ACE has been ported to a large number of platforms using many different compilers over the years. The DOC group, Riverace, OCI, Remedy IT, and members of the ACE user community have all contributed ports to make ACE the successful and far-reaching toolkit it is today. Any UNIX/POSIX/Windows variation is probably an easy target platform for ACE. If you have porting questions or have a problem compiling the ACE source distribution, please contact one of the commercial support companies, or send a copy of the PROBLEM-REPORT-FORM, located in the ACE_wrappers directory, to either the ACE Newsgroup or the ace-users mailing list. The DOC groups at Washington University, UC Irvine, and Vanderbilt University provide only "best effort" support for non-sponsors for the latest release, as described in docs/ACE-bug-process.html. Thus, if you need more "predictable" help, or help with earlier versions of ACE, it's recommend that you check out the list of commercial support companies for additional assistance.
The responsibility for maintaining ACE across the wide range of supported platforms is divided among a few different groups:
Because older platforms that are not maintained tend to fall into a broken state and clutter the ACE sources with code that is no longer used, the development team reserves the right to remove ACE configuration files and source code specific to inactive platform configurations that are not listed on the scoreboard.
The table below summarizes each group's role and where you can get more detailed information. For information on TAO's platform coverage and support, please also see TAO's install document.
Group | Platforms | For more information |
---|---|---|
DOC Group | Windows 2000, XP (MSVC++ 7.1, 8, 9, and 10); many versions of Linux/Intel (many compilers). | DOC sites at ISIS, UCI and Washington University |
Riverace | Offers ACE training, support and consulting services for many platforms including AIX, HP-UX, Linux, Solaris, and Windows. | Riverace's ACE Support page. |
OCI | Maintains ACE on certain platforms required for their TAO software and service offerings. | OCI's web site and the TAO install document |
Remedy IT | Maintains ACE on many platforms required for their ACE and TAO service offerings. We support AIX, Embarcadero C++ Builder, Windows CE, MinGW, Microsoft Visual C++, GCC, Cygwin, VxWorks 6.x (kernel and rtp), OpenVMS on IA64, BlueCAT Linux, RedHat Linux, Fedora, MacOSX, Solaris, Tru64, SuSE Linux on Alpha/IA32/EM64T/IA64, RTEMS, QNX, LynxOS, HPUX on IA64, and Android. The Intel C++ compiler is supported on Windows 32/64bit, Linux IA32/EM64T/IA64, MacOSX. | Remedy IT web site and the TAO install document |
PrismTech | Maintains ACE on certain platforms required for their TAO software and service offerings, including LynxOS. | PrismTech's web site |
ACE user community | Responsible for continued maintenance and testing of platforms to which ACE has been ported, but aren't supported by the above groups. These include Digital UNIX (Compaq Tru64) 4.0 and 5.0; IRIX 6.x; UnixWare 7.1.0; Linux on PPC; OpenMVS; Tandem; SCO; FreeBSD; NetBSD; OpenBSD; Macintosh OS X; OS/9; PharLap ETS 13; QNX RTP and Neutrino 2.0; Interix (Windows Services for Unix) | |
Not maintained | The following platforms have been ported to in the past but are no longer maintained and may be removed from ACE at any time. If you want to have support for these environments contact one of the commercial support organisations. The platforms include: Chorus; DG/UX; HP-UX 9, 10 and 11.00; pSOS; SunOS 4.x and Solaris with SunC++ 4.x; VxWorks 5.4 and earlier; Microsoft Visual C++ 5, 6, and 7.0; Borland C++ Builder 4, 5, 6, and 2006. For up-to-date listings on platform that are deprecated and pending removal from ACE, please see the NEWS file. | |
Although the DOC group has provided outstanding support for ACE over the years, ACE's success has greatly increased the amount of effort required to keep up with its maintenance, answer users' questions, and give design guidance. Riverace offers world-class commercial services to support ACE users. OCI, PrismTech, and Remedy offer similar services for TAO, allowing the DOC group's primary focus to shift back to their main goal: research. The DOC group is fundamentally focused on (and funded by) advanced R&D projects. The group continues to be intimately involved in ACE+TAO development and maintenance, but with revised priorities for maintenance. The bug fixing policies followed by the DOC group are designed to strike a balance between their many research projects and their commitment to the ACE+TAO user community. Naturally, we will be happy to accept well-tested patches from the ACE+TAO user community for any platforms that aren't supported by the DOC group, Riverace, OCI or Remedy IT.
ACE (as well as TAO and CIAO) use MPC (MakeProjectCreator) to generate files used by all supported build tools (such as GNUmakefiles for UNIX based platforms, sln and vcproj files for VC71/VC8 and Embarcadero makefiles) on various platforms. To help new users to bootstrap quickly the release bundles of ACE (as well as TAO) include all needed files to use the build instructions in this document.
If it is necessary to generate files for build tools for other compilers, one must run MPC to generate the appropriate files. Please see USAGE, README, and README for ACE files for details. The options that have been used to generate the above build files can be found in global.features file.
Many features in ACE can be modified by defining some macros in
$ACE_ROOT/ace/config.h
. These macros should
always appear before including
your platform specific config file.
However, if you want to undefine/redefine macros defined in the
platform specific config file, these #undef
should
come after the config file.
Here's what you need to do to build ACE using GNU Make and ACE's traditional per-platform configuration method:
http
anonymous ftp
from ftp.gnu.org
in the
pub/gnu/make/
directory).
You must use GNU make when using ACE's traditional
per-platform configuration method or ACE won't compile.
TSCH/CSH:
setenv ACE_ROOT /home/cs/faculty/schmidt/ACE_wrappers
BASH or Bourne Shell:
export ACE_ROOT=/home/cs/faculty/schmidt/ACE_wrappers
If you're building a number of versions of ACE, however, (e.g., for different OS platforms or for different releases of ACE) you might use the following approach (assuming TCSH/CSH):
setenv ACE_ROOT $cwd
$ACE_ROOT/ace/config.h
,
that includes the appropriate platform/compiler-specific
header configurations from the ACE source directory. For example:
#include "ace/config-linux.h"
The platform/compiler-specific configuration file
contains the #defines that are used throughout ACE to indicate
which features your system supports. See the
$ACE_ROOT/ace/README
file for a description of these
macro settings. If you desire to add some site-specific or build-specific
changes, you can add them to your config.h file; place them
before the inclusion of the platform-specific
header file.
There are config files for most versions of UNIX. If there isn't a version of this file that matches your platform/compiler, you'll need to make one. Please send email to the ace-users list if you get it working so it can be added to the master ACE release.
$ACE_ROOT/include/makeinclude/platform_macros.GNU
,
that contains the appropriate platform/compiler-specific
Makefile configurations, e.g.,
include $(ACE_ROOT)/include/makeinclude/platform_linux.GNU
This file contains the compiler and Makefile directives that are
platform/compiler-specific. If you'd like to add make options, you
can add them before including the platform-specific configuration.NOTE! There really is not a # character before 'include' in the platform_macros.GNU file. # is a comment character.
INSTALL_PREFIX = /usr/local
Headers will be installed to $INSTALL_PREFIX/include, executables to
$INSTALL_PREFIX/bin, documentation and build system files to
$INSTALL_PREFIX/share and libraries to $INSTALL_PREFIX/lib. The library
directory can be customized by setting INSTALL_LIB (for example,
INSTALL_LIB=lib64). With INSTALL_PREFIX set, RPATH will be enabled for
all executables and shared libraries. To disable RPATH (for example,
if $INSTALL_PREFIX/$INSTALL_LIB is already a system-known location for
shared libraries such as those listed in /etc/ld.so.conf), set the make
macro install_rpath to 0 by adding install_rpath=0 to platform_macros.GNU.
% setenv LD_LIBRARY_PATH $ACE_ROOT/lib:$LD_LIBRARY_PATH
or
% export LD_LIBRARY_PATH=$ACE_ROOT/lib:$LD_LIBRARY_PATH
% make
at the ACE_ROOT directory. This will build the ACE
library, tests, the examples, and the sample applications.
Building the entire ACE release can take a long time and consume
lots of disk space, however. Therefore, you might consider
cd'ing into the $ACE_ROOT/ace
directory and
running make
there to build just the ACE library.
As a sanity check, you might also want to build and run the
automated "one-button" tests in
$ACE_ROOT/tests
. Finally, if you're also
planning on building TAO, you
should build the gperf
perfect hash function generator application in
$ACE_ROOT/apps/gperf
.
% make install
ace/Svc_Conf_y.cpp
file,
you'll need to
get GNU Bison.
However, you should rarely, if ever, need to do this.
This section contains instructions for building ACE on Microsoft Windows with a variety of compilers and development environments.
First, if you are upgrading from an older release, the recommended practice is to start with a clean directory. Unpacking the newer release over an older one will not clean up any old files, and trying to use the environment's "Clean" command will probably not account for all existing files.
For using MPC and our perl based test framework we recommend our windows users to use Active State Perl.
ACE contains project files for
Visual Studio 2009 (VC9), and Visual Studio 2010 (VC10).
Visual Studio 2005 supports building for
desktop/server Windows as well as for Windows CE and Windows Mobile. Since
not all users will be interested in the CE/Mobile capability, these platforms
have separate solution and project files from the desktop/server Windows.
Furthermore, VC7.1, VC8, VC9, and 10 use different file formats but the same file
suffixes (.sln
and .vcproj
). To support both
environments, ACE supplies files with different names for the different
development and target platforms. The platform/name mapping is shown below.
All solution files have a .sln
suffix and all project files have
a .vcproj
suffix.
The free Visual C++ 2008 Express Edition will work in place of the traditional Visual Studio editions. All the other notes in this document that are for VC8 / VC9 also apply to the express edition. MFC, 64-bit, and CE/mobile options are not available with the express edition. 64-bit binaries can be built with the compiler and linker included in the Windows SDK, using nmake as the build system (generate nmake makefiles with mwc.pl -type nmake).
Platform | File Name |
---|---|
VC7.1 | name_vc71
|
VC8 for desktop/server | name_vc8
|
VC8 for Windows CE/Mobile | name_WinCE
|
VC9 for desktop/server | name_vc9
|
VC10 for desktop/server | name_vc10
|
The VC++ compiler and linker can now be invoked from GNU make just like most UNIX builds. Follow the instructions in the ACE/GNU Configuration sections and see the additional information in the comments of platform_win32_msvc.GNU.
If you happen to open a VC7.1 file from within VC8, it will offer to convert the file to the newer format for you. With the stock VC8, do not do this; Visual Studio will crash while attempting to convert the large solution and project files to build ACE. Simply refuse the conversion and open the file with the correct format. Note that Microsoft has fixed this problem. See https://msdn.microsoft.com/visualc/downloads/default.aspx for information.
config.h
in the ACE_ROOT\ace
directory that contains: #include "ace/config-win32.h"
ace/config.h
to tweak with the default settings on
NT.config.h
file. Notice that if you want to
spawn a new thread with CWinThread, make sure you spawn the
thread with THR_USE_AFX flag set.#define ACE_HAS_MFC 1
ACE_USES_STATIC_MFC
in your
config.h
file. However, if you would like to link
everything (including the MSVC run-time libraries) statically,
you'll need to modify the project files in ACE yourself.
ACE_AS_STATIC_LIBS
#define ACE_NO_INLINE
More information for ACE/TAO on MSVC can be found here. The doxygen version of this document is available under Related Topics in the ACE Library.
ACE TESTSThe tests are located in ACE_ROOT\tests. There is also a solution in that directory to build all the tests (tests.sln)
Once you build all the tests (Batch Build works well for this), you
can run perl script run_test.pl
in the
tests
directory to try all the tests.
BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD
config.h
in the ACE_ROOT\ace
directory that contains: #include "ace/config-win32.h"
set ACE_ROOT=C:\ACE_wrappers
set PATH=%ACE_ROOT%\lib;%ACE_ROOT%\bin;%PATH%
cd %ACE_ROOT%\ace
bmake
project type for C++ Builder:%ACE_ROOT%\bin\mwc.pl -type bmake
set DEBUG=1
set UNICODE=1
set CODEGUARD=1
set CPU_FLAG=-6
make -f Makefile.bmak all
make -f Makefile.bmak -DDEBUG all
make -f Makefile.bmak all
Note that when you run make
in a sub directory you give make -f Makefile.bmak all
. The all
is needed to make sure the complete project is build.
The C++ Builder port has been done by Jody Hagins, Christopher Kohlhoff and Johnny Willemsen.
ACE TESTS
Before you can build the tests you need to build the protocols directory. Change the directory to ACE_ROOT\protocols and start:
%ACE_ROOT%\bin\mwc.pl -type bmake
make -f Makefile.bmak all
The tests are located in ACE_ROOT\tests, change to this directory. You build then the tests with the following commands:
%ACE_ROOT%\bin\mwc.pl -type bmake
make -f Makefile.bmak all
Once you build all the tests, you can run the automated test script using:
perl run_test.pl
in the
tests
directory to try all the tests. You need to make
sure the ACE bin and lib directory (in this case
%ACE_ROOT%\bin
and %ACE_ROOT%\lib
)
are on the path before you try to run the tests. If your executables are
compiled into a subdirectory, add -ExeSubDir subdirname
to the
command.
If you are building for a machine without a network card, you may want to check here first.
Building and installing ACE on MinGW uses a mix of a UNIX building process and Win32 configuration files. Also, as MinGW uses GNU g++, you may want to take a look at the Compiling ACE with GNU g++ section.
You will need the MinGW build tools and libraries, downloable from
http://www.mingw.org.
For our build we require the packages
MinGW and MSYS.
% export PATH=/c/mingw/bin:$PATH
From now on, we will refer to the root directory of the ACE source tree as $ACE_ROOT.% export ACE_ROOT=/c/work/mingw/ACE_wrappers
#include "ace/config-win32.h"
In the above text, don't replace $(ACE_ROOT) with the actual directory, GNU make will take the value from the environment variable you defined previously.include $(ACE_ROOT)/include/makeinclude/platform_mingw32.GNU
If you lack Winsock 2, add the line
before the previous one.winsock2 = 0
If you want to install ACE (using "make install") and want all the .pc files generated, set the installation prefix in platform_macros.GNU.
Headers will be installed to $INSTALL_PREFIX/include, documentation and build system files to $INSTALL_PREFIX/share and libraries to $INSTALL_PREFIX/lib. With INSTALL_PREFIX set, RPATH will be enabled. To disable RPATH (for example, if $INSTALL_PREFIX/$INSTALL_LIB is already a system-known location for shared libraries), set the make macro install_rpath to 0 by adding install_rpath=0 to platform_macros.GNU.INSTALL_PREFIX=/c/ACE
% cd $ACE_ROOT/ace % make
This should create libACE.dll (the Win32 shared library) and libACE.dll.a (the Win32 import library for the DLL). Note that the name for the ACE DLL follows the MinGW convention, which itself resembles UNIX.
If you want static libs also, you may run:
% make static_libs_only=1
% make install
This should create ACE.pc to use with pkg-config.
% export PATH=/c/work/mingw/ACE_wrappers/ace:$PATH
% cd $ACE_ROOT/tests % make
Once you build all the tests, you can run
run_tests.pl
in the
tests
directory to try all the tests:
% perl run_test.pl
If you are using ACE as a DLL, you will need to modify your PATH variable as explained above.
You may want to check $ACE_ROOT/tests/README for the status of the various tests on MinGW and the different Windows flavors.
If you are building for a machine without a network card, you may want to check here first.
Building and installing ACE on Cygwin uses the UNIX building process. Also, as Cygwin uses GNU g++, you may want to take a look at the Compiling ACE with GNU g++ section.
You will need the Cygwin build tools and libraries, downloable from http://www.cygwin.com. For our build we require the following packages besides the packages the setup selects by default:
gcc (version 3.3.3), cygserver, make, perl, binutils.
DOS
as default text file type.
or% export PATH=//c/cygwin/bin:$PATH
% export PATH=/cygdrive/c/cygwin/bin:$PATH
Note Cygwin uses ``/'' as directory separator,
and ``//X'' as a notation for Win32 drive X.
Note also that you can't use ``c:/cygwin/bin''
because, for Cygwin,
``:'' is path separator character, as in UNIX.
% export ACE_ROOT=/cygdrive/c/work/cygwin/ACE_wrappers
Note here you can't use the ``//X'' Cygwin notation as this is seen by Cygwin's compiler and it doesn't support that (it does support ``/'' as directory separator however).
From now on, we will refer to the root directory of the ACE
source tree as $ACE_ROOT.
#include "ace/config-cygwin32.h"
In the above text, don't replace $(ACE_ROOT) with the actual directory, GNU make will take the value from the environment variable you defined previously.include $(ACE_ROOT)/include/makeinclude/platform_cygwin32.GNU
% cd $ACE_ROOT/ace % make
This should create libACE.dll (the Win32 shared library) and
libACE.dll.a (the Win32 import library for the DLL).
Note the name for the ACE DLL on Cygwin follows the UNIX convention.
If you want static libs also, you may run:
% make static_libs_only=1
If you are using MPC-generated Makefiles, then the DLLs have been placed in the lib directory instead of ace and thus your PATH addition would need to look like this:# export PATH=//c/work/cygwin/ACE_wrappers/ace:$PATH
# export PATH=//c/work/mingw/ACE_wrappers/lib:$PATH
% cd $ACE_ROOT/tests % make
Once you build all the tests, you can run
run_tests.pl
in the
tests
directory to try all the tests:
% perl run_test.pl
If you are using ACE as a DLL, you will need to modify your PATH variable as explained above.
You may want to check $ACE_ROOT/tests/README for the status of the various tests on Cygwin and the different Windows flavors.
Interix comes with a BSD style make; you need GNU make. Make builds easily under Interix or there is a prebuilt package at:
http://www.interopsystems.com/tools/warehouse.htm
If you are building for a machine without a network card, you may want to check here first.
This port was built and tested under Interix 3.5. a.k.a. Windows Services for UNIX 3.5.
To build follow the Traditional ACE/GNU Make Configuration instructions replacing the following include directives:
#include "ace/config-win32-interix.h"
for the config.h header
and:
include $(ACE_ROOT)/include/makeinclude/platform_win32_interix.GNU
for your platform_macros.GNU file.
ACE should build fine with just 'make', the only other option tried thus far is 'make static_libs_only=1' which also works. Any other options may not work.
ACE TESTS
The tests are located in $ACE_ROOT/tests. After building the library, you can change to that directory and run make:
% cd $ACE_ROOT/tests
% make
Once you build all the tests, you can run run_test.pl
in the tests
directory to try all the tests:
% run_test.pl
If you are using ACE as a shared library, you will need to modify your LD_LIBRARY_PATH as explained inTraditional ACE/GNU Make Configuration.
A few notes on VxWorks builds (thanks to Paul von Behren and Remedy IT for these notes):
ld
step. Although this script is currently still
available it is not used anymore.ace_ld
. If perl is not on your path, you'll
have to set PERL_PATH
to the full path (including
perl.exe), either in your
$(ACE_ROOT)/include/makeinclude/platform_macros.GNU
or in your environment.
$ACE_ROOT/include/makeinclude/platform_vxworks5.5.x.GNU
platform file for detailed information.The VxWorks platform_vxworks*.GNU files are set up so that shared libraries are not built on VxWorks, by default. Only static libraries, with .a extension, are built. Therefore, it's not necessary to set the LD_LIBRARY_PATH environment variable on your host system when building for VxWorks targets. Please note, however, if you use TAO on VxWorks that you will need to set your LD_LIBRARY_PATH to find the TAO IDL compiler libraries (installed in the ace directory) on the host.
These non-default VxWorks kernel configuration #defines
are required with ACE:
#define INCLUDE_CPLUS /* include C++ support */ #define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */ #define INCLUDE_POSIX_ALL /* include all available POSIX functions */For completeness, here are the non-default
#defines
that
we used for VxWorks 5.3.1/g++ 2.7.2:
#define INCLUDE_CPLUS /* include C++ support */ #define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */ #define INCLUDE_CONFIGURATION_5_2 /* pre-tornado tools */ #define INCLUDE_DEBUG /* pre-tornado debugging */ #define INCLUDE_LOADER /* object module loading */ #define INCLUDE_NET_SYM_TBL /* load symbol table from network */ #define INCLUDE_SYM_TBL_SYNC /* synchronize host and target symbol tables */ #define INCLUDE_NFS /* nfs package */ #define INCLUDE_PING /* ping() utility */ #define INCLUDE_POSIX_ALL /* include all available POSIX functions */ #define INCLUDE_RDB /* remote debugging package */ #define INCLUDE_RLOGIN /* remote login */ #define INCLUDE_RPC /* rpc package */ #define INCLUDE_SECURITY /* shell security for network access */ #define INCLUDE_SHELL /* interactive c-expression interpreter */ #define INCLUDE_SHOW_ROUTINES /* show routines for system facilities*/ #define INCLUDE_SPY /* spyLib for task monitoring */ #define INCLUDE_STARTUP_SCRIPT /* execute start-up script */ #define INCLUDE_STAT_SYM_TBL /* create user-readable error status */ #define INCLUDE_SYM_TBL /* symbol table package */ #define INCLUDE_UNLOADER /* object module unloading */ #define INCLUDE_WINDVIEW /* WindView command server */Also, automatic construction/destruction of static objects should be enabled.
If you use TAO, it's also a good idea to increase the
NUM_FILES
parameter from its default of 50 to,
say, 1000.
Please note that those VxWorks kernel configuration parameters are set in the VxWorks configAll.h file. You must rebuild your VxWorks kernel after modifying that file.
If you're first getting started with ACE and/or VxWorks, I recommend just building the ACE library and tests first. (Some of the ACE examples, in System_V_IPC, don't build on VxWorks yet.) Then try running the tests. Please see $ACE_ROOT/tests/README for the latest status of the ACE tests on VxWorks.
Please note that the main
entry point is renamed to
ace_main
(configurable via ACE_MAIN) on VxWorks with g++,
to comply with its restriction against using main
.
In addition, ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled by default
to cleanly support construction and destruction of static objects.
Please see the Non-static
ACE_Object_Manager discussion for the important implication
of this feature.
ACE threads (VxWorks tasks) can be named, for example, by supplying a
non-null argument to the Thread_Manager spawn routines. However,
names beginning with "==ace_t=="
are forbidden because
that prefix is used internally by ACE.
You can spawn a new task to run ace_main
, using either
VxWorks sp
, or ACE'S spa
.
spa
can be used from the VxWorks shell to pass arguments
to ace_main
. Its usage is:
spa ace_main, "arg1" [, ...]
All arguments must be quoted, even numbers. You can start also ace_main
without spawning another thread by using:
spaef ace_main, "arg1" [, ...]
ACE also provides the function vx_execae
which is capable of running
ace_main
in a separate thread, wait for the task to finish and return
the return code from ace_main
:
int vx_execae (FUNCPTR acemain,char* arguments, int prio = 0, int opt = 0, int stacksz = 0);
You could call this from the VxWorks shell like:
my_rc = vx_execae ace_main, "-o server.ior -ORBDottedDecimalAddresses 1"
When prio
, opt
or stacksz
are omitted or specified
as 0
default values will be used. See the VxWorks shell documentation for the
defaults for prio
and opt
. For stacksz
the default is
ACE_NEEDS_HUGE_THREAD_STACKSIZE
.
The arguments
string will be parsed and passed on to ace_main
as
a regular argc
and argv
.
Be aware of the fact that when you execute ace_main
directly from the VxWorks
shell argc will be zero and argv* will also be zero. Using argv[0]
will not return
the program name, but will result in a crash.
The ACE helper functions spa
, spaef
and vx_execae
prevent
this problem by building a regular argc
and argv
which also contain a
valid argv[0]
element.
ACE supports shared libraries for VxWorks, but only with the g++
compiler. To build shared libraries instead of the default static
libraries, added shared_libs_only=1
to either your
ACE_wrappers/include/makeinclude/platform_macros.GNU
or
your make
invocation. Then, be sure to load the ACE (and
any other) shared library before loading your executable(s).
A shared library for VxWorks uses the same code as for a static (non-shared) library. However, calls to static constructors/ destructors are added. The code in the shared library must be reentrant if you shared it between programs (tasks). The ACE library meets this requirement.
Shared libraries reduce build time, executable size, and load time of the executable. But, you must manually load the shared library before loading your executable(s) with a command such as:
-> ld < libACE.so
Shared libraries can be unloaded the same way an executable
(module) is unloaded.NOTE: Shared libraries on VxWorks aren't the same as shared libraries on other operating systems. In particular, there is no support for creating copies of writeable global (static) data in the shared library. This includes the singleton ACE_Object_Manager instance pointer. If you share global data between separate programs, they may not work properly. See the discussion of shared code and reentrancy in the VxWorks' Programmers Guide.
Instead of trying to run separate programs onto a VxWorks target, we recommend creating just one program, and spawning a thread for each task. The TAO IDL_Cubit test collocation test is a good example.
LD
make variable to the name of your linker. For
example, to build a libACE.so for PowerPC that can be linked into
the kernel:
% cd $ACE_ROOT/ace % make LD=ldppc shared_libs_only=1After building the shared lib, link it into the kernel by setting the
MACH_EXTRA
make variable in the kernel configuration
Makefile. Then, build the kernel using make exe
.
The ACE tests write their output files in a directory named% perl run_test.pl -v -o > run_test.vxworks
log/
, below the current (tests
) directory.To run the tests from the build directory on an NT host where you crossbuild your VxWorks ACE/TAO you can set up the Target Server File System (TSFS) in your Target Server configuration. If you f.i. set the root for the TSFS to the root directory of your builddisk you can set the default directory for the target by issueing the following command from a Host shell: '@cd "/tgtsvr/{path to ACE}/ACE_wrappers/tests"'. The '@' addition makes sure this command is executed for the target environment and not the local host shell environment. If you also issue the command 'cd {path to ACE}/ACE_wrappers/tests' you can execute the generated one button testscript like: '< run_test.vxworks'.
Running the ACE tests automatically from the ACE autobuild tool using Target Server and Host shell options is also supported.
If you don't have NFS included in your VxWorks kernel, you can use these steps, provided by Clarence M. Weaver, to run the tests and capture their output:
< run_test.vxworks
from this target shell.
putenv("ACE_TEST_DIR=/tgtsvr")
NOTE:The make (version 3.74) that is provided with Tornado 2.2 cannot be used to build ACE. A working version is available from the WindRiver support site, download the make3_80.gvk_patches and the make3_80.tor2_2.new_dependency_rules package and install them.
Using the Cygnus tools, this approach works:
ACE_wrappers/include/makeinclude/platform_macros.GNU
as usual for VxWorks. See
the
g++/VxWorks platform file for more information.
ACE_wrappers/ace/config.h
file that looks
something like the following.
#if defined (_MSC_VER) || defined (__BORLANDC__) # include "ace/config-win32.h" #else # include "ace/config-vxworks5.x.h" #endif
ACE_ROOT
, CPP_LOCATION
,
WIND_BASE
, and WIND_HOST_TYPE
environment
variables.
Tornado\host\x86-win32\bin\TorVars.bat
. This is done
implicitly within the Tornado IDE.
ace_ld
, you still need perl installed -
see http://www.activestate.com/software/default.htm
for Windows perl.
ACE_ROOT
defined
before starting Tornado, you can specify an ACE Makefile as a Tornado
target and Tornado will then call make from the menu.
/tornado/host/x86-win32/bin: /tornado/host/x86-win32/lib/gcc-lib/i386-wrs-vxworks/cygnus-2.7.2-960126: /tornado/host/x86-win32/i386-wrs-vxworks/bin: /ace/ace_wrappers/bin: /gnuwin32/b18/H-i386-cygwin32/bin: /gnuwin32/b18/tcl/bin: /WINNT/system32: /WINNT: /WINNT/system32/nls/ENGLISH: /binOther environment variables:
WIND_BASE=/tornado SHELL=/bin/sh.exe TERM=pcbios TAO_ROOT=/ace/ACE_wrappers.vxworks/TAO CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.EXE GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/ WIND_HOST_TYPE=x86-win32 ACE_ROOT=/ace/ACE_wrappers.vxworks
/tornado
is the root of the Tornado install
($WIND_BASE
).
/gnuwin32
is the root of a Cygnus GNU download and install.
/bin
content is:
aced.dll cygwin.dll perl.exe rm.exe sh.exe true
aced.dll
is produced in an ACE NT source tree according to
documented procedure for Windows VC++ ACE build.
cygwin.dll
is from the Cygnus GNU software download and install.
$ACE_ROOT/ace/config.h
that looks
like:
#include "config-vxworks5.x.h"And create a
$ACE_ROOT/include/makeinclude/platform_macros.GNU
that looks like:
WIND_BASE = /tornado WIND_HOST_TYPE = x86-win32 CPU = I80486 include $(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU
make --unix static_libs_only=1
ACE_wrappers/apps/gperf/src
.
CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe cd $TAO_ROOT/tao /gnuwin32/b18/H-i386-cygwin32/bin/make
CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe cd $TAO_ROOT/orbsvcs/orbsvcs /gnuwin32/b18/H-i386-cygwin32/bin/make
Scenario: I was building the ACE and TAO for VxWorks on NT. The target system was a PPC860 based chassis and another a NT host based card.
Host System:
NT 4.0 workstation with 128 M RAM, 266MHz Pentium.
Software Needed For Building TAO
1) Active State's ActivePerl from http://www.activestate.com/software/default.htm
2) Tornado 2.2.1 from Windriver.
3) Cygwin GNU to build TAO. It is available for NT as a freeware from the Cygwin site
The Cygwin Make (version 3.75) can only build the TAO not the Tornado II make (version 3.74)
Environment Variables:
On NT the environment Variables are set as follows, (from Control Panel-> System -> Environment)
I added following Environment variable entries to PATH
C:\Perl\bin\;
C:\tornado\host\x86-win32\bin;
C:\tornado\host\x86-win32\powerpc-wrs-vxworks\bin;
C:\tornado\host\x86-win32\lib\gcc-lib\powerpc-wrs-vxworks\cygnus-2.7.2-960126;
C:\Corba\Ace_wrappers\bin;
C:\Cygwin\bin;
C:\Cygwin\usr\bin;
C:\bin
Additional Environmental variables and the values,
CPU=PPC860
LD_LIBRARY_PATH=
SHELL=/bin/sh.exe
ACE_ROOT=/Corba/ACE_wrappers
WIND_BASE=/tornado
SHELL=/bin/sh.exe
TERM=pcbios
TAO_ROOT=/Corba/ACE_wrapper/Tao
CPP_LOCATION=/Program Files/Microsoft Visual Studio/VC98/Bin/CL.exe
GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/
WIND_HOST_TYPE=x86-win32
PERL_PATH=/perl/bin/perl.exe
Directories of importance
C:\Corba <-- Ace_wrappers (uzipped)
C:\tornado <-- Tornado installed
C:\Perl <-- Perl installed
C:\Cygwin <-- Cygwin installed
C:\bin <-- Copy these files,
Ace.dll, <-- After you build Ace
gperf.exe <-- After you build gperf
Cygwin1.dll, <-- After you install Cygwin
perl.exe, <-- After you install Perl
rm.exe <-- After you install Cygwin
sh.exe <-- After you install Cygwin
true <-- After you install Cygwin
Create Files
1) C:\Corba\ACE_Wrappers\ace\config.h
with entry
#if defined (_MSC_VER) || (__BORLANDC__)
#include "ace/config-win32.h"
#else
#define ACE_HAS_IP_MULTICAST
#include "ace/config-vxworks5.x.h"
#endif
2) C:\Corba\ACE_wrappers\include\makeinclude\platform_macros.GNU
WIND_BASE = /tornado
WIND_HOST_TYPE = x86-win32
include $(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU
ACE_COMPONENTS=FOR_TAO (you may choose this option to build ACE library that supports TAO)
Steps to Build
1) Build Ace.dll under NT
In MS Visual C++ open C:\Corba\ACE_wrappers\ace.sln And build Ace DLL
Copy Ace.dll in C:\bin
2) Build gperf utility under NT
In MS Visual C++ open C:\Corba\ACE_wrappers\apps\gperf\src\gperf.sln. Build gperf.exe
Copy gperf.exe to C:\bin
3) Mount Directries in Cygwin
Click on Cygnus Solutions -> Cygwin Bash Shell
Mount following directories by using mount command.
create respective directories first then use mount command
e.g. Create /Corba directory then use $mount -s "C:\Corba" /Corba
C:\Corba mount to /Corba
C:\tornado mount to /tornado
C:\Perl mount to /perl
C:\Cygwin mount to /cygwin
C:\bin mount to /bin
C:\Program Files mount to /Program Files
4) Build ACE in Cygwin
$cd /Corba/ACE_wrappers/ace
$make static_libs_only=1
This will build your ace library libACE.a for VxWorks. If you use option shared_libs_only=1 then the build will be libACE.so. The other options are same as follows.
5) Build TAO in Cygwin
$cd $TAO_ROOT/tao
$make debug=0 optimize=1 static_libs_only=1 minimum_orb=1
for shared libs use shared_libs_only=1
The minimum Tao does not have following components,
Dynamic Skeleton Interface
Dynamic Invocation Interface
Dynamic Any
Interceptors
Interface Repository
Advanced POA features
CORBA/COM interworking
You may play around with above options to find suitable build for your needs. For example when you give option debug=1 all the debug symbols will be created and the build will huge in size. The debug symbols are necessary when you want to debug your code.
ACE can be built for Android by using the Android Native Development Kit's standalone toolchain. Testing has been performed with NDK6 and NDK8e. The compilation creates native binaries, not the standard Android Java applications. The native binary applications that use ACE can be run by either a shell or using the Java Runtime exec operation.
The standalone toolchain must configured for a platform of android API level 8, 9, or 14. From your NDK root directory you can use their
make-standalone-toolchain.sh
script to set this up. For example:
./build/tools/make-standalone-toolchain.sh --toolchain=arm-linux-androideabi-4.4.3 --arch=arm --platform=android-9 --install-dir=../arm_tools
To set up an arm-specific tool chain. With the release of NDK r6, x86 targets are supported, so the setup command for that would be:
./build/tools/make-standalone-toolchain.sh --toolchain=x86-4.4.3 --arch=x86 --platform=android-9 --install-dir=../x86_tools
The bin directory under the installed standalone toolchain dir must be added to your $PATH
When using the Android NDK on a 64bit Linux system you have to install the
following 32bit packages: libstdc++.i686 glibc.i686 ncurses-libs.i686 zlib.i686
Starting with NDK8e it is possible to use shared libraries on Android.
Compilation requires using the NDK's standalone toolchain for it's exception and RTTI support. The standard NDK compiler is not identified as supporting exceptions or RTTI, as of NDK r5c.
It is not recommended to perform the build on a Windows host. Using the NDK r5c, compilation issues were encountered on Windows XP, when the compiler failed to recognize the name difference between the ACE file Signal.h and the system file signal.h.
You should be able to follow the instructions above to build ACE and applications that use it. Use the Unix traditional instructions above to build ACE and the applications that use it. Building TAO for Android requires cross compiling the code.
Basic steps to build
ace_gperf
and
tao_idl
) for the compiling host. Follow the cross compilation setup instructions provide
in $TAO_ROOT/TAO-INSTALL.html. Search for "Using cross compilation".ace/config.h
: #include "ace/config-android.h"include/makeinclude/platform_macros.GNU
:
static_libs_only=1
include/makeinclude/platform_android.GNU
file.TAO-INSTALL.html
$NDK/platforms/android-9/arch-$ANDROID_ARCH
. $NDK_TOOLS/bin
.Native applications using the ACE library can be installed onto devices by several different methods. The files can be include as assets of Java application and can be written by the Java application into it's executable program directory. The native application can be downloaded by a Java application and written into the Java applications executable program directory. The native application can also be uploaded using the Software Development Kit's ADB tool. This method requires uploading the native application to a directory that allows execution and having any output directed to a writable directory.
main
) contained in $ACE_ROOT/netsvcs/servers/main.cpp
should also be compiled and ready to run.
LD_LIBRARY_PATH
environment variable to
where the binary version of the ACE netsvcs library. For
example, you probably want to do something like the following
% setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib:$LD_LIBRARY_PATH
main
driver program dynamically.
To specify which services should be linked in and executed, edit the
$ACE_ROOT/netsvcs/servers/svc.conf
file. During your editing, you should update information (such as the
default service port numbers) that affects the initialization of
services in this file. Refer to the
Service Configurator
documentation to learn how the configuration file is parsed and
how the services are dynamically linked and executed. In
addition, refer to the Network
Services documentation to learn more about how to configure
each network service.
The first step for all platforms is to build and install the OpenSSL distribution. The ACE_SSL library must then be built according to the instructions below.
LD_LIBRARY_PATH
). If you
installed OpenSSL into a set of directories unknown by the compiler,
set the SSL_ROOT
environment variable to point to the
top level directory of your OpenSSL distribution, i.e. the one
containing OpenSSL's include
and lib
directories.ssl=1
to your make
command line invocation, or add it to your
platform_macros.GNU
file.ACE_ROOT
environment variable should be set
prior to this point.SSL_ROOT
environment variable to the location
of the directory containing the OpenSSL inc32
and
out32dll
directories.
ssl=1
to your MPC
$ACE_ROOT/bin/MakeProjectCreator/config/default.features
or $ACE_ROOT/local.features
file, and re-run MPC to add
support for building the ACE_SSL library to your MSVC++
workspaces and projects.
ACE.sln
solution, and refer to the ACE build
and installation instructions above for details on creating a
config.h
configuration header for this platform. Once
the config.h
file has been created, build the
ACE_SSL
project.Support for building ACE's ACE_SSL library and TAO's SSLIOP pluggable protocol with Embarcadero C++ does exist.
SSL_ROOT
environment variable to the location
of the directory containing the OpenSSL inc32
and
out32
directories.
ssl=1
to your MPC
$ACE_ROOT/bin/MakeProjectCreator/config/default.features
or $ACE_ROOT/local.features
file, and re-run MPC to add
support for building the ACE_SSL library to your Embarcadero C++ makefiles.
ACE_Reactors
for various GUI
libraries.
ACE_wrappers/bin/MakeProjectCreator/*.features
file, or pass them directly to MPC
using -features
command line option. For example, for FlReactor
the procedure
consists of five steps
x11
(X11 libraries) is missing.$ mwc.pl -type gnuace
Skipping ACE_FlReactor (ace_flreactor.mpc), it requires x11.
X11
libraries are installed, then pass x11=1
feature to MPC.
gl
(OpenGL library) is missing.$ mwc.pl -type gnuace -features x11=1 ace.mwc
Skipping ACE_FlReactor (ace_flreactor.mpc), it requires gl.
OpenGL
libraries are installed, then pass gl=1
feature to MPC.
fl
(Fast Light Toolkit) is missing.$ mwc.pl -type gnuace -features x11=1,gl=1 ace.mwc
Skipping ACE_FlReactor (ace_flreactor.mpc), it requires fl.
Fast Light Toolkit
libraries are installed, then pass fl=1
feature to MPC.
ace_flreactor
feature is missing$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1 ace.mwc
Skipping ACE_FlReactor (ace_flreactor.mpc), it requires ace_flreactor.
FlReactor
by setting ace_flreactor=1
feature.
FlReactor
.$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1,ace_flreactor=1 ace.mwc
ACE_wrappers/bin/MakeProjectCreator/global.features
. For examples to generate
files related with Fl one has to provide only fl=1 feature. To obtain a more fine grained controll
over MPC generation process one may modify ACE_wrappers/bin/MakeProjectCreator/*.features
files.
MPC::gnuace
one has to call
make fl=1
. For MPC::vc7
target all features are
encoded in generated project files, thus it is enough to compile ACE using MSVC.
Qt
and Linux
one gets libQtReactor.so
, while for
Windows
the results are shared QtReactor.dll
and import
QtReactor.lib
libraries or their variants depending on build options.
When compiling TAO also GUI related libraries are created like libTAO_QtResource.so
.
ACE_[GUI]Reactor
library. When using TAO support for GUI one has
also to link with specific TAO_[GUI]Resource
library.ACE_wrappers/bin/MakeProjectCreator/[ace,tao]_[gui][reactor,resource].mpb
may be an examples of how to do this.ace_[gui]reactor.mpb
base projects. To employ TAO support for GUI one should derive
the project from tao_[gui]resource.mpb
These base projects ensure that all necessary libraries
are linked to the application, specifies features necessary to build a project and moreover impose a
build order consistant with ACE. For example, the application project using XtReactor
should be
derived from ace_xtreactor.mpb
.QtReactor
ace_qtreactor
[1 by default] feature.
To build this reactor one has to provide feature qt
[0 by default] (Qt library). Moreover,
it is assumed that Qt
was installed in a standard way
and QTDIR
points to Qt
installation folder. To build TAO
support for Qt
one should use tao_qtresource
[1 by default] feature.
XtReactor
ace_xtreactor
[1 by default] feature.
To build this reactor one has to provide the following features: x11
[1 by default]
(X11 libraries) and xt
[1 by default] (X11 Toolkit).
Moreover, some examples and tests related with XtReactor
needs additionall features namely either motif
[0 by default] (Motif/Lesstif libraries) or
athena
[0 by default] (Athena widgets). To build TAO
support for xt
one should use tao_xtresource
[1 by default] feature.
TkReactor
ace_tkreactor
[1 by default] feature. To build this reactor one has to provide
tk
[0 by default] (Tcl libraries) feature. To build TAO
support for Tk
one should use tao_tkresource
[1 by default] feature.
FlReactor
ace_flreactor
[1 by default] feature.
To build this reactor one has to provide the following features: x11
[1 by default] (X11 libraries),
gl
[1 by default] (OpenGl) and fl
[0 by default] (Fast Light Toolkit). To build TAO
support for Fl
one should use tao_flresource
[1 by default] feature.
MS Windows: The paths to fltkdll
and
OpenGL32
libraries, as well as fltk
header files
should be setup manually for succesfull compilation. Obviosuly,
x11
switch is ignored for this platform.
Please see the Non-static ACE_Object_Manager discussion below.
Take a look at (CE-status.txt) for up-to-date information about ACE on Windows CE and Windows Mobile.
All the source code and tests should build and run without any problems on Solaris 7, 8, and 9 platforms using the above Sun C++ compilers. There are likely to be build problems with older versions or different patchlevels of Sun C++. Likewise, on Solaris with g++ you may need to use GNU as instead of /usr/ccs/bin/as, if you want -gstabs+ and -pipe support. Thanks to Susan Liebeskind <shl@janis.gtri.gatech.edu> for providing the following useful information:
By default, ACE uses both the Solaris and POSIX thread
interface. To disable use of the Solaris thread interface, add
-D_POSIX_PTHREAD_SEMANTICS
to the
CFLAGS
in your
$(ACE_ROOT)/include/makeinclude/platform_macros.GNU
.
See the Solaris Intro (3) man page for more information.
To disable ACE thread support completely, build with the
threads=0
make flag. See the Makefile Flags section below for more
information on make flags.
If you use g++ on Solaris 7, you might need to rebuild it on a SunOS 5.7 (Solaris 7) host. Some versions of g++ provide replacements for system header files. The replacements on older SunOS systems are not compatible with the SunOS 5.7 system headers.
ACE is currently supported on AIX 5.2 and higher using IBM's Visual Age C++ 6 and XL C++ 7 compilers as well as g++ 3.2.
The ace/config-aix-5.x.h
file is recommended for all
compilers on all AIX 5L versions. The Asynchronous I/O functionality
is disabled by default because its use requires the system administrator
to explicitly enable it in the kernel using SMIT. If this has been
done and you want to enable asynchronous I/O support in ACE, add:
#define ACE_HAS_AIO_CALLS
to your config.h
file before including ace/config-aix-5.x.h
.
The Visual Age 6.0.0.3 and 6.0.0.4 do have some bugs that makes them unusable for building TAO. TAO has been tested with 6.0.0.12 and had no problems with that version.
For your platform_macros.GNU
file, you should use
platform_aix_ibm.GNU
when building ACE with any of the
IBM compilers and platform_aix_g++.GNU
when building ACE
with g++.
BTW, here's a technique from Rob Jordan <jordan@hursley.ibm.com> that can reduce the size of the ACE libraries by about one third, and can also be applied to applications. It works by optimising the sharing of template functions, which are created in an "unusual" way under AIX. It also speeds up compilation.
Here's how to optimise the ACE library generation:
Look at the ace/GNUmakefile.ACE
in $ACE_ROOT/ace
. Create a file called
ACE_All_Src.cpp
, and add a line to #include
each of the source files
listed under FILES=
in the GNUmakefile. Create a
file called ACE_All_Tmp.h
and add a line to #include each of the .h files listed under
TEMPLATE_FILES=
in the GNUmakefile. Now update the
GNUmakefile so that
FILES=ACE_All_Src
and
TEMPLATE_FILES=ACE_All_Tmp
.
ACE has been ported to Linux on
Intel, Alpha, and PowerPC platforms. If you use a RedHat 5.x
distribution, it's best to use RedHat 5.1 or later. ACE works
without any modifications on RedHat 5.1 and later, and on
Debian 2.1 on both Intel and Alpha. Use the
platform_linux.GNU
and ace/config-linux.h
in your platform_macros.GNU
and
config.h
files, respectively. The same
files can be used on PowerPC, with LinuxPPC
1999 (R5), with glibc 2.1.1.
If you run out of memory, it's easy to add virtual memory on
Linux. Please see the mkswap
man page. You'll
need at least 256 to 300 Mb of virtual memory (RAM + swap) to
compile all of ACE+TAO. The System
Resource Requirements section has some suggestions on how
to reduce the memory requirement.
The glibc 2.0 dynamic loader isn't thread safe. If you want to
use the Invocation API you'll have to set
LD_BIND_NOW=true
. If you want to use
dlopen
, you should use RTLD_NOW
. The
dynamic loader in glibc 2.1 is thread safe.
NOTE: The TAO NameService uses IP multicasting by default, though it is not required. IP multicast on Linux requires the following:
ace/config-linux.h
. If you don't use
IP multicast, add #define ACE_HAS_IP_MULTICAST 0
to your ace/config.h
before building ACE.
eth0
. If
you don't have or use linuxconf, try adding a multicast
routing table entry using something like this:
# route add -net 224.0.0.0 netmask 240.0.0.0 dev eth0
ACE has been ported to SCO UNIX using the GNU g++ 2.7.2 compiler. Arturo Montes <mitosys@colomsat.net.co> maintains this code. In addition, he also maintains a version of FSU pthreads.
ACE used to build fine using the SGI C++ and GNU GCC compilers for IRIX 5.x. It has been ported to IRIX 6.x using the SGI MipsPro 7.1 C++ compiler; be aware that in IRIX 6.2 there is a number of patches that have to be installed and exceptions appear to fail with the O32 ABI. Please check the config files for the details.
The Digital UNIX C++ 5.4 through 5.7 compilers have problems with ACE's templates. They compile the lib and most of the test programs, although they warn about template usage. Most tests run, some dump core. If you use a 5.x version of cxx, be sure to set the CXX_VER variable to CXX_5, either on your make command line or in an environment variable. The ACE Makefiles assume by default that the cxx version is 6.x or later.
CXX 6.0 and 6.1 are much improved over 5.x: V6.0-020, V6.1-025, and later build all of ACE cleanly. All of the tests in $(ACE_ROOT)/tests run successfully with CXX 6.0 and CXX 6.1. Please note that problems have been reported with some versions of CXX 6.1, notably versions -021 and earlier. It's best to use V6.1-022 or later.
NOTE: if you use Digital UNIX 4.0f or later, you must
use ace/config-tru64.h
instead of
ace/config-osf1-4.0.h
. ace/config-tru64.h
can be used for all supported compilers on any version of
Digital UNIX after and include 4.0. And, with 4.0f and later when
using Digital CXX, you must use
include/makeinclude/platform_tru64_cxx.GNU
instead of
include/makeinclude/platform_osf1_4.0.GNU
.
FreeBSD is a fast evolving platform. However, it has the advantage of having standard releases. At this moment, ACE is only perodically tested against -stable (3.1R) and we rely a lot on FreeBSD users' feedbacks.
Notice that on older FreeBSD, ld.so
only looks for
so libraries with version number appended. ACE makefiles
create symlinks for most shared libraries if
versioned_so
is defined to 1 in
$ACE_ROOT/ace
with appropriate ACE version.
However, this does not work for libACE.so itself so you have to
create it manually (If you figure out how to do this, please let
us know) like this:
ln -sf $ACE_ROOT/ace/libACE.so $ACE_ROOT/ace/libACE.so.4.5
On newer FreeBSD (3.0 or later,) this is no longer necessary.
Like older FreeBSD, NetBSD's ld.so
also requires
versioned .so files.
ACE has been ported to OpenBSD 3.1 and GNU g++ 2.95.3.
As with FreeBSD and NetBSD, OpenBSD requires versioned .so files. This is currently handled by the build files and no additional work is needed.
ACE has been ported to OpenBSD with and without pthreads enabled. When using pthreads, though, C++ exceptions must be disabled. This is a known problem with the current release of OpenBSD (see www.openbsd.org, bug #1750). ACE emulated exceptions work fine.
Compiling TAO may require the user data segment size restrictions and possibly other options to be increased. This is done by modifying the default user class in /etc/login.conf or by adding a new class and modifying the master passwer file accordingly.
Steve Huston <shuston@riverace.com> has ported ACE to work with UnixWare 2.01 and g++.
Ganesh Pai <gpai@voicetek.com> subsequently did the port for version 2.1.2, also with g++.
Phil Mesnier <
mesnier_p@ociweb.com> updated the port to support
UnixWare 7.1.0, with help from Michael Meissnitzer
<
michael.meissnitzer@siemens.at>, Christian Klepp <
christian.klepp@siemens.at
> and Engelbert Staller <
engelbert.staller@siemens.at>
Building ACE (and TAO) on Unixware 7.1.0 requires a very specific
g++ build environment. In particular, you must build and install
g++ 2.95.2, along with binutils 2.9.1. The order (and the declaration
of configuration) is extremely important. Using the gcc compiler
provided on the Skunkware CD on a pentium system, here is the recipe
I used to build a working environment (as root):
mkdir /usr/local/newgnu < ftp and untar binutils-2.9.1 > < ftp and untar gcc-2.95.2 > mkdir -p build/binutils build/gcc cd build/binutils ../../binutils-2.9.1/configure i386-sco-sysv4 gmake # takes a long time gmake install # this creates /usr/local/i386-sco-sysv4/... mkdir /usr/local/i486-pc-sysv5/bin cd /usr/local/i486-pc-sysv5/bin for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; done #links all the newly installed utilities cd /usr/local/newgnu/build/gcc ../../gcc-2.95.2/configure --with-gnu-as --with-gnu-ld gmake bootstrap # takes a long time gmake install mkdir /usr/local/i586-UnixWare7.1.0-sysv5/bin for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; doneOnce done, ACE and TAO will successfully build and link.
ACE builds and runs properly on LynxOS 4.0 for Intel and PowerPC targets. LynxOS 2.x and 3.x are no longer supported. If you run out of memory on LynxOS, these might help:
/etc/starttab
,
then reboot system. We use these limits:
# Data, stack, and core file limits (in Kbytes) 80000 16000 102400
# mkcontig /swap 320 # prio 17 vmstart /swapSee the
mkcontig
and vmstart
man pages, and /bin/rc
.
NOTE: if you want to use IP multicast on LynxOS, be sure to add
this line to your /net/rc.network
, and reboot:
/bin/route add "224.0.0.0" "$my_name"
David Levine <levine@cs.wustl.edu> has ported ACE to VxWorks 5.2/5.3/5.3.1/5.4 with the GreenHills 1.8.8/1.8.9, g++ and diab compilers that are distributed with VxWorks/Tornado. It is not possible to use VxWorks 5.4 and earlier with ACE anymore because the compilers delivered with 5.4 and earlier don't support the C++ features ACE needs.
At this moment Remedy IT is upgrading and stabilizing ACE/TAO support for Tornado 2.2/VxWorks 5.5.1. Since the existing support for previous VxWorks version has been unsupported and broken for some time and most (potential) users seem to have upgraded to VxWorks 5.5.1 no backporting effort is done. See also here.
Tornado 2.2/VxWorks 5.5.1 support IP multicast. That is not enabled
by default in ACE for VxWorks, because it depends on your
kernel configuration. To enable it, add
#define ACE_HAS_IP_MULTICAST
to your
ace/config.h
.
NOTE: In order for the ACE Broadcast and Multicast tests to work the VxWorks kernel should receive the packages it sends out locally. By default this is not supported. To enable this behaviour you need to include the IFF_SIMPLEX flag for your required NIC driver. See the following Windriver SPR 4542 for more information.
In addition to all of the other benefits of ACE, it helps work around some deficiencies with VxWorks. The problems are:
ACE destroys dynamically
allocated singletons in the ACE library. But, they may not
properly destroy some static objects. If you have trouble
running a program multiple times, it may be necessary to unload
the module, using unld, and reload it between runs.
Alternatively, you could try calling cplusDtors
and
then cplusCtors
between runs.
All of ACE has been ported to OpenEdition by Chuck Gehr <gehr@sweng.stortek.com>. The ACE library, all the tests and most of the examples and apps build clean. There are still some problems that need to be ironed out:
MVS does not support the dynamic linking dl...() calls that the Service Configurator uses to dynamically link services at run time. As a result, all the examples and apps that use a svc.conf file (for dynamically configuring service objects) do not work, however, most of these apps can be built/run statically. Also, the Svc_Conf_l.cpp and Svc_Conf_y.cpp files are generated using flex and yacc on a ascii (not ebcdic) machine and as a result they don't work very well with ebcdic svc.conf files. We should be able to regenerate these files on MVS but MVS doesn't have flex. This is something that needs to be done.
Some of the tests do not execute properly. This is a minority and over time the goal is to get to 100%.
The make scheme for some of the apps still doesn't work perfectly on MVS. This is mainly due to the way shared libraries are handled on MVS. See additional build tips for MVS for more on this.
ACE has been ported to QNX Neutrino 2.0. We cross-compile for Neutrino on a QNX4 host using g++ 2.8.1, using the ace/config-qnx-neutrino.h and include/makeinclude/platform_qnx_neutrino.GNU configuration files. Many of the ACE tests succeed, though some fail. As the porting effort progresses, we hope to eliminate these failures. If you know of fixes, please send them to us.
ACE has been ported to QNX RTP . We compile for QNX RTP using the GCC compiler shipped with the distribution, using the ace/config-qnx-rtp.h and include/makeinclude/platform_qnx_rtp_gcc.GNU configuration files. Many of the ACE tests succeed, though some fail. As the porting effort progresses, we hope to eliminate these failures. If you know of fixes, please send them to us.
Under the current version of QNX RTP ACE fails if compiled with inline=0 .
The support for RTEMS has been reviVed from version x.5.4. This version
was the first version that build again out of the box on RTEMS. Compilation
and testing was done for RTEMS with and without networking support. The
ACE GNU makefiles do automatically detect whether networking support
is available or not.
Besides the standard config.h/platform_macros.GNU file you will need
to set RTEMS_MAKEFILE_PATH
to point to the location
of your RTEMS installation, see below for an example.
export RTEMS_MAKEFILE_PATH=/opt/rtems/CPU-rtems/BSP
When building without network support you will need the ace_for_tao
subsetting functionality enabled. For this add ace_for_tao = 1
to your bin/MakeProjectCreator/config
file and regenerate the
GNU makefiles as described here.
ACE has been ported to Ardence's PharLap ETS version 13. The port was originally done for Pharlap 9.1 and MSVC 6, but has been updated to Pharlap ETS 13 with Visual Studio .NET 2003 (VC7.1).
To build for PharLap, you'll need to use MPC to generate .sln/.vcproj files with the ETS configurations. For example:
cd \ace\ACE_wrappers perl bin/mwc.pl -type vc71 -relative ACE_ROOT=C:/ace/ACE_wrappers -relative TAO_ROOT=C:/ace/ACE_wrappers/TAO -value_template configurations='"ETS Debug"' -value_template configurations+='"ETS Release"' -name_modifier *_ETS TAO_ACE.mwcThat command will generate the same .sln and .vproj files as for regular Windows builds with VC7.1, but they'll have names with an
_ETS
suffix and will include the "ETS Debug" and
"ETS Release" configurations.After generating the needed VC7.1 files, use the ace/config-pharlap.h configuration file, and the instructions for building on Windows. Building the ACE library is the same as for regular Windows platforms, except you choose one of the PharLap ETS configurations to build within Visual Studio. For an example of how to build binaries, see the tests directory. The tests_pharlap_msvc.lnk file is a LinkLoc commands file that the ACE tests are built with. It is likely that local sites may need to adjust this file for their target environment.
When executing programs on the target system, it is possible that not all of the VC++ support DLLs are resident on the target. In particular, the debug-supporting DLLs may not be present. If you require these, be sure to add those needed. For example, on the standard LabVIEW RT 8.2 distribution using Pharlap ETS, the following DLLs must be copied to the target before being able to run Debug programs:
#define ACE_PHARLAP_LABVIEW_RT
This setting makes the necessary adjustments for LabVIEW's implementation
of Pharlap ETS.log
directory under the
current working directory while executing, add the following line to
your config.h file:
#define ACE_PHARLAP_TESTLOG_TO_FILE
This setting has no affect on TAO tests which always write test output
to stdout.
ACE builds and runs on Mac OS X 10.2.x, but the following are needed to build it:
1. The latest version of the Apple Developer Tools (December 2002)
2. The dlcompat library (obtained either through Fink or SourceForge)
When creating $ACE_ROOT/ace/config.h for Mac OS X, you need to add the following if you obtained dlcompat via Fink:
#define ACE_NEEDS_DL_UNDERSCORE
You'll also need to do:
setenv DYLD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib
setenv MACOSX_DEPLOYMENT_TARGET 10.2
Currently, all ACE tests pass except Process_Mutex_Test and MEM_Stream_Test. Also, Mac OS X doesn't yet support *nix aio_* calls, and ACE does not know anything about Mach.
The work to port ACE to Mac OS X was done by several people, John Zorko <j.zorko@att.net> is only one of them.
ACE builds and runs on the iPhone/iPod Touch/iPad Hardware and Simulator. Keep in mind that ACE/TAO needs to be built statically since Apple does not allow third party dynamic libraries to be deployed on the hardware. The following are needed to build ACE:
1. The iPhone SDK.
2. When creating $ACE_ROOT/ace/config.h, include config-macosx-iphone-hardware.h if you want to deploy on the hardware, include config-macosx-iphone-simulator.h if you want to deploy on the simulator. Even though those includes are named after the iPhone, the includes work for iPhone/iPod Touch, and iPad.
3. You need to define two environment variables. The first is IPHONE_TARGET. Set IPHONE_TARGET to SIMULATOR if you want to deploy on SIMULATOR. Set IPHONE_TARGET to HARDWARE if you want to deploy on the hardware device.
4. When creating $ACE_ROOT/include/makeinclude/platform_macros.GNU, include 'include $(ACE_ROOT)/include/makeinclude/platform_macosx_iphone.GNU' in the file.
config.status
file. This file is produced when installing gcc; it specifies
where to install the binary files that gcc uses. For example,
it specifies whether to use Solaris's /usr/ccs/bin
binary utils or GNU binary utils. The
config.status
file is an output of the gcc
configure
script; it is preferable to use the
--prefix
option to configure
instead
of hacking its output.
NOTE: if you do use the GNU linker, you might need to change
the -G
flag to -shared
in
the SOFLAGS
definition in your
include/makeinclude/platform_macros.GNU
.
collect2
.
I usually make:
$ACE_ROOT/ace, $ACE_ROOT/apps/gperf, $TAO_ROOT/tao, $TAO_ROOT/TAO_IDL, and $TAO_ROOT/orbsvcs/orbsvcsand the whole make takes less than an hour on my Solaris 7 for intel, Pentium-III/550MHz, 256MB memory, 512MB swap machine. (Top secret: I renice the 'make' process to the highest priority, -20... ;-) To save time and space, I set
TAO_ORBSVCS = Naming Time Trader ImplRepoin
$ACE_ROOT/include/makeinclude/platform_macros.GNU
also. See
TAO's orbsvcs
library customization instructions for more information.
Much less disk space is required for just the libraries. For example, see the ACE library subset sizes.
If you run out of memory when building, you might consider trying some or all of these suggestions:
-pipe
from
CFLAGS
in your
include/makeinclude/platform_macros.GNU
file.
ACE_COMPONENTS
in the
ACE subsets page. For TAO's
orbsvcs, see the discussion of TAO_ORBSVCS
in
orbsvcs Library configuration information.If disk space is a problem, disabling debugging should greatly reduce object code, and therefore, library size. This is especially true with g++.
Toshio Hori <toshi@etl.go.jp> provided these tips for reducing disk space usage:
To save space on a Unix machine, I usually run 'find . -name \*.sln -o -name \*.vcproj -o -name \*.bmak | xargs rm -f' in $ACE_ROOT at first after I untar the distribution. They are meaningless in my environment (Files named '*.sln' and '*.vcproj' are used for MSVC++ and files named '*.bmak' are for Embarcadero C++ Builder.)
Finally, to save space, may want to run 'make clean' after 'make'. It removes generated object files and leaves libraries/executables intact. If you want to remove any of the libraries/executables, as well, try 'make realclean'.
A common usage for creating a Windows workspace containing just the core ACE and TAO libraries and executables is the following:
C:> cd %TAO_ROOT%
C:> %ACE_ROOT%\bin\mwc.pl -type vc71 TAO_ACE.mwc
Replace vc71 with whatever project type you want to use. On Linux and
other UNIX platform use the gnuace type:
% cd $TAO_ROOT
% $ACE_ROOT/bin/mwc.pl -type gnuace TAO_ACE.mwc
this creates the appropriate GNUmakefiles. Additional information on
how to obtain, configuration, and build ACE+TAO using MPC appear at
the OCI FAQ.
If you are attempting to generate project files using MPC, and you get
the following error message:
ERROR: Unable to find the MPC modules in /builds/ACE_wrappers/MPC. You can set the MPC_ROOT environment variable to the location of MPC.You need to do one of the following:
git clone https://github.com/DOCGroup/MPC.git MPCThe README and USAGE files in the MPC/docs directory are an up-to-date source of documentation, however it is not a complete set of documentation. The TAO Developer's Guide from OCI starting with the 1.3a version contains more information about MPC.
The MPC chapter from the TAO Developer's Guide is available at http://downloads.ociweb.com/MPC/. Some of MPC has changed since this version, but it is largely accurate. An updated version will be available as newer versions of the TAO Developer's Guide are released. In the meantime, please see the README and USAGE files in the MPC directory.
The Eclipse CDT C++ development environment can be used to develop ACE applications. You can configure a new CDT project to build ACE using either a local source distribution or checking out ACE from CVS in Eclipse. These are the steps to create the CDT project to build ACE.
ACE::init ()
and ACE::fini
()
. The comments in the header file,
ace/Object_Manager.h
, as well as Section 1.6.3 in
The ACE Programmer's Guide
provide more detail.
Special requirements are imposed on applications if the
ACE_Object_Manager is instantiated, by ACE, on the stack of the main
thread. This behavior is selected by defining
ACE_HAS_NONSTATIC_OBJECT_MANAGER
in
ace/config.h
. Again, see the ACE Object_Manager header file,
ace/Object_Manager.h
for more information. One of
these requirements is discussed here, because it is so important.
Please note that ACE_HAS_NONSTATIC_OBJECT_MANAGER
is
defined in the distributed ACE config.h
headers for
VxWorks and Win32.
The important requirement is that the program must
declare its main
function with two arguments, even if
they're not used, and with int
return type:
int
main (int, char *[])
If you don't declare main
exactly that
way, then you'll see a link error about ace_main_i
being
undefined.
Alternatively, this feature can be disabled by commenting out the
#define ACE_HAS_NONSTATIC_OBJECT_MANAGER in the
ace/config.h
. But, that will make repeated testing more
difficult on VxWorks. And, you'd either have to call static
constructors and destructors manually or unload/load the program
between runs. On Win32, disabling the feature can possibly lead to
shutdown difficulties.
ACE_HAS_NONSTATIC_OBJECT_MANAGER
assumes that your
main
function is named main
. Any violation
of this assumption is at your peril. If you really need to call your
entry point something other than main
, you'll need to
construct and destroy the ACE_Object_Manager. The best way to do that
is to call ACE::init ()
and ACE::fini ()
.
Or, see the #define
of main (int, char *[])
in ace/OS_main.h
to see how ACE does
that for entry points named main
.
% cd ACE_wrappers % mkdir build build/build-SunOS5 % perl bin/create_ace_build.pl -a -v build-SunOS5 % cd build/build-SunOS5 % setenv ACE_ROOT $cwd % make
This will establish a complete tree of links. In addition, make sure
you set your LD_LIBRARY_PATH
to
$ACE_ROOT/lib:$LD_LIBRARY_PATH
on SVR4 UNIX
platforms.
When you do a make in the $ACE_ROOT directory you will be producing object code that is not stored in the same place as the original source tree. This way, you can easily build another platform in a parallel tree structure.
See the comments at the top of the create_ace_build.pl script for further usage information.
You can get a copy of GNU make that has been ported to MVS OpenEdition from the IBM OpenEdition web site. ACE's make scheme generates compile commands that have options and operands interspersed. By default, the c89/cc/c++ compiler expects all options to precede all operands. To get around this, you must set a special compiler environment variable (_CXX_CCMODE) to 1 which tells the compiler to allow options and operands to be interspersed.
Note that the environment variable LD_LIBRARY_PATH
is
called LIBPATH
on MVS.
Shared objects are built a little different on MVS than on other UNIX implementations. This has been accounted for in the makefiles that come with ACE When the linker (via the cxx command) builds the libACE.so file it will also create a file called libACE.x. This is a side-deck file and it must be included in subsequent link edits with application code. For more information on this see the C/C++ MVS Programming Guide. If you want to build your application statically, i.e., using libACE.a instead of libACE.so, you can set ACELIB to ACELIB_STATIC in platform_mvs.GNU.
When the libACE.so file is built (via the MVS pre-linker and binder), you will get a rc=4 from the pre-linker. This is ok. This is due to some warnings about unresolved references which should get resolved during the link step. Note, however, there shouldn't be any unresolved references from the binder (linkage editor). You can get pre-link and link maps by uncommenting the PMAP and LMAP lines in the platform_mvs.GNU file.
% make -j n
which allows parallel compilation. The number n should
typically be the number of CPUs. It is likely that builds will be
faster even on single-CPU UNIX machines with make -j
2
.
ACE further supports the following flags. They can be enabled either
on the command line, e.g., "make purify=1", or added to your
platform_macros.GNU
. To disable the option,
set the flag to null,
e.g., "make debug=". Some flags support setting to 0 disable, e.g.,
"make debug=0". debug=1 is enabled in the platform files that are
released with ACE.
Please note that the effects of a flag may be platform specific. Also, combinations of certain flags may or may not be allowed on specific platforms, e.g., debug=1 opt=1 is supported by g++ but not all other C++ compilers.
If you use Purify or Quantify: purify or quantify must
be on your PATH
. By default, ACE puts the Purify/Quantify
caches below /tmp
. To override that, set the
PURE_CACHE_BASE_DIR
variable, either in your environment
or on the make
make command line, to the destination
directory for your instrumented libraries.
Flag Description ---- ----------- debug Enable debugging; see DCFLAGS and DCCFLAGS. exceptions Enable exception handling (not supported by all platforms). include_env Support old-style ACE_TRY_ENV declarations in methods. This switch is necessary for compiling TAO applications in the native exception configuration that were written for TAO versions before 1.2.2. In TAO 1.2.2, new macros were introduced that supercede the direct ACE_TRY_ENV declarations. These are the ACE_ENV_ARG macros that are defined in ace/CORBA_macros.h and are documented in docs/exceptions.html. This switch only affects the exceptions=1 configuration. It is for backward compatibility only. There will be warnings about unused _ACE_environment_variable parameters when using include_env=1. If possible, do not use it, but instead change your TAO applications to use the ACE_ENV_ARG macros. fast Enable -fast option, e.g., with Sun C++. inline Enable ACE inlining. Some platforms enable inlining by default, others do not. optimize Enable optimization; see OCFLAGS and OCCFLAGS. pace Enable PACE as the underpinnings of ACE_OS. probe Enable ACE_Timeprobes. profile Enable profiling; see PCFLAGS and PCCFLAGS. purify Purify all executables. quantify Quantify all executables. repo Use GNU template repository (g++ with repo patches only). rtti Enable run-time type identification. On some platforms, it is enabled by default, so this is ignored. shared_libs If migrating from prior version useshared_libs_only
static_libs If migrating from prior version usestatic_libs_only
shared_libs_only Only build shared libraries. Ignored if no SHLIBs are specified by the Makefile, as in performance-tests/Misc. static_libs_only Only build static libraries. threads Build with thread support. xt Build with Xt (X11 Toolkit) support. fl Build with FlTk (Fast Light Toolkit) support. tk Build with Tk (Tcl/Tk) support. qt Build with Qt (Trolltech Qt) support. ssl Build with OpenSSL support. rapi Build with RAPI split Build the library by first splitting up the ACE source to several files, with one object code entity for each source file. This allows an application that is linked with ACE to extract _exactly_ what it needs from the library, resulting in a smaller executable. Setting this to 1 overrides debug to 0. Usually, users do not need to be concerned with make targets. Just enter "make" on the command line to build. A few notable targets are listed below. Target Description ------ ----------- show_statics Lists all static objects in object files built for current directory. Only supported for g++. show_uninit Lists all uninitialized in object files built for current directory. Only supported for g++.
git clone https://github.com/DOCGroup/ACE_TAO.git
$ACE_ROOT/bin/mwc.pl -type gnuace ACE.mwc
On Windows, with Visual C++ 8, you must generate solution and project files with MPC:
$ACE_ROOT/bin/mwc.pl -type vc8 ACE.mwc
On Windows, with Visual C++ 7, you must generate solution and project files with MPC:
$ACE_ROOT/bin/mwc.pl -type vc71 ACE.mwc
Back to the ACE home page.