// -*- C++ -*- // ============================================================================ /** * @file CORBA_macros.h * * Writing code that is portable between platforms with or without * native C++ exceptions is hard. The following macros offer some * help on this task, mostly oriented to making the ORB code and the * IDL generated code portable. * * @author Nanbor Wang * @author Aniruddha Gokhale * @author Carlos O'Ryan , et al. */ // ============================================================================ // Macros for handling CORBA exceptions. #ifndef ACE_CORBA_MACROS_H #define ACE_CORBA_MACROS_H #include /**/ "ace/pre.h" #include /**/ "ace/config-all.h" # if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once # endif /* ACE_LACKS_PRAGMA_ONCE */ // The Windows MFC exception mechanism requires that a caught CException // (including the CMemoryException in use here) be freed using its Delete() // method. Thus, when MFC is in use and we're catching exceptions as a result // of new(), the exception's Delete() method has to be called. No other // platform imposes this sort of restriction/requirement. The Windows // config stuff (at least for MSVC/MFC) defines a ACE_del_bad_alloc macro // that works with its ACE_bad_alloc macro to implement this cleanup // requirement. Since no other platform requires this, define it as // empty here. #if !defined (ACE_del_bad_alloc) # define ACE_del_bad_alloc #endif // ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS. #if defined(ACE_NEW_THROWS_EXCEPTIONS) # if defined (ACE_HAS_NEW_NOTHROW) # define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \ do { POINTER = new (ACE_nothrow) CONSTRUCTOR; \ if (POINTER == 0) { throw EXCEPTION; } \ } while (0) # else # define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \ do { try { POINTER = new CONSTRUCTOR; } \ catch (ACE_bad_alloc) { ACE_del_bad_alloc throw EXCEPTION; } \ } while (0) # endif /* ACE_HAS_NEW_NOTHROW */ #else /* ! ACE_NEW_THROWS_EXCEPTIONS */ # define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \ do { POINTER = new CONSTRUCTOR; \ if (POINTER == 0) { throw EXCEPTION; } \ } while (0) #endif /* ACE_NEW_THROWS_EXCEPTIONS */ // FUZZ: disable check_for_ACE_Guard # define ACE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) throw EXCEPTION; # define ACE_READ_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Read_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) throw EXCEPTION; # define ACE_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \ ACE_Write_Guard< MUTEX > OBJ (LOCK); \ if (OBJ.locked () == 0) throw EXCEPTION; // FUZZ: enable check_for_ACE_Guard #include /**/ "ace/post.h" #endif /* ACE_CORBA_MACROS_H */