/* -*- C++ -*- */ #ifndef ACE_ASYNCH_ACCEPTOR_C #define ACE_ASYNCH_ACCEPTOR_C #include "ace/Asynch_Acceptor.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS) // This only works on platforms that support async i/o. #include "ace/OS_Errno.h" #include "ace/OS_Memory.h" #include "ace/OS_NS_sys_socket.h" #include "ace/Log_Category.h" #include "ace/Message_Block.h" #include "ace/INET_Addr.h" #include "ace/SOCK_Stream.h" #include "ace/Sock_Connect.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL template ACE_Asynch_Acceptor::ACE_Asynch_Acceptor () : addr_family_ (0), listen_handle_ (ACE_INVALID_HANDLE), pass_addresses_ (false), validate_new_connection_ (false), reissue_accept_ (1), bytes_to_read_ (0) { } template ACE_Asynch_Acceptor::~ACE_Asynch_Acceptor () { // Close down the listen socket if (this->listen_handle_ != ACE_INVALID_HANDLE) { ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; } } template int ACE_Asynch_Acceptor::open (const ACE_INET_Addr &address, size_t bytes_to_read, bool pass_addresses, int backlog, int reuse_addr, ACE_Proactor *proactor, bool validate_new_connection, int reissue_accept, int number_of_initial_accepts) { ACE_TRACE ("ACE_Asynch_Acceptor<>::open"); this->proactor (proactor); this->pass_addresses_ = pass_addresses; this->bytes_to_read_ = bytes_to_read; this->validate_new_connection_ = validate_new_connection; this->reissue_accept_ = reissue_accept; this->addr_family_ = address.get_type (); // Create the listener socket this->listen_handle_ = ACE_OS::socket (address.get_type (), SOCK_STREAM, 0); if (this->listen_handle_ == ACE_INVALID_HANDLE) ACELIB_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::socket")), -1); // Initialize the ACE_Asynch_Accept if (this->asynch_accept_.open (*this, this->listen_handle_, 0, this->proactor ()) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Asynch_Accept::open"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } if (reuse_addr) { // Reuse the address int one = 1; if (ACE_OS::setsockopt (this->listen_handle_, SOL_SOCKET, SO_REUSEADDR, (const char*) &one, sizeof one) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::setsockopt"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } } // If port is not specified, bind to any port. static ACE_INET_Addr sa (ACE_sap_any_cast (const ACE_INET_Addr &)); if (address == sa && ACE::bind_port (this->listen_handle_, INADDR_ANY, address.get_type()) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE::bind_port"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } // Bind to the specified port. if (ACE_OS::bind (this->listen_handle_, reinterpret_cast (address.get_addr ()), address.get_size ()) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::bind"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } // Start listening. if (ACE_OS::listen (this->listen_handle_, backlog) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_OS::listen"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } // For the number of . if (number_of_initial_accepts == -1) number_of_initial_accepts = backlog; for (int i = 0; i < number_of_initial_accepts; i++) { // Initiate accepts. if (this->accept (bytes_to_read) == -1) { ACE_Errno_Guard g (errno); ACELIB_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Asynch_Acceptor::accept"))); ACE_OS::closesocket (this->listen_handle_); this->listen_handle_ = ACE_INVALID_HANDLE; return -1; } } return 0; } template int ACE_Asynch_Acceptor::set_handle (ACE_HANDLE listen_handle) { ACE_TRACE ("ACE_Asynch_Acceptor<>::set_handle"); // Take ownership of the this->listen_handle_ = listen_handle; // Reinitialize the ACE_Asynch_Accept if (this->asynch_accept_.open (*this, this->listen_handle_, 0, this->proactor ()) == -1) ACELIB_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Asynch_Accept::open")), -1); return 0; } template ACE_HANDLE ACE_Asynch_Acceptor::get_handle () const { return this->listen_handle_; } template int ACE_Asynch_Acceptor::accept (size_t bytes_to_read, const void *act) { ACE_TRACE ("ACE_Asynch_Acceptor<>::accept"); ACE_Message_Block *message_block = 0; // The space_needed calculation is drive by needs of Windows. POSIX doesn't // need to extra 16 bytes, but it doesn't hurt. size_t space_needed = sizeof (sockaddr_in) + 16; #if defined (ACE_HAS_IPV6) if (PF_INET6 == this->addr_family_) space_needed = sizeof (sockaddr_in6) + 16; #endif /* ACE_HAS_IPV6 */ space_needed = (2 * space_needed) + bytes_to_read; // Create a new message block big enough for the addresses and data ACE_NEW_RETURN (message_block, ACE_Message_Block (space_needed), -1); // Initiate asynchronous accepts if (this->asynch_accept_.accept (*message_block, bytes_to_read, ACE_INVALID_HANDLE, act, 0, ACE_SIGRTMIN, this->addr_family_) == -1) { // Cleanup on error message_block->release (); return -1; } return 0; } template void ACE_Asynch_Acceptor::handle_accept (const ACE_Asynch_Accept::Result &result) { ACE_TRACE ("ACE_Asynch_Acceptor<>::handle_accept"); // Variable for error tracking bool error = false; // If the asynchronous accept fails. if (!result.success () || result.accept_handle () == ACE_INVALID_HANDLE) { error = true; } #if defined (ACE_WIN32) // In order to use accept handle with other Window Sockets 1.1 // functions, we call the setsockopt function with the // SO_UPDATE_ACCEPT_CONTEXT option. This option initializes the // socket so that other Windows Sockets routines to access the // socket correctly. if (!error && ACE_OS::setsockopt (result.accept_handle (), SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT, (char *) &this->listen_handle_, sizeof (this->listen_handle_)) == -1) { error = true; } #endif /* ACE_WIN32 */ // Parse address. ACE_INET_Addr local_address; ACE_INET_Addr remote_address; if (!error && (this->validate_new_connection_ || this->pass_addresses_)) // Parse the addresses. this->parse_address (result, remote_address, local_address); // Validate remote address if (!error && this->validate_new_connection_ && (this->validate_connection (result, remote_address, local_address) == -1)) { error = true; } HANDLER *new_handler = 0; if (!error) { // The Template method new_handler = this->make_handler (); if (new_handler == 0) { error = true; } } // If no errors if (!error) { // Update the Proactor unless make_handler() or constructed handler // set up its own. if (new_handler->proactor () == 0) new_handler->proactor (this->proactor ()); // Pass the addresses if (this->pass_addresses_) new_handler->addresses (remote_address, local_address); // Pass the ACT if (result.act () != 0) new_handler->act (result.act ()); // Set up the handler's new handle value new_handler->handle (result.accept_handle ()); // Initiate the handler new_handler->open (result.accept_handle (), result.message_block ()); } // On failure, no choice but to close the socket if (error && result.accept_handle() != ACE_INVALID_HANDLE ) ACE_OS::closesocket (result.accept_handle ()); // Delete the dynamically allocated message_block result.message_block ().release (); // Start off another asynchronous accept to keep the backlog going, // unless we closed the listen socket already (from the destructor), // or this callback is the result of a canceled/aborted accept. if (this->should_reissue_accept () && this->listen_handle_ != ACE_INVALID_HANDLE #if defined (ACE_WIN32) && result.error () != ERROR_OPERATION_ABORTED #else && result.error () != ECANCELED #endif ) this->accept (this->bytes_to_read_, result.act ()); } template int ACE_Asynch_Acceptor::validate_connection (const ACE_Asynch_Accept::Result& /* result */, const ACE_INET_Addr& /* remote */, const ACE_INET_Addr& /* local */) { // Default implementation always validates the remote address. return 0; } template int ACE_Asynch_Acceptor::cancel () { ACE_TRACE ("ACE_Asynch_Acceptor<>::cancel"); // All I/O operations that are canceled will complete with the error // ERROR_OPERATION_ABORTED. All completion notifications for the I/O // operations will occur normally. #if defined (ACE_HAS_WIN32_OVERLAPPED_IO) return (int) ::CancelIo (this->listen_handle_); #else // Supported now return this->asynch_accept_.cancel(); #endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */ } template void ACE_Asynch_Acceptor::parse_address (const ACE_Asynch_Accept::Result &result, ACE_INET_Addr &remote_address, ACE_INET_Addr &local_address) { ACE_TRACE ("ACE_Asynch_Acceptor<>::parse_address"); #if defined (ACE_HAS_AIO_CALLS) // Use an ACE_SOCK to get the addresses - it knows how to deal with // ACE_INET_Addr objects and get IPv4/v6 addresses. ACE_SOCK_Stream str (result.accept_handle ()); str.get_local_addr (local_address); str.get_remote_addr (remote_address); #elif defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) ACE_Message_Block &message_block = result.message_block (); sockaddr *local_addr = 0; sockaddr *remote_addr = 0; int local_size = 0; int remote_size = 0; // This matches setup in accept(). size_t addr_size = sizeof (sockaddr_in) + 16; #if defined (ACE_HAS_IPV6) if (this->addr_family_ == PF_INET6) addr_size = sizeof (sockaddr_in6) + 16; #endif /* ACE_HAS_IPV6 */ ::GetAcceptExSockaddrs (message_block.rd_ptr (), static_cast (this->bytes_to_read_), static_cast (addr_size), static_cast (addr_size), &local_addr, &local_size, &remote_addr, &remote_size); local_address.set (reinterpret_cast (local_addr), local_size); remote_address.set (reinterpret_cast (remote_addr), remote_size); #else // just in case errno = ENOTSUP; #endif /* defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) */ return; } template ACE_HANDLE ACE_Asynch_Acceptor::handle () const { return this->listen_handle_; } template void ACE_Asynch_Acceptor::handle (ACE_HANDLE h) { ACE_Handler::handle (h); } template ACE_Asynch_Accept & ACE_Asynch_Acceptor::asynch_accept () { return this->asynch_accept_; } template HANDLER * ACE_Asynch_Acceptor::make_handler () { // Default behavior HANDLER *handler = 0; ACE_NEW_RETURN (handler, HANDLER, 0); return handler; } template bool ACE_Asynch_Acceptor::pass_addresses () const { return this->pass_addresses_; } template void ACE_Asynch_Acceptor::pass_addresses (bool new_value) { this->pass_addresses_ = new_value; } template bool ACE_Asynch_Acceptor::validate_new_connection () const { return this->validate_new_connection_; } template void ACE_Asynch_Acceptor::validate_new_connection (bool new_value) { this->validate_new_connection_ = new_value; } template int ACE_Asynch_Acceptor::reissue_accept () const { return this->reissue_accept_; } template void ACE_Asynch_Acceptor::reissue_accept (int new_value) { this->reissue_accept_ = new_value; } template size_t ACE_Asynch_Acceptor::bytes_to_read () const { return this->bytes_to_read_; } template void ACE_Asynch_Acceptor::bytes_to_read (size_t new_value) { this->bytes_to_read_ = new_value; } template int ACE_Asynch_Acceptor::should_reissue_accept () { return this->reissue_accept_; } ACE_END_VERSIONED_NAMESPACE_DECL #endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */ #endif /* ACE_ASYNCH_ACCEPTOR_C */