// MEM_IO.cpp #include "ace/MEM_IO.h" #include "ace/Handle_Set.h" #if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1) #if !defined (__ACE_INLINE__) #include "ace/MEM_IO.inl" #endif /* __ACE_INLINE__ */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL ACE_ALLOC_HOOK_DEFINE(ACE_MEM_IO) ACE_Reactive_MEM_IO::~ACE_Reactive_MEM_IO () { } int ACE_Reactive_MEM_IO::init (ACE_HANDLE handle, const ACE_TCHAR *name, MALLOC_OPTIONS *options) { ACE_TRACE ("ACE_Reactive_MEM_IO::init"); this->handle_ = handle; return this->create_shm_malloc (name, options); } ssize_t ACE_Reactive_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Reactive_MEM_IO::recv_buf"); if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE) return -1; ACE_OFF_T new_offset = 0; ssize_t retv = ACE::recv (this->handle_, (char *) &new_offset, sizeof (ACE_OFF_T), flags, timeout); if (retv == 0) { // ACELIB_DEBUG ((LM_INFO, "MEM_Stream closed\n")); buf = 0; return 0; } else if (retv != static_cast (sizeof (ACE_OFF_T))) { // Nothing available or we are really screwed. buf = 0; return -1; } return this->get_buf_len (new_offset, buf); } ssize_t ACE_Reactive_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Reactive_MEM_IO::send_buf"); if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE) { return -1; } // The offset. ACE_OFF_T offset = ACE_Utils::truncate_cast ( reinterpret_cast (buf) - static_cast (this->shm_malloc_->base_addr ())); // Send the offset value over the socket. if (ACE::send (this->handle_, (const char *) &offset, sizeof (offset), flags, timeout) != static_cast (sizeof (offset))) { // unsuccessful send, release the memory in the shared-memory. this->release_buffer (buf); return -1; } return ACE_Utils::truncate_cast (buf->size ()); } #if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM) int ACE_MT_MEM_IO::Simple_Queue::write (ACE_MEM_SAP_Node *new_node) { if (this->mq_ == 0) return -1; // Here, we assume we already have acquired the lock necessary. // And we are allowed to write. if (this->mq_->tail_.addr () == 0) // nothing in the queue. { this->mq_->head_ = new_node; this->mq_->tail_ = new_node; new_node->next_ = 0; } else { this->mq_->tail_->next_ = new_node; new_node->next_ = 0; this->mq_->tail_ = new_node; } return 0; } ACE_MEM_SAP_Node * ACE_MT_MEM_IO::Simple_Queue::read () { if (this->mq_ == 0) return 0; ACE_MEM_SAP_Node *retv = 0; ACE_SEH_TRY { retv = this->mq_->head_; // Here, we assume we already have acquired the lock necessary // and there are something in the queue. if (this->mq_->head_ == this->mq_->tail_) { // Last message in the queue. this->mq_->head_ = 0; this->mq_->tail_ = 0; } else this->mq_->head_ = retv->next_; } ACE_SEH_EXCEPT (this->malloc_->memory_pool ().seh_selector (GetExceptionInformation ())) { } return retv; } ACE_MT_MEM_IO::~ACE_MT_MEM_IO () { delete this->recv_channel_.sema_; delete this->recv_channel_.lock_; delete this->send_channel_.sema_; delete this->send_channel_.lock_; } int ACE_MT_MEM_IO::init (ACE_HANDLE handle, const ACE_TCHAR *name, MALLOC_OPTIONS *options) { ACE_TRACE ("ACE_MT_MEM_IO::init"); ACE_UNUSED_ARG (handle); // @@ Give me a rule on naming and how the queue should // be kept in the shared memory and we are done // with this. if (this->create_shm_malloc (name, options) == -1) return -1; ACE_TCHAR server_sema [MAXPATHLEN]; ACE_TCHAR client_sema [MAXPATHLEN]; ACE_TCHAR server_lock [MAXPATHLEN]; ACE_TCHAR client_lock [MAXPATHLEN]; const ACE_TCHAR *basename = ACE::basename (name); // size_t baselen = ACE_OS::strlen (basename); // Building names. @@ Check buffer overflow? ACE_OS::strcpy (server_sema, basename); ACE_OS::strcat (server_sema, ACE_TEXT ("_sema_to_server")); ACE_OS::strcpy (client_sema, basename); ACE_OS::strcat (client_sema, ACE_TEXT ("_sema_to_client")); ACE_OS::strcpy (server_lock, basename); ACE_OS::strcat (server_lock, ACE_TEXT ("_lock_to_server")); ACE_OS::strcpy (client_lock, basename); ACE_OS::strcat (client_lock, ACE_TEXT ("_lock_to_client")); void *to_server_ptr = 0; // @@ Here, we assume the shared memory fill will never be resued. // So we can determine whether we are server or client by examining // if the simple message queues have already been set up in // the Malloc object or not. if (this->shm_malloc_->find ("to_server", to_server_ptr) == -1) { void *ptr = 0; // We are server. ACE_ALLOCATOR_RETURN (ptr, this->shm_malloc_->malloc (2 * sizeof (MQ_Struct)), -1); MQ_Struct *mymq = reinterpret_cast (ptr); mymq->tail_ = 0; mymq->head_ = 0; (mymq + 1)->tail_ = 0; (mymq + 1)->head_ = 0; if (this->shm_malloc_->bind ("to_server", mymq) == -1) return -1; if (this->shm_malloc_->bind ("to_client", mymq + 1) == -1) return -1; this->recv_channel_.queue_.init (mymq, this->shm_malloc_); ACE_NEW_RETURN (this->recv_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema), -1); ACE_NEW_RETURN (this->recv_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (server_lock), -1); this->send_channel_.queue_.init (mymq + 1, this->shm_malloc_); ACE_NEW_RETURN (this->send_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema), -1); ACE_NEW_RETURN (this->send_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (client_lock), -1); } else { // we are client. MQ_Struct *mymq = reinterpret_cast (to_server_ptr); this->recv_channel_.queue_.init (mymq +1, this->shm_malloc_); ACE_NEW_RETURN (this->recv_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema), -1); ACE_NEW_RETURN (this->recv_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (client_lock), -1); this->send_channel_.queue_.init (mymq, this->shm_malloc_); ACE_NEW_RETURN (this->send_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema), -1); ACE_NEW_RETURN (this->send_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (server_lock), -1); } return 0; } int ACE_MT_MEM_IO::fini () { const int ret = ACE_MEM_SAP::fini (); ACE_Process_Mutex::unlink (this->recv_channel_.lock_->name ()); ACE_Process_Mutex::unlink (this->send_channel_.lock_->name ()); return ret; } ssize_t ACE_MT_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MT_MEM_IO::recv_buf"); // @@ Don't know how to handle timeout yet. ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (flags); if (this->shm_malloc_ == 0) { return -1; } // Need to handle timeout here. if (this->recv_channel_.sema_->acquire () == -1) { return -1; } { // @@ We can probably skip the lock in certain circumstance. ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->recv_channel_.lock_, -1); buf = this->recv_channel_.queue_.read (); if (buf != 0) { return ACE_Utils::truncate_cast (buf->size ()); } return -1; } } ssize_t ACE_MT_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MT_MEM_IO::send_buf"); // @@ Don't know how to handle timeout yet. ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (flags); if (this->shm_malloc_ == 0) { return -1; } { // @@ We can probably skip the lock in certain curcumstances. ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->send_channel_.lock_, -1); if (this->send_channel_.queue_.write (buf) == -1) { this->release_buffer (buf); return -1; } } if (this->send_channel_.sema_->release () == -1) { return -1; } return ACE_Utils::truncate_cast (buf->size ()); } #endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */ void ACE_MEM_IO::dump () const { #if defined (ACE_HAS_DUMP) ACE_TRACE ("ACE_MEM_IO::dump"); #endif /* ACE_HAS_DUMP */ } int ACE_MEM_IO::init (const ACE_TCHAR *name, ACE_MEM_IO::Signal_Strategy type, ACE_MEM_SAP::MALLOC_OPTIONS *options) { ACE_UNUSED_ARG (type); delete this->deliver_strategy_; this->deliver_strategy_ = 0; switch (type) { case ACE_MEM_IO::Reactive: ACE_NEW_RETURN (this->deliver_strategy_, ACE_Reactive_MEM_IO (), -1); break; #if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM) case ACE_MEM_IO::MT: ACE_NEW_RETURN (this->deliver_strategy_, ACE_MT_MEM_IO (), -1); break; #endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */ default: return -1; } return this->deliver_strategy_->init (this->get_handle (), name, options); } int ACE_MEM_IO::fini () { if (this->deliver_strategy_ != 0) { return this->deliver_strategy_->fini (); } else { return -1; } } // Allows a client to read from a socket without having to provide // a buffer to read. This method determines how much data is in the // socket, allocates a buffer of this size, reads in the data, and // returns the number of bytes read. ssize_t ACE_MEM_IO::send (const ACE_Message_Block *message_block, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MEM_IO::send"); if (this->deliver_strategy_ == 0) { return -1; // Something went seriously wrong. } size_t len = message_block->total_length (); if (len != 0) { ACE_MEM_SAP_Node *buf = reinterpret_cast ( this->deliver_strategy_->acquire_buffer ( ACE_Utils::truncate_cast (len))); size_t n = 0; while (message_block != 0) { ACE_OS::memcpy (static_cast (buf->data ()) + n, message_block->rd_ptr (), message_block->length ()); n += message_block->length (); if (message_block->cont ()) { message_block = message_block->cont (); } else { message_block = message_block->next (); } } buf->size_ = len; return this->deliver_strategy_->send_buf (buf, 0, timeout); } return 0; } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */