/* -*- C++ -*- */ //============================================================================= /** * @file DEV_Connector.h * * @author Gerhard Lenzer and Douglas C. Schmidt */ //============================================================================= #ifndef ACE_DEV_CONNECTOR_H #define ACE_DEV_CONNECTOR_H #include /**/ "ace/pre.h" #include "ace/DEV_IO.h" #include "ace/Log_Category.h" #include "ace/os_include/os_fcntl.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_DEV_Connector * * @brief Defines an active connection factory for the ACE_DEV wrappers. */ class ACE_Export ACE_DEV_Connector { public: /// Default constructor. ACE_DEV_Connector (); /** * Actively connect and produce a @a new_io if things go well. * The @a remote_sap is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with @c errno == EWOULDBLOCK. If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made @c errno == ETIME. The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the * method. */ ACE_DEV_Connector (ACE_DEV_IO &new_io, const ACE_DEV_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0); /** * Actively connect and produce a @a new_io if things go well. * The @a remote_sap is the address that we are trying to connect * with. The @a timeout is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with @c errno == EWOULDBLOCK. If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made @c errno == ETIME. The * @a local_sap is the value of local address to bind to. If it's * the default value of ACE_Addr::sap_any then the user is letting * the OS do the binding. If @a reuse_addr == 1 then the * is reused, even if it hasn't been cleanedup yet. * The @a flags and @a perms arguments are passed down to the * method. */ int connect (ACE_DEV_IO &new_io, const ACE_DEV_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = O_RDWR, int perms = 0); /// Resets any event associations on this handle bool reset_new_handle (ACE_HANDLE handle); /// Dump the state of an object. void dump () const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; // = Meta-type info typedef ACE_DEV_Addr PEER_ADDR; typedef ACE_DEV_IO PEER_STREAM; }; ACE_END_VERSIONED_NAMESPACE_DECL #if defined (__ACE_INLINE__) #include "ace/DEV_Connector.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_DEV_CONNECTOR_H */