* ! ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK */ ACE_OS_DELETE_PREALLOCATED_OBJECT (ACE_thread_mutex_t, ACE_LOG_MSG_INSTANCE_LOCK) # if defined (ACE_HAS_TSS_EMULATION) # if !defined(ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK) if (ACE_OS::recursive_mutex_destroy (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_KEY_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_KEY_LOCK")); # endif /* ! ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK */ ACE_OS_DELETE_PREALLOCATED_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_KEY_LOCK) # if defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) # if !defined(ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK) if (ACE_OS::recursive_mutex_destroy (reinterpret_cast (ACE_OS_Object_Manager::preallocated_object[ACE_TSS_BASE_LOCK])) != 0) ACE_OS_Object_Manager::print_error_message ( __LINE__, ACE_TEXT ("ACE_TSS_BASE_LOCK")); # endif /* ! ACE_HAS_BROKEN_PREALLOCATED_OBJECTS_AFTER_FORK */ ACE_OS_DELETE_PREALLOCATED_OBJECT (ACE_recursive_thread_mutex_t, ACE_TSS_BASE_LOCK) # endif /* ACE_HAS_THREAD_SPECIFIC_STORAGE */ # endif /* ACE_HAS_TSS_EMULATION */ # endif /* ACE_MT_SAFE */ #endif /* ! ACE_HAS_STATIC_PREALLOCATION */ } #if defined (ACE_HAS_ALLOC_HOOKS) ACE_Allocator::instance()->free(default_mask_); #else delete default_mask_; #endif /* ACE_HAS_ALLOC_HOOKS */ default_mask_ = 0; // Indicate that this ACE_OS_Object_Manager instance has been shut down. object_manager_state_ = OBJ_MAN_SHUT_DOWN; if (dynamically_allocated_) { delete this; } if (this == instance_) instance_ = 0; return 0; } int ace_exit_hook_marker = 0; int ACE_OS_Object_Manager::at_exit (ACE_EXIT_HOOK func, const char* name) { return exit_info_.at_exit_i (&ace_exit_hook_marker, reinterpret_cast (func), 0, name); } void ACE_OS_Object_Manager::print_error_message (unsigned int line_number, const ACE_TCHAR *message) { // To avoid duplication of these const strings in OS.o. #ifndef ACE_LACKS_STDERR fprintf (stderr, "ace/Object_Manager_Base.cpp, line %u: %s ", line_number, ACE_TEXT_ALWAYS_CHAR (message)); #else ACE_UNUSED_ARG (line_number); ACE_UNUSED_ARG (message); #endif #if !defined (ACE_LACKS_PERROR) perror ("failed"); #endif /* ACE_LACKS_PERROR */ } int ACE_OS_Object_Manager::starting_up () { return ACE_OS_Object_Manager::instance_ ? instance_->starting_up_i () : 1; } int ACE_OS_Object_Manager::shutting_down () { return ACE_OS_Object_Manager::instance_ ? instance_->shutting_down_i () : 1; } /*****************************************************************************/ #if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) /** * @class ACE_OS_Object_Manager_Manager * * @brief Ensure that the ACE_OS_Object_Manager gets initialized at * program startup, and destroyed at program termination. * * Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this * class is created. Therefore, it gets created before main () * is called. And it gets destroyed after main () returns. */ class ACE_OS_Object_Manager_Manager { public: /// Constructor. ACE_OS_Object_Manager_Manager (); /// Destructor. ~ACE_OS_Object_Manager_Manager (); private: /// Save the main thread ID, so that destruction can be suppressed. ACE_thread_t saved_main_thread_id_; }; ACE_OS_Object_Manager_Manager::ACE_OS_Object_Manager_Manager () : saved_main_thread_id_ (ACE_OS::thr_self ()) { // Ensure that the Object_Manager gets initialized before any // application threads have been spawned. Because this will be called // during construction of static objects, that should always be the // case. (void) ACE_OS_Object_Manager::instance (); } ACE_OS_Object_Manager_Manager::~ACE_OS_Object_Manager_Manager () { if (ACE_OS::thr_equal (ACE_OS::thr_self (), saved_main_thread_id_)) { delete ACE_OS_Object_Manager::instance_; ACE_OS_Object_Manager::instance_ = 0; } // else if this destructor is not called by the main thread, then do // not delete the ACE_OS_Object_Manager. That causes problems, on // WIN32 at least. } static ACE_OS_Object_Manager_Manager ACE_OS_Object_Manager_Manager_instance; #endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */ ACE_END_VERSIONED_NAMESPACE_DECL