// -*- C++ -*- /** * @file Condition_Recursive_Thread_Mutex.cpp * * $Id$ * * Originally in Synch.cpp * * @author Douglas C. Schmidt */ #include "ace/Condition_Recursive_Thread_Mutex.h" #if defined (ACE_HAS_THREADS) #include "ace/Log_Category.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL int ACE_Condition::remove (void) { return ACE_OS::cond_destroy (&this->cond_); } void ACE_Condition::dump (void) const { #if defined (ACE_HAS_DUMP) // ACE_TRACE ("ACE_Condition::dump"); ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); // No dump method for ACE_cond_t even in emulated mode. // cond_.dump (); this->mutex_.dump (); ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\n"))); ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP)); #endif /* ACE_HAS_DUMP */ } ACE_Condition::~ACE_Condition (void) { this->remove (); } ACE_Condition::ACE_Condition (ACE_Recursive_Thread_Mutex &m) : mutex_ (m) { if (ACE_OS::cond_init (&this->cond_) != 0) ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Condition::ACE_Condition"))); } ACE_Condition::ACE_Condition (ACE_Recursive_Thread_Mutex &m, const ACE_Condition_Attributes &attributes) : mutex_ (m) { if (ACE_OS::cond_init (&this->cond_, const_cast (attributes.attributes ())) != 0) ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Condition::ACE_Condition"))); } int ACE_Condition::wait (const ACE_Time_Value *abstime) { return this->wait (this->mutex_, abstime); } int ACE_Condition::wait (ACE_Recursive_Thread_Mutex &mutex, const ACE_Time_Value *abstime) { ACE_recursive_mutex_state mutex_state_holder; ACE_recursive_thread_mutex_t &recursive_mutex = mutex.lock (); if (ACE_OS::recursive_mutex_cond_unlock (&recursive_mutex, mutex_state_holder) == -1) return -1; // We wait on the condition, specifying the nesting mutex. For platforms // with ACE_HAS_RECURSIVE_MUTEXES, this is the recursive mutex itself, // and is the same as recursive_mutex, above. The caller should have been // holding the lock on entry to this method, and it is still held. // For other platforms, this is the nesting mutex that guards the // ACE_recursive_mutex_t internals, and recursive_mutex_cond_unlock() // returned with the lock held, but waiters primed and waiting to be // released. At cond_wait below, the mutex will be released. // On return, it will be reacquired. int const result = abstime == 0 ? ACE_OS::cond_wait (&this->cond_, &mutex.get_nesting_mutex ()) : ACE_OS::cond_timedwait (&this->cond_, &mutex.get_nesting_mutex (), const_cast (abstime)); // We are holding the mutex, whether the wait succeeded or failed. // Stash errno (in case it failed) and then we need to reset the // recursive mutex state to what it was on entry to this method. // Resetting it may require a wait for another thread to release // the ACE_recursive_thread_mutex_t if this is a platform without // ACE_HAS_RECURSIVE_MUTEXES, and recursive_mutex_cond_relock() takes // care of that. { ACE_Errno_Guard error (errno); ACE_OS::recursive_mutex_cond_relock (&recursive_mutex, mutex_state_holder); } return result; } int ACE_Condition::signal (void) { return ACE_OS::cond_signal (&this->cond_); } int ACE_Condition::broadcast (void) { return ACE_OS::cond_broadcast (&this->cond_); } ACE_Recursive_Thread_Mutex & ACE_Condition::mutex (void) { return this->mutex_; } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_HAS_THREADS */