| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
| |
This was used before the Artifact splitting code landed to determine
which artifacts should be produced.
|
|
|
|
|
| |
There's other methods called get_sources in other modules, and
fetch_sources explains more about what it does in the context.
|
|
|
|
|
|
| |
Rather than having a `get_commands` method to obtain missing commands
from the build system when they are needed, get the commands when
loading a morphology.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Rather than repeatedly stripping and appending an optional .morph extension
morphology names, instead always use the file path of the morphology
relative to the definitions repository.
This is an inversion of the previous logic, which would strip the .morph
extension and use the "name" internally.
The exception to this rule of always using the filename, is that `morph
edit CHUNK` uses the name of the morphology as-defined in the stratum.
This is based off Adam Coldrick's inital patch, but this version will
allow the old style of providing the "name" by converting it into a path
if it does not have either a / or a . in it.
An unfortunate consequence of this change is that the show-dependencies
command's output changed, so the test needed updating.
|
|
|
|
|
|
|
|
|
|
|
| |
Previously Morph would check if an artifact is present in the remote
artifact cache, then fetch the necessary files. If an error occured
during fetching, it would raise an error and abort.
Instead, we should just try and fetch the files and if anything fails,
move on to building locally. This avoids the situation where an error in
the remote cache makes local building impossible, which we experienced
recently.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This does three things:
1. It makes sure that the native-bootstrap script terminates if
any steps fail.
2. It installs files to a temporary directory, then copies them out,
so that builds don't break in cases where we delete files from
DESTDIR.
3. It makes appropriate minor fixes so that a cross-bootstrap build
can happen from beginning to end.
Note: native-bootstrap does not succeed in every case. It has been
observed to fail in an x86_64 virtual machine.
|
|
Cross-bootstrap is a way to build baserock on an architecture that
does not currently have Baserock. It can be used by `morph
cross-bootstrap <ARCH> <REPO> <REF> <MORPH>`, and will build an artifact
that can be used as a root filesystem with a basic build environment
with a script named `native-bootstrap` which will build and install
every chunk in the system.
If done with a devel system, this will give you a suitable environment
for building a proper Baserock system.
This does not currently provide a kernel for the target architecture.
Apart from adding the cross-bootstrap plugin, it also makes the
following changes:
* Moves the lit of valid_archs into morphlib (instead of locally-scoped
in MorphologyFactory)
* BuildCommand takes an extra argument, build_env
* split BuildCommand's get_artifact_object into create_source_pool and
resolve_artifacts (plus changes things that use get_artifact_object to
use the new way)
* setup_mounts finds out whether to do so by whether build_mode is
'staging', instead of by whether the setting 'staging-chroot' is true.
* Makes ChunkBuilder's get_sources use the
morphlib.builder2.extract_sources() method, and moved
set_mtime_recursively into morphlib.builder2, since it's not currently
used anywhere else.
* moved ChunkBuilder's get_commands into the Morphology class (plus
changes to anything that used get_commands)
|